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Compatible with Retail, Classic & TBC
Updated: 04-30-24 09:41 AM
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Compatibility:
Cataclysm Classic (4.4.0)
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:04-30-24 09:41 AM
Created:unknown
Downloads:301,949
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Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, PvP, Arena, BattleGrounds, Raid Mods
10.2.6

TellMeWhen  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 10.2.5
by: orbenn, Cybeloras, lieandswell, Ooze

TellMeWhen



Join the official TellMeWhen Discord! https://discord.gg/NH7RmcP Ask questions, share configuration, or just hang out.

TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. TellMeWhen is...

Flexible

Icons can track any of the following things:

  • Cooldowns
  • Buffs/Debuffs
  • Reactive abilities
  • Multi-state abilities
  • Temporary weapon enchants
  • Totems/Wild mushrooms/Ghouls/Lightwell
  • Rune cooldowns
  • Internal cooldowns
  • Others' cooldowns
  • Diminishing returns
  • Spell casts
  • Loss of Control effects
  • ...And any combination of over 110 other things with easy-to-use conditions.

Customizable
  • Icons can be set to show or hide based on the status of their basic element and their usability based on range, duration, stacks, and resources.
  • All icons can show the standard cooldown animation to display their status, and are compatible with OmniCC.
  • There are over 110 conditions that can be configured to make an icon show only under very specific or very general circumstances.
  • You can set a sound to play when important attributes of an icon change.
  • You can also set text to be announced/displayed when an icon's attributes change.
  • Icons can show at different transparency levels based upon the usability/existence of what they are checking.
  • Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a different way.
  • Icons can be skinned with Masque (formerly ButtonFacade).


Instructions

To lock and unlock TellMeWhen, type "/tmw" or "/tellmewhen".

When you first log in with TellMeWhen installed, you will see one group of four icons in the center of your screen. To begin using TellMeWhen, right-click on one of these icons, and the icon editor will appear. You need to select an icon type from the dropdown menu and enable the icon, and then configure the icon to suit your needs based on the settings that are available. An explanation of what most settings do can be found in the tooltip displayed when you mouse over a setting.

You can also drag spells from your spellbook, your pet's spellbook, or items from your inventory to quickly set up a cooldown icon for that spell/item. Icons can be spatially manipulated by holding down the right mouse button and dragging them around. When they are dropped on another icon, a menu will appear asking you what you want to do with the icon - Options include Move, Copy, and Swap.

General settings can be accessed via '/tmw options', the Blizzard interface options, or the 'Group Settings' tab of the icon editor.

All available slash commands are:
  • '/tmw' - Toggles TellMeWhen between locked (functional) or unlocked (configuration) states.
  • '/tmw options' - Opens the general settings configuration for TellMeWhen.
  • '/tmw profile "Profile Name"' - Loads a TellMeWhen profile. Profile name is case sensitive, and must be quoted if it contains spaces. (E.g. '/tmw profile "Cybeloras - Aerie Peak"').
  • '/tmw enable global|profile groupID iconID' - Enables the specified group or icon (E.g. '/tmw enable 2 4' or '/tmw enable global 3').
  • '/tmw disable global|profile groupID iconID' - Disables the specified group or icon (E.g. '/tmw disable profile 2 4' or '/tmw disable 3').
  • '/tmw toggle global|profile groupID iconID' - Toggles the specified group or icon between enabled and disabled (E.g. '/tmw toggle global 2 4' or '/tmw toggle profile 3').
  • '/tmw cpu' - Enables and displays a UI for measurements of icon performance. This is an advanced feature; no guidance on reading the data will be offered.

Conditions

Conditions are a very powerful feature of TellMeWhen that allow you to narrow the circumstances under which an icon or group should show. To configure conditions for an icon, click the condition tab on the Icon Editor. Conditions can check a wide variety of things, and I recommend that you explore the condition type menu to see what is available. You can add multiple conditions to an icon, and you can group different conditions together for use with the Boolean operators AND and OR by clicking the parenthesis between each condition.

Conditions are also used for other purposes throughout TellMeWhen.

Meta icons

Meta icons are one other special feature of TellMeWhen that makes it so powerful and versatile. Meta icons allow you to specify a list of other icons to check within the meta icon, allowing you to have a large number of icons for different situations show in the same location on your screen. By chaining meta icons together

Groups

All TellMeWhen icons belong to a parent group. Each of these groups have many settings; some affect their appearance and size, while other affect their functionality. The options for a group can be accessed by typing "/tmw options", or by clicking the group settings tab on the icon editor. Groups can also have conditions set to govern when they are shown and hidden - accessed through the Group Conditions tab of the icon editor, they are configured exactly the same way as icon conditions.


