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Compatible with Retail, Classic & TBC
Updated: 02-06-24 08:16 PM
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Compatibility:
Classic (1.15.1)
Seeds of Renewal (10.2.5)
WOTLK Patch (3.4.3)
Updated:02-06-24 08:16 PM
Created:unknown
Downloads:301,343
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Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, PvP, Arena, BattleGrounds, Raid Mods
10.2.5

TellMeWhen  Popular! (More than 5000 hits)

Version: 10.2.3
by: orbenn, Cybeloras, lieandswell, Ooze

TellMeWhen



Join the official TellMeWhen Discord! https://discord.gg/NH7RmcP Ask questions, share configuration, or just hang out.

TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. TellMeWhen is...

Flexible

Icons can track any of the following things:

  • Cooldowns
  • Buffs/Debuffs
  • Reactive abilities
  • Multi-state abilities
  • Temporary weapon enchants
  • Totems/Wild mushrooms/Ghouls/Lightwell
  • Rune cooldowns
  • Internal cooldowns
  • Others' cooldowns
  • Diminishing returns
  • Spell casts
  • Loss of Control effects
  • ...And any combination of over 110 other things with easy-to-use conditions.

Customizable
  • Icons can be set to show or hide based on the status of their basic element and their usability based on range, duration, stacks, and resources.
  • All icons can show the standard cooldown animation to display their status, and are compatible with OmniCC.
  • There are over 110 conditions that can be configured to make an icon show only under very specific or very general circumstances.
  • You can set a sound to play when important attributes of an icon change.
  • You can also set text to be announced/displayed when an icon's attributes change.
  • Icons can show at different transparency levels based upon the usability/existence of what they are checking.
  • Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a different way.
  • Icons can be skinned with Masque (formerly ButtonFacade).


Instructions

To lock and unlock TellMeWhen, type "/tmw" or "/tellmewhen".

When you first log in with TellMeWhen installed, you will see one group of four icons in the center of your screen. To begin using TellMeWhen, right-click on one of these icons, and the icon editor will appear. You need to select an icon type from the dropdown menu and enable the icon, and then configure the icon to suit your needs based on the settings that are available. An explanation of what most settings do can be found in the tooltip displayed when you mouse over a setting.

You can also drag spells from your spellbook, your pet's spellbook, or items from your inventory to quickly set up a cooldown icon for that spell/item. Icons can be spatially manipulated by holding down the right mouse button and dragging them around. When they are dropped on another icon, a menu will appear asking you what you want to do with the icon - Options include Move, Copy, and Swap.

General settings can be accessed via '/tmw options', the Blizzard interface options, or the 'Group Settings' tab of the icon editor.

All available slash commands are:
  • '/tmw' - Toggles TellMeWhen between locked (functional) or unlocked (configuration) states.
  • '/tmw options' - Opens the general settings configuration for TellMeWhen.
  • '/tmw profile "Profile Name"' - Loads a TellMeWhen profile. Profile name is case sensitive, and must be quoted if it contains spaces. (E.g. '/tmw profile "Cybeloras - Aerie Peak"').
  • '/tmw enable global|profile groupID iconID' - Enables the specified group or icon (E.g. '/tmw enable 2 4' or '/tmw enable global 3').
  • '/tmw disable global|profile groupID iconID' - Disables the specified group or icon (E.g. '/tmw disable profile 2 4' or '/tmw disable 3').
  • '/tmw toggle global|profile groupID iconID' - Toggles the specified group or icon between enabled and disabled (E.g. '/tmw toggle global 2 4' or '/tmw toggle profile 3').
  • '/tmw cpu' - Enables and displays a UI for measurements of icon performance. This is an advanced feature; no guidance on reading the data will be offered.

Conditions

Conditions are a very powerful feature of TellMeWhen that allow you to narrow the circumstances under which an icon or group should show. To configure conditions for an icon, click the condition tab on the Icon Editor. Conditions can check a wide variety of things, and I recommend that you explore the condition type menu to see what is available. You can add multiple conditions to an icon, and you can group different conditions together for use with the Boolean operators AND and OR by clicking the parenthesis between each condition.

Conditions are also used for other purposes throughout TellMeWhen.

