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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:412,468
Favorites:992
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 09-24-08, 12:57 PM  
kaztal
A Kobold Labourer

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this addon doesn't work on live realms, right? is trinitybars the same thing or like, *almost* the same thing?

wanna get used to it so it won't be all that shocking when the storm hits :d
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Unread 09-24-08, 01:20 PM  
Maul
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Originally posted by kaztal
this addon doesn't work on live realms, right? is trinitybars the same thing or like, *almost* the same thing?

wanna get used to it so it won't be all that shocking when the storm hits :d
Correct, Macaroon is for WoW 3.0 only.

Macaroon is heavily based on Trinity Bars, however with some improvements, both on the user end and on my end for maintaining.
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Unread 09-24-08, 05:28 PM  
JRuss2k
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Thanks

Hi Maul,

I took your advice and got into the PTR and loaded up Macaroon. (Thanks)

Regarding my 2nd point about the pages. Blizzard has 6 action pages and they cant be toggled by holding down a modifier button (at least not without a mod). I did see that Macaroon does have a feature so that the page switches when ctrl, alt or shift are depressed then it goes back to the main page (this was the behavior I was describing).

However, is there a way to mimic this behavior with another key? Something similar to the Shiftkey, Altkey and Ctrlkey options. I see you have a Custom, but I could not get that to mimic the behavior of the normal modifier keys.

Thanks again!

[edit]

As I play with this more I see another option. I am trying to use the custom state to set a combination of modifiers. For example if both alt and shift are pressed. However, none of the combinations I try work reliably (due to my own lack of knowledge).

I would like to have a "normal" set of buttons then a set if I push a combination of modifiers (such as ctrl and alt). I have tried the following under custom states:

[actionbar:1]
[ctrl,shift]

Even if I just try:
[actionbar:1]
[stealth]

it doesnt work like if I selected stealth as the criteria.

Any suggestions or can you point me in the right direction?
Last edited by JRuss2k : 09-24-08 at 07:56 PM.
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Unread 09-26-08, 10:24 AM  
JMHammer
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Errors in .17

1- This error was not occurring in .16:

I get the following error from Macaroon .17 when I attempted to move some macros from my Blizzard macro creation display to a Macaroon button:

Date: 2008-09-26 12:10:32
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\Macaroon\Macaroon.lua line 747:
attempt to call field 'button_HideGrid' (a nil value)
Debug:
[C]: button_HideGrid()
Macaroon\Macaroon.lua:747:
Macaroon\Macaroon.lua:667
[C]: CameraOrSelectOrMoveStop()
[string "CAMERAORSELECTORMOVE"]:4:
[string "CAMERAORSELECTORMOVE"]:1

2- This error was also occurring in .16:

When a macro is moved from the Blizzard macro creation display to a Macaroon button; and that macro uses the #showtooltip command as its first line and the ? as its icon; the macro created in the Macaroon button chooses whatever is currently displayed as the tooltip for its icon instead of the ? icon. The result is that the #showtooltip command does not entirely work, as the icon does not change in response to the macro conditions. The user must manually edit the Macaroon macro so that the chosen icon for the button is the ? icon.

3- There are some other issues with the displayed icon on some Macaroon buttons. The errors are kind of hard to describe... For example, a macro dragged from the Blizzard macro creation screen to a Macaroon button loses its assigned icon if it has one and displays only a ? icon on the button. Even if the Macaroon button is edited, the ? icon remains even when a different icon is chosen with the Macaroon button editor. I'm pretty sure some of this was happening in .16, but it's much more common with .17.

Edit:

4- MAJOR error: When I logged back in after posting the above, one of my Macaroon bars had disappeared - not hidden, not in some other state, the bar is gone. It was Bar 2. When I issued the /mac create bar button, a new Bar 2 was created - empty, of course. Could this be related to the error I reported in (1) above? Bar 2 was the bar I attempted to drag to when that error occurred.

When I populated the "new" Bar 2 with buttons, all of the buttons that had been on the old Bar 2 reappeared in their proper positions. Did I, perhaps, inadvertantly delete that bar? Maybe, but I'm pretty sure I didn't do so before I logged out last time.

5- MINOR error: The text for the "hidden" option states, "Toggle is bar is shown or hidden" -- "is" should be "if" in this case.
Last edited by JMHammer : 09-26-08 at 11:03 AM.
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Unread 09-26-08, 11:03 AM  
Maul
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Error #1 fixed and uploaded as 30000.17.1

The other issues require more testing on my part

Thanks for the reports!
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Unread 09-26-08, 12:02 PM  
potatoes
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any chance of per state auto hides? like I could have a custom switch with [harm] [help] and when I'm targetting a friendly unit it always shows but if I'm targetting an enemy it would auto hide.
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Unread 09-26-08, 01:59 PM  
Invertigo
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To build on the macro icon problem.