Troubleshooting

PLEASE DIRECT ALL FEEDBACK/BUGS/SUGGESTIONS HERE
  • Make sure that TellMeWhen is not in configuration mode. Type '/tmw' to toggle configuration mode on and off.
  • The most common problem people encounter is caused by not entering the name correctly during configuration. Make sure you enter names EXACTLY as they are named when you mouse over them. For buffs this is often different from the ability/totem/trinket/enchant/talent which casts the buff, so be sure to check. Known buffs and debuffs are shown as a dark purple or a warrior brown color in the suggestion list.
  • If the name of the ability does not work properly, use the SpellID. SpellIDs can be found by looking at the suggestion list that pops up as you begin typing in the name, or by finding the ability on a site such as Wowhead. The spellID is in the url, for example: www.wowhead.com/spell=53351
  • Check the settings of the icon's group.
  • Check the icon's settings in the other tabs of the icon editor.

Donations

If you enjoy using TellMeWhen or if it has helped out your game-play considerably, please consider donating so that I may be able to afford time to develop more new features. Click the button below to donate securely through PayPal. Thank You!



TellMeWhen is also looking for individuals who are well-versed in both English and either German, Russian, Korean, French, or Portuguese to contribute to the translations! If interested, you can begin translating here, or PM me if you have questions. Thank You!

v10.2.5
  • Support for Cata Classic.

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Archived Files (25)
File Name
Version
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Date
10.2.4
2MB
orbenn
03-22-24 08:52 PM
10.2.3
2MB
orbenn
02-06-24 08:16 PM
10.2.2
2MB
orbenn
12-29-23 03:18 PM
10.2.1
2MB
orbenn
12-28-23 03:20 PM
10.2.0
2MB
orbenn
11-17-23 11:42 PM
10.1.6
2MB
orbenn
08-26-23 01:00 AM
10.1.5
2MB
orbenn
07-11-23 07:43 PM
10.1.1
2MB
orbenn
05-15-23 10:22 AM
10.1.0
2MB
orbenn
05-01-23 11:25 PM
10.0.9
2MB
orbenn
02-27-23 12:09 AM
10.0.8
2MB
orbenn
01-17-23 07:54 PM
10.0.7
2MB
orbenn
12-29-22 10:51 PM
10.0.6
2MB
orbenn
12-28-22 12:34 AM
10.0.5
2MB
orbenn
11-27-22 10:14 PM
10.0.4
2MB
orbenn
11-26-22 03:27 PM
10.0.3
2MB
orbenn
11-26-22 02:10 PM
10.0.2
2MB
orbenn
11-16-22 01:09 AM
10.0.1
1MB
orbenn
10-29-22 12:06 PM
10.0.0
1MB
orbenn
10-25-22 10:15 AM
9.2.3
1MB
orbenn
05-17-22 05:25 PM
9.2.2
1MB
orbenn
04-10-22 01:12 PM
9.2.1
1MB
orbenn
03-27-22 09:58 PM
9.2.0
1MB
orbenn
03-25-22 09:59 PM
9.1.1
1MB
orbenn
08-24-21 09:41 PM
9.1.0
1MB
orbenn
06-29-21 10:15 PM


Post A Reply Comment Options
Unread 09-17-13, 07:44 PM  
Zinava
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 3
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Originally Posted by Cybeloras
Originally Posted by Tyestor
Here you go:
Code:
^1^T^SType^Scooldown ^SName^S19263 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SShowTimer^B ^SRangeCheck^B ^SEnabled^B ^t^N62601^S~`~| ^Sicon^^
- It doesn't update the charges when I cast Deterrence. It's always at 2 charges, never shows 1 or if it's on cooldown.
Thanks. Looks like Blizzard introduced a bug in 5.4 that prevents the charges from being tracked properly when requesting information by spellID. I have added a fix in 6.2.5-2-g2e5588e. In the mean time, you can fix the issue on your end simply by changing "19263" to "Deterrence" in the icon's configuration.
Chi Torpedo with the talent Celerity for monks doesn't work by changing it to Chi Torpedo, since we need to track SpellID 121828.
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Unread 09-17-13, 03:23 PM  
Tyestor
A Kobold Labourer