Meta icons

Meta icons are one other special feature of TellMeWhen that makes it so powerful and versatile. Meta icons allow you to specify a list of other icons to check within the meta icon, allowing you to have a large number of icons for different situations show in the same location on your screen. By chaining meta icons together

Groups

All TellMeWhen icons belong to a parent group. Each of these groups have many settings; some affect their appearance and size, while other affect their functionality. The options for a group can be accessed by typing "/tmw options", or by clicking the group settings tab on the icon editor. Groups can also have conditions set to govern when they are shown and hidden - accessed through the Group Conditions tab of the icon editor, they are configured exactly the same way as icon conditions.


Troubleshooting

PLEASE DIRECT ALL FEEDBACK/BUGS/SUGGESTIONS HERE
  • Make sure that TellMeWhen is not in configuration mode. Type '/tmw' to toggle configuration mode on and off.
  • The most common problem people encounter is caused by not entering the name correctly during configuration. Make sure you enter names EXACTLY as they are named when you mouse over them. For buffs this is often different from the ability/totem/trinket/enchant/talent which casts the buff, so be sure to check. Known buffs and debuffs are shown as a dark purple or a warrior brown color in the suggestion list.
  • If the name of the ability does not work properly, use the SpellID. SpellIDs can be found by looking at the suggestion list that pops up as you begin typing in the name, or by finding the ability on a site such as Wowhead. The spellID is in the url, for example: www.wowhead.com/spell=53351
  • Check the settings of the icon's group.
  • Check the icon's settings in the other tabs of the icon editor.

Donations

If you enjoy using TellMeWhen or if it has helped out your game-play considerably, please consider donating so that I may be able to afford time to develop more new features. Click the button below to donate securely through PayPal. Thank You!



TellMeWhen is also looking for individuals who are well-versed in both English and either German, Russian, Korean, French, or Portuguese to contribute to the translations! If interested, you can begin translating here, or PM me if you have questions. Thank You!

v10.2.3
  • Fix #2148 - Aura Tracking broken in WoW 1.15.1

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Archived Files (27)
File Name
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10.2.2
2MB
orbenn
12-29-23 03:18 PM
10.2.1
2MB
orbenn
12-28-23 03:20 PM
10.2.0
2MB
orbenn
11-17-23 11:42 PM
10.1.6
2MB
orbenn
08-26-23 01:00 AM
10.1.5
2MB
orbenn
07-11-23 07:43 PM
10.1.1
2MB
orbenn
05-15-23 10:22 AM
10.1.0
2MB
orbenn
05-01-23 11:25 PM
10.0.9
2MB
orbenn
02-27-23 12:09 AM
10.0.8
2MB
orbenn
01-17-23 07:54 PM
10.0.7
2MB
orbenn
12-29-22 10:51 PM
10.0.6
2MB
orbenn
12-28-22 12:34 AM
10.0.5
2MB
orbenn
11-27-22 10:14 PM
10.0.4
2MB
orbenn
11-26-22 03:27 PM
10.0.3
2MB
orbenn
11-26-22 02:10 PM
10.0.2
2MB
orbenn
11-16-22 01:09 AM
10.0.1
1MB
orbenn
10-29-22 12:06 PM
10.0.0
1MB
orbenn
10-25-22 10:15 AM
9.2.3
1MB
orbenn
05-17-22 05:25 PM
9.2.2
1MB
orbenn
04-10-22 01:12 PM
9.2.1
1MB
orbenn
03-27-22 09:58 PM
9.2.0
1MB
orbenn
03-25-22 09:59 PM
9.1.1
1MB
orbenn
08-24-21 09:41 PM
9.1.0
1MB
orbenn
06-29-21 10:15 PM
9.0.7
1MB
orbenn
04-24-21 07:44 PM
9.0.6
1MB
orbenn
03-21-21 04:25 PM
9.0.5
1MB
orbenn
03-09-21 07:57 PM
9.0.4
1MB
orbenn
02-13-21 01:19 PM


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Unread 08-29-12, 11:57 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by valkz
Thanks for the speedy reply here is what im talking about ss:
This is one with Pom(prayer of mending) active
http://i304.photobucket.com/albums/n...lmewhen1-1.jpg
This one is with Pom used
http://i304.photobucket.com/albums/n...lmewhen2-1.jpg
The icon is missing that is just blank with no background pic with a timer.