Macaroon does not seem to obey the #showtooltip function. For instance:

#showtooltip Judgement of Wisdom
/startattack [nomod]
/cast [mod:shift] Judgement of Wisdom


When no modifying key is pressed the icon will display a red question mark (?) and will show the name of the macro rather than the designated tooltip, but once a modifying key is pressed it will display the assigned icon and skill information. I realize this would be the case if it were more like:

#showtooltip
/startattack [nomod]
/cast [mod:shift] Judgement of Wisdom


Because /startattack wouldn't have an icon or tooltip already assigned to it the way the judgement does. However, I have selected an icon to override the stock icons and only want tooltip information of the judgement displayed instead. This was functional in 30000.16 earlier today. So, I dunno.

Hope that helps a little bit.
Last edited by Invertigo : 09-26-08 at 04:40 PM.
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Unread 09-26-08, 05:09 PM  
Dragonir
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Hello,

Why are all may buttons green at Version: 30000.17?!

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Unread 09-26-08, 06:42 PM  
Maul
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Originally posted by Dragonir
Hello,

Why are all may buttons green at Version: 30000.17?!

Envy?

Seriously, I added a new variable to the bars to hold visual data. I might have some colors reversed or just plain messed up.
Last edited by Maul : 09-26-08 at 06:53 PM.
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Unread 09-26-08, 06:56 PM  
Dragonir
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Envy? What is it?

btw, i have send u a email with a german localization on [email protected]
Last edited by Dragonir : 09-26-08 at 06:57 PM.
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Unread 09-26-08, 06:56 PM  
Dragonir
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ups,
Last edited by Dragonir : 09-26-08 at 06:58 PM.
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Unread 09-26-08, 07:10 PM  
Galthron
A Kobold Labourer

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Originally posted by Invertigo
To build on the macro icon problem.

Macaroon does not seem to obey the #showtooltip function. For instance:

#showtooltip Judgement of Wisdom
/startattack [nomod]
/cast [mod:shift] Judgement of Wisdom


When no modifying key is pressed the icon will display a red question mark (?) and will show the name of the macro rather than the designated tooltip, but once a modifying key is pressed it will display the assigned icon and skill information.
"Me too."

Code:
#show Arcane Intellect
/cast [modifier:SELFCAST, target=player] Arcane Intellect; [nomodifier] Arcane Intellect
Shows the AI icon when no modifier or my self cast key (alt) is pressed, and the red question mark when other modifiers (shift, ctrl) are pressed.
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Unread 09-26-08, 07:22 PM  
Thorlin
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Pet Bar?

So am I missing something or is there no pet bar yet? Kind of hard to test this on my hunter
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Unread 09-26-08, 07:53 PM  
JMHammer
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Re: Pet Bar?

Originally posted by Thorlin
So am I missing something or is there no pet bar yet? Kind of hard to test this on my hunter
You can use the default Blizzard pet bar. Or you can create one with Macaroon, like this:

1- Create a bar.
2- Select Bar Edit.
3- Add 10 buttons to the bar.
4- End Bar Edit mode.
5- Select Button Edit.
6- Edit each of the 10 buttons so that they perform the function you want. For instance:
6a- Make this macro for the first button:
#showtooltip
/petattack
6b- Make this macro for the second button:
#showtooltip
/petfollow
6c- Make this macro for the third button:
#showtooltip
/petstay
6d,6e,6f,6g- Drag pet skills from your pet spell book to each of the next four buttons. Then edit them so they look like this (using Claw as an example):
#showtooltip
/petautocasttoggle [btn:2] Claw
/cast [btn:1] Claw
6h- Make this macro for the eighth button:
#showtooltip
/petaggressive
6i- Make this macro for the ninth button:
#showtooltip
/petdefensive
6j- Make this macro for the tenth button:
#showtooltip
/petpassive

And of course, you can add more buttons if you want to display more than four pet skills (the default Blizzard pet bar shows four maximum).
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Unread 09-26-08, 08:55 PM  
Galthron
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There's a bug involving /mac delete and the castbar.

If the castbar is selected, and I type /mac delete, it is removed as expected.

Upon relogging, the first button bar in the list has been deleted, and the cast bar is back. Further attempts to delete the castbar will result in further deletions of the first available button bar. Oops!

brb, recreating bars.

*edit*

Thankfully, adding buttons to the next available bars picks up "deleted" buttons, in the proper order. Phew.
Last edited by Galthron : 09-26-08 at 08:57 PM.
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