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Originally Posted by Cybeloras
Originally Posted by Tyestor
Here you go:
Code:
^1^T^SType^Scooldown ^SName^S19263 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SShowTimer^B ^SRangeCheck^B ^SEnabled^B ^t^N62601^S~`~| ^Sicon^^
- It doesn't update the charges when I cast Deterrence. It's always at 2 charges, never shows 1 or if it's on cooldown.
Thanks. Looks like Blizzard introduced a bug in 5.4 that prevents the charges from being tracked properly when requesting information by spellID. I have added a fix in 6.2.5-2-g2e5588e. In the mean time, you can fix the issue on your end simply by changing "19263" to "Deterrence" in the icon's configuration.
Thank you very much.
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Unread 09-17-13, 04:12 AM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by Tyestor
Here you go:
Code:
^1^T^SType^Scooldown ^SName^S19263 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SShowTimer^B ^SRangeCheck^B ^SEnabled^B ^t^N62601^S~`~| ^Sicon^^
- It doesn't update the charges when I cast Deterrence. It's always at 2 charges, never shows 1 or if it's on cooldown.
Thanks. Looks like Blizzard introduced a bug in 5.4 that prevents the charges from being tracked properly when requesting information by spellID. I have added a fix in 6.2.5-2-g2e5588e. In the mean time, you can fix the issue on your end simply by changing "19263" to "Deterrence" in the icon's configuration.
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Unread 09-17-13, 02:15 AM  
Tyestor
A Kobold Labourer

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Originally Posted by Cybeloras
Originally Posted by Tyestor
Hi Cybeloras. In patch 5.4, there was a change to deterrence (Hunter ability) that changed it from a single use skill with a flat 2min CD to a skill with 2 charges with a 3min CD. My problem is that I can no longer seem to track deterrence's cooldown. Having it under "spell cooldown" shows it with 2 charges and off cd, whether or not it has 1 or no charges and is on CD. Multi-state and reactive aren't working either. How do I properly track the new deterrence? Thanks.
The ability is considered usable whenever it has at least one charge. If it has one charge out of two, it is still considered to be usable. Is this what you were confused about? If not, please post the export string of the icon that you are having trouble with. To get an export string, open the icon editor, and click button labeled "Import/Export/Backup". Select the "To string" ... "Icon: #" option, and then press CTRL+C to copy it to your clipboard.

TellMeWhen has supported tracking the cooldown of abilities with multiple charges since the release of MoP.
Here you go:
Code:
^1^T^SType^Scooldown ^SName^S19263 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SShowTimer^B ^SRangeCheck^B ^SEnabled^B ^t^N62601^S~`~| ^Sicon^^
- It doesn't update the charges when I cast Deterrence. It's always at 2 charges, never shows 1 or if it's on cooldown.
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Unread 09-16-13, 08:00 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by Tyestor
Hi Cybeloras. In patch 5.4, there was a change to deterrence (Hunter ability) that changed it from a single use skill with a flat 2min CD to a skill with 2 charges with a 3min CD. My problem is that I can no longer seem to track deterrence's cooldown. Having it under "spell cooldown" shows it with 2 charges and off cd, whether or not it has 1 or no charges and is on CD. Multi-state and reactive aren't working either. How do I properly track the new deterrence? Thanks.
The ability is considered usable whenever it has at least one charge. If it has one charge out of two, it is still considered to be usable. Is this what you were confused about? If not, please post the export string of the icon that you are having trouble with. To get an export string, open the icon editor, and click button labeled "Import/Export/Backup". Select the "To string" ... "Icon: #" option, and then press CTRL+C to copy it to your clipboard.

TellMeWhen has supported tracking the cooldown of abilities with multiple charges since the release of MoP.
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Unread 09-15-13, 11:23 PM  
Tyestor
A Kobold Labourer

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Hi Cybeloras. In patch 5.4, there was a change to deterrence (Hunter ability) that changed it from a single use skill with a flat 2min CD to a skill with 2 charges with a 3min CD. My problem is that I can no longer seem to track deterrence's cooldown. Having it under "spell cooldown" shows it with 2 charges and off cd, whether or not it has 1 or no charges and is on CD. Multi-state and reactive aren't working either. How do I properly track the new deterrence? Thanks.
Last edited by Tyestor : 09-15-13 at 11:23 PM.
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Unread 09-12-13, 01:46 PM  
Tyestor
A Kobold Labourer

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Hi. After patch 5.3 and probably the latest TMW update cooldown timers on my icons aren't working. I've always used the Elvui timer (Elvui is up to date) but it doesn't work in this patch, I have had no addon changes. The regular timer isn't working either. Before you ask, yes, the timer is enabled.