I hope I got the string right lol here it is:
This one was for Icon
^1^T^SShowTimer^B ^SType^Sunitcooldown ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SName^SPrayer~`of~`Mending:~`10 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SFel~`Nova ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^t^N60204^S~`~| ^Sicon^^

This one is for group 5 didn't know which one? Sorry im a noob with this

^1^T^SPoint^T ^Sy^F8444245573632088 ^f-46^Sx ^F-5084139311693884^f-45 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SEnabled^B ^SIcons^T ^N4^T ^SShowTimer^B ^SType^Sunitcooldown ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SName^SPrayer~`of~`Mending:~`10 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SFel~`Nova ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^t^t^STree3^b ^t^N60204^S~`~| ^Sgroup^N5 ^^

Again appreciate the help!

Also I am not using Masque.
Looks like the icon is working as intended for the way that it is set up. However, you definitely don't have it setup in a way that will provide the functionality that you described initially.
  • Use the "Spell Cooldown" icon type instead of the "Unit Cooldown" icon type
  • If you want a timer to show when it is unusable, you have to check the "Unusable" setting on the lefthand side.
  • Since you won't be tracking it as a unit cooldown, it is safe to remove the ": 10" from the spell name.

Here is an export string that should do what you want it to (or something close to it):

^1^T^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SShowWhen^N3 ^SName^SPrayer~`of~`Mending ^SUnAlpha^N0.85 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SFel~`Nova ^SEvent^SOnFinish ^t^Sn^N1 ^t^SEnabled^B ^t^N60205^S~`~| ^Sicon^^

Instructions on how to import it can be found here: http://wow.curseforge.com/addons/tel...mport-strings/
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Unread 08-29-12, 11:16 PM  
valkz
A Kobold Labourer

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Originally Posted by Cybeloras
Originally Posted by valkz
Hello I have a problem :/
Ok so im using tell me when till some mods get fixed. Im having an issue were the countdown timer is not showing after im using the spell. Its just blank/empty after I use the spell then pops up when its ready. I have omnicc installed as well but its still not working. I have all the appropriated boxes check and have watched videos and did exactly what they did and still no icon with the countdown timer. Is it a bug or am I doing something wrong?

Thanks in advance!
Could you post the export string of the icon that this is happening to? To get an export string, open the icon editor, and click on the arrow next to the editbox labeled "Import/Export/Backup". Select the "To string" option for the appropriate export type (icon, group, or profile), and then press CTRL+C to copy it to your clipboard.

Some screenshots might also help resolve the issue.

Also, are you using the addon Masque to skin your icons? There have been problems with it and the cooldown animations in the past, which is why I ask.
Thanks for the speedy reply here is what im talking about ss:
This is one with Pom(prayer of mending) active
http://i304.photobucket.com/albums/n...lmewhen1-1.jpg
This one is with Pom used
http://i304.photobucket.com/albums/n...lmewhen2-1.jpg
The icon is missing that is just blank with no background pic with a timer.

I hope I got the string right lol here it is:
This one was for Icon
^1^T^SShowTimer^B ^SType^Sunitcooldown ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SName^SPrayer~`of~`Mending:~`10 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SFel~`Nova ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^t^N60204^S~`~| ^Sicon^^

This one is for group 5 didn't know which one? Sorry im a noob with this

^1^T^SPoint^T ^Sy^F8444245573632088 ^f-46^Sx ^F-5084139311693884^f-45 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SEnabled^B ^SIcons^T ^N4^T ^SShowTimer^B ^SType^Sunitcooldown ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SName^SPrayer~`of~`Mending:~`10 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SFel~`Nova ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^t^t^STree3^b ^t^N60204^S~`~| ^Sgroup^N5 ^^

Again appreciate the help!

Also I am not using Masque.
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Unread 08-29-12, 10:53 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by valkz
Hello I have a problem :/
Ok so im using tell me when till some mods get fixed. Im having an issue were the countdown timer is not showing after im using the spell. Its just blank/empty after I use the spell then pops up when its ready. I have omnicc installed as well but its still not working. I have all the appropriated boxes check and have watched videos and did exactly what they did and still no icon with the countdown timer. Is it a bug or am I doing something wrong?

Thanks in advance!
Could you post the export string of the icon that this is happening to? To get an export string, open the icon editor, and click on the arrow next to the editbox labeled "Import/Export/Backup". Select the "To string" option for the appropriate export type (icon, group, or profile), and then press CTRL+C to copy it to your clipboard.

Some screenshots might also help resolve the issue.

Also, are you using the addon Masque to skin your icons? There have been problems with it and the cooldown animations in the past, which is why I ask.
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Unread 08-29-12, 10:50 PM  
Cybeloras
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Originally Posted by Killoe
Hi, just posting this here before I do on the bug forums because I may be doing something wrong. I'm new to TMW but all my icons seem to be red even after they are activated and I'm not sure if this is a bug or a setting I'm missing.

Previous to 5.0.4, it would show red if its not active on the target. Now its always red.
I do have set under
Group Settings -> Colors -> Buff/Debuff -> Finished, Always Shown -> Use and color red.

Thank you.

In combat
Not in combat
Colors are pretty messed up right now. They are next on the list to be fixed/overhauled once I finish with all of the minor issues that are streaming in by the truckload right now.
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Unread 08-29-12, 10:22 PM  
valkz
A Kobold Labourer

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Hello I have a problem :/
Ok so im using tell me when till some mods get fixed. Im having an issue were the countdown timer is not showing after im using the spell. Its just blank/empty after I use the spell then pops up when its ready. I have omnicc installed as well but its still not working. I have all the appropriated boxes check and have watched videos and did exactly what they did and still no icon with the countdown timer. Is it a bug or am I doing something wrong?

Thanks in advance!
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Unread 08-29-12, 02:04 PM  
Killoe
A Kobold Labourer

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Hi, just posting this here before I do on the bug forums because I may be doing something wrong. I'm new to TMW but all my icons seem to be red even after they are activated and I'm not sure if this is a bug or a setting I'm missing.

Previous to 5.0.4, it would show red if its not active on the target. Now its always red.
I do have set under
Group Settings -> Colors -> Buff/Debuff -> Finished, Always Shown -> Use and color red.

Thank you.

In combat
Not in combat
Last edited by Killoe : 08-29-12 at 02:16 PM.
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Unread 08-14-12, 10:09 AM  
djoug
A Kobold Labourer

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Alright thanks! Will post in Curseforge next time.
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Unread 08-13-12, 03:46 PM  
Cybeloras
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Originally Posted by djoug
Hello,

I'm wondering why I got an error popping up with the latest TMW update.


The addon causing this is unrelated to TMW, but I saw it was using borders from TMW.
Any idea how to fix this?
Whoops. It will be fixed in the next revision. Just a note for the future though - please post error reports for alpha versions of TellMeWhen on CurseForge, since that is the only place that they are uploaded and managed at.
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Unread 08-13-12, 10:57 AM  
djoug
A Kobold Labourer

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Hello,

I'm wondering why I got an error popping up with the latest TMW update.
Message: ...en\Components\IconModules\IconModule_Texts\Texts.lua:33: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceHook-3.0".
Time: 08/13/12 18:53:46
Count: 1
Stack: [C]: ?
\libs\AceAddon-3.0\AceAddon-3.0.lua:210: in function `EmbedLibrary'
\libs\AceAddon-3.0\AceAddon-3.0.lua:192: in function `EmbedLibraries'
\libs\AceAddon-3.0\AceAddon-3.0.lua:271: in function `NewModule'
\Components\IconModules\IconModule_Texts\Texts.lua:33: in main chunk

Locals: (*temporary) = "Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceHook-3.0"."
The addon causing this is unrelated to TMW, but I saw it was using borders from TMW.
Any idea how to fix this?
Last edited by djoug : 08-13-12 at 10:57 AM.
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Unread 07-26-12, 02:41 PM  
Cybeloras
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Originally Posted by ineb
Hi, I was wondering if there is any way at all to get the GCD to show on a group. Basically the problem I'm having is with Lock & Load, Explosive shot is able to cast but if possible I would like to be able to see the GCD on Explosive shot so I can weave my shots better. It isn't a HUGE deal but I do feel like it would increase my DPS.