EDIT: Nevermind, saw the comment addressing this on your curse page.
Last edited by Tyestor : 09-12-13 at 01:57 PM.
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Unread 07-21-13, 12:22 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by Xorys
Hello,

In the same way that Poweraura, I try to show hundredths of a second on my timers, how please ?
This is not possible with neither TMW's [Duration] tag, nor it is possible with OmniCC. There are currently no plans to add support for this as I cannot see any practicality for a feature like this. Is it really important to know the difference between a cooldown having 6.57 seconds remaining versus having 6.54 seconds remaining?
Last edited by Cybeloras : 08-12-13 at 06:49 PM.
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Unread 07-20-13, 08:06 PM  
Xorys
A Kobold Labourer

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Hello,

In the same way that Poweraura, I try to show hundredths of a second on my timers, how please ?
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Unread 07-20-13, 02:05 PM  
Zataneko
A Murloc Raider

Forum posts: 6
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Re: Re: Sorry if this has been answered before...

Originally Posted by Cybeloras
Originally Posted by Zataneko
Hello, I am using your addon and I think it's really great! Anyway, I wanted to know if you can make it so you can actually click the icons so they cast the spell? Sorry if this has been answered before lol. I tried googling it but I didn't find anything! Thank you very much for your time!
This is not, and cannot ever be, possible.
Oh... alright :c
Thank you anyway :P
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Unread 07-20-13, 12:26 PM  
Cybeloras
A Fallenroot Satyr
 
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Re: Sorry if this has been answered before...

Originally Posted by Zataneko
Hello, I am using your addon and I think it's really great! Anyway, I wanted to know if you can make it so you can actually click the icons so they cast the spell? Sorry if this has been answered before lol. I tried googling it but I didn't find anything! Thank you very much for your time!
This is not, and cannot ever be, possible.
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Unread 07-19-13, 08:46 PM  
Zataneko
A Murloc Raider

Forum posts: 6
File comments: 2
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Sorry if this has been answered before...

Hello, I am using your addon and I think it's really great! Anyway, I wanted to know if you can make it so you can actually click the icons so they cast the spell? Sorry if this has been answered before lol. I tried googling it but I didn't find anything! Thank you very much for your time!
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Unread 07-07-13, 02:39 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by Beastly-TN
How can I make an icon dissapear/hide/fade after a set amount of time?
I want an icon to notify me when Wild Growth is ready, but only for a few seconds.
Create a Condition Icon. Add a condition to check when the cooldown of wild growth == 0 seconds. Set an On Succeed timer for the condition icon to the desired amount of time.
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Unread 07-06-13, 02:53 PM  
Beastly-TN
A Defias Bandit

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How can I make an icon dissapear/hide/fade after a set amount of time?
I want an icon to notify me when Wild Growth is ready, but only for a few seconds.
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Unread 06-19-13, 08:58 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by redrabit07
hi! I'm trying to make a group of 2 icons that will track the cooldowns of my party members pvp trinkets and will of the forsaken. I can get the icons to track the two spells individually on players in my party but i cannot get them to interact with eachother. When a player uses Will of the Forsaken it places a 30 second cooldown on his PvP trinket. A 30 second cooldown is given to Will of the Forsaken when the PvP trinket is used as well. Is there any way to track this using only those 2 icons?

Also is there a way to show different cooldowns depending on what class party1 is? For example showing the cooldown of pain suppression when a priest is party1 or showing Beastial Wrath if a hunter is party1 all in the same icon?

thanks so much ive been trying to figure this out forever.
Here is a group for tracking PvP trinkets/WotF:

Code:
^1^T^SPoint^T ^Sy^F-6297304073191058 ^f-51^Sx ^F7646411835446237^f-50 ^t^SEnabled^B ^SIcons^T ^N1^T ^SSort^N1 ^SType^Sunitcooldown ^SName^SPvP~`Trinket:~`2:00;~`Will~`of~`the~`Forsaken:~`30 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SShowWhen^N1 ^SCustomTex^S42292 ^SShowTimer^B ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group1_Icon1 ^t^Sn^N1 ^t^SCustomTex^S42292 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SSort^N1 ^SType^Sunitcooldown ^SName^SPvP~`Trinket:~`30;~`Will~`of~`the~`Forsaken:~`2:00 ^SShowWhen^N1 ^SCustomTex^S7744 ^SEnabled^B ^SShowTimerText^B ^t^N4^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group1_Icon3 ^t^Sn^N1 ^t^SCustomTex^S7744 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^t^N5^T ^SMethod^Sduration ^SOrder^N1 ^t^t^t^N62101^S~`~| ^Sgroup^N1 ^^
Only two of those icons will be shown at any given time (one for each ability).

Instruction on how to import this data into TellMeWhen can be found here: http://wow.curseforge.com/addons/tel...mport-strings/

For your second question, you can create a Unit Cooldown icon that contains all the desired spells, each separated with a semicolon) and just enable the "Only if seen" option. The icon won't show until the ability has been used at least once, but it will only show cooldowns for a unit if that unit can cast that ability. You can assume that the ability is ready if the icon is not shown because the ability has not yet been seen.
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