Can donate for functionality.
Disabling the "Timers Ignore GCD" in TMW's main options ('/tmw options') should do the trick.
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Unread 07-01-12, 09:28 PM  
Cybeloras
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Originally Posted by Zilch
Alright, so I was able to get it working for my monk by making the following changes:

<snip>

It seems to be doing the trick so far.
Sorry. I just fixed these on my end, but then got completely distracted and forgot to commit them.
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Unread 07-01-12, 09:24 PM  
Zilch
A Kobold Labourer

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Alright, so I was able to get it working for my monk by making the following changes:

In TellMeWhen\TellMeWhen.lua I added the following after line1773, pushing line 1774 down to line 1775:
Code:
MONK        = 100780, -- jab
In TelllMeWhen\Modules\PowerBar.lua I added the following after line 36, pushing line 37 down to line 38:
Code:
MONK        = SPELL_POWER_ENERGY,

It seems to be doing the trick so far.
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Unread 07-01-12, 08:43 PM  
Zilch
A Kobold Labourer

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When attempting to use TellMeWhen on a monk, I get the following errors:

Code:
Message: Interface\AddOns\TellMeWhen\TellMeWhen.lua:1774: GetSpellCooldown(): Invalid spell slot
Time: 07/01/12 21:42:36
Count: 797
Stack: [C]: ?
Interface\AddOns\TellMeWhen\TellMeWhen.lua:1774: in function <Interface\AddOns\TellMeWhen\TellMeWhen.lua:1767>

Locals: (*temporary) = nil
Code:
Message: Interface\AddOns\TellMeWhen\Modules\PowerBar.lua:54: attempt to index local 'colorinfo' (a nil value)
Time: 07/01/12 21:41:45
Count: 1
Stack: Interface\AddOns\TellMeWhen\Modules\PowerBar.lua:54: in function `normalFunc'
Interface\AddOns\TellMeWhen\TellMeWhen.lua:707: in function <Interface\AddOns\TellMeWhen\TellMeWhen.lua:692>
Interface\AddOns\TellMeWhen\TellMeWhen.lua:825: in function `New'
Interface\AddOns\TellMeWhen\TellMeWhen.lua:6552: in function <Interface\AddOns\TellMeWhen\TellMeWhen.lua:6538>
Interface\AddOns\TellMeWhen\TellMeWhen.lua:879: in function `ImplementIntoIcon'
Interface\AddOns\TellMeWhen\TellMeWhen.lua:5610: in function <Interface\AddOns\TellMeWhen\TellMeWhen.lua:5536>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Interface\AddOns\TellMeWhen\TellMeWhen.lua:5083: in function <Interface\AddOns\TellMeWhen\TellMeWhen.lua:5055>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
Interface\AddOns\TellMeWhen\TellMeWhen.lua:1838: in function <Interface\AddOns\TellMeWhen\TellMeWhen.lua:1809>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...ce\AddOns\Recount\Libs\AceTimer-3.0\AceTimer-3.0.lua:164: in function <...ce\AddOns\Recount\Libs\AceTimer-3.0\AceTimer-3.0.lua:138>

Locals: <none>
edit: I should note that the add-on seemed to be functioning perfectly for the few buffs/debuffs that I was tracking on my rogue.
Last edited by Zilch : 07-01-12 at 08:48 PM.
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Unread 07-01-12, 08:36 PM  
Cybeloras
A Fallenroot Satyr
 
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Mists of Pandaria support is here (as well as a massive amount of other changes.)

Click here to check out TMW v6.0.0 alpha over at CurseForge!
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Unread 07-01-12, 01:35 PM  
Cybeloras
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Re: MoP Beta

Originally Posted by Solieus
Jut wondering if you're going to support / update this addon for the beta any time soon?
I would really appreciate it if you did!
If anyone has any quick fixes to make it reasonably workable I would love to hear them as well.
I hope to have it ready by the end of the day today, but if not, it will almost certainly be ready by tomorrow. It will only be uploaded over at CurseForge to begin with, since it is an alpha version, but I will make sure to post a link here to it once I get it finished and uploaded
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