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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 09-05-12, 08:02 AM  
Maul
Ion Engines, Engage!
 
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Originally Posted by Phanx
Hopefully this will be independent of the game's per-character keybind option? I remember at some point Macaroon was annoying me by forcing per-character keybinds on, and I had to write a mini-addon to force it back.
Yes, it will not be touching the Blizzard option. You will enable it for each character you want it on. So Ion will use global keybinds unless that option is enabled, then it will grab keybinds saved for that character.

Originally Posted by Phanx
Speaking of keybinds, I see you changed Macaroon Bound's download page to say Ion Bound, but the addon hasn't actually gotten an update. Will it be updated at some point, or is it being left behind? I'm using a mini-addon full of UnitClass("player") checks and SetOverrideBinding lines for now, but it would be nice to have the in-game GUI.
I really should just knock that one out, just been focused on so many other things. But yes, it will have an update at some point (maybe sooner than later )
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Unread 09-05-12, 02:38 AM  
Phanx
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What I'd really like to see is an option to disable the animated orb that gets overlaid on the minimap button or DataBroker plugin icon. It's cool and all, but the constant motion is very distracting.
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Unread 09-04-12, 11:12 PM  
drummer4christ
A Kobold Labourer
 
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Prowl

Anyone have any tips how to fix druid prowl state. When I select it on the bar states its says GUI Error.
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Unread 09-04-12, 08:23 PM  
kballard
A Kobold Labourer

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I've noticed that tooltips on Ion buttons are often wrong. Notably, abilities which are modified by talents/glyphs show their original tooltip instead of the modified one (e.g. Word of Glory shows up as Word of Glory even when talented to Eternal Flame).
Last edited by kballard : 09-04-12 at 10:07 PM.
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Unread 09-04-12, 08:23 PM  
kballard
A Kobold Labourer

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Originally Posted by Maul
Originally Posted by Vaern
Are you planning to incorporate a minimap button for Ion in the final iteration?
There already is a minimap button, but it will be disabled if you are using a data broker addon like Bazooka, Chocolate Bar or Titan Panel
Any chance we could have a preference for that? I use TitanPanel, but I'd really prefer to have a minimap button for Ion. My minimap is far closer to my bars than TitanPanel is, so it's a lot more mousing around every time I need to tweak my configuration.
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Unread 09-04-12, 06:28 PM  
Song42
A Defias Bandit

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Regarding the Extra Action Button:

Running a DS for cleaning up achievements tonight and when we got to Ultraxion, the box for the button appeared on my screen, but the button itself was not there nor did it work. I'm not sure if anyone else has this issue - and if they did, how they resolved it.
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Unread 09-04-12, 05:52 PM  
Phanx
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Originally Posted by Maul
Ion will have an independent option for toggling per-character keybinds.
Hopefully this will be independent of the game's per-character keybind option? I remember at some point Macaroon was annoying me by forcing per-character keybinds on, and I had to write a mini-addon to force it back.

Speaking of keybinds, I see you changed Macaroon Bound's download page to say Ion Bound, but the addon hasn't actually gotten an update. Will it be updated at some point, or is it being left behind? I'm using a mini-addon full of UnitClass("player") checks and SetOverrideBinding lines for now, but it would be nice to have the in-game GUI.
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Unread 09-04-12, 05:40 AM  
Vaern
A Kobold Labourer

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Originally Posted by Maul
Originally Posted by Vaern
Are you planning to incorporate a minimap button for Ion in the final iteration?
There already is a minimap button, but it will be disabled if you are using a data broker addon like Bazooka, Chocolate Bar or Titan Panel
Ahh I had Titan Panel on... now have access to the button through that. I would never have thought to look there - thanks for all your quick responses Maul!
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Unread 09-04-12, 02:15 AM  
drummer4christ
A Kobold Labourer
 
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Darkmoon Faire Games

Those of you having problems with vehicle bars, just create a new action bar with 10 buttons. Then on the "Bar States" option for that bar select "vehicle, possess and override". That made the buttons work for me.
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Unread 09-03-12, 08:29 PM  
Dethedrus
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I can set vehicle visibility on for my main (/ion vis vehicle) but I have yet to be in a vehicle where I see anything but said bar and it's associated class skills.

Vehicle is absolutely selected as a bar state.

Am I missing something?
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Unread 09-03-12, 04:26 PM  
xromania™
A Frostmaul Preserver
 
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Thanks Maul for the answers to all important questions

i noticed for shammy if u drag earth totems on bar, u cant see the description for earthgrab totem when u put the mouse over it (but this description is visible in spellbook). Remember this is a "multiple skill" including, like teleport, more skills inside, so probably is a bug
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Unread 09-03-12, 12:27 PM  
Maul
Ion Engines, Engage!
 
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Originally Posted by erogroth
Maul, I checked back several pages and didn't see this question asked directly. I am assuming that due to the lack of profiles I can not have different bindings on different characters. All my characters use the same bar layout but bindings are in different places. I went to set up one of my alts last night and it changed the bindings on my main as well. Is there anyway around this before full version is release.
Actually, that really has nothing to do with profiles in Ion. Ion will have an independent option for toggling per-character keybinds. The foundation for it is in, just not the implementation.

Originally Posted by erogroth
Also is it possible to manually copy the macarron profiles into Ion in the WTF folder?
Not in any practical manner. In a very time consuming manner, perhaps.
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Unread 09-03-12, 12:25 PM  
Maul
Ion Engines, Engage!
 
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Originally Posted by Vaern
Are you planning to incorporate a minimap button for Ion in the final iteration?
There already is a minimap button, but it will be disabled if you are using a data broker addon like Bazooka, Chocolate Bar or Titan Panel
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Unread 09-03-12, 08:06 AM  
erogroth
A Cyclonian

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Maul, I checked back several pages and didn't see this question asked directly. I am assuming that due to the lack of profiles I can not have different bindings on different characters. All my characters use the same bar layout but bindings are in different places. I went to set up one of my alts last night and it changed the bindings on my main as well. Is there anyway around this before full version is release. Also is it possible to manually copy the macarron profiles into Ion in the WTF folder?
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Unread 09-03-12, 06:51 AM  
Vaern
A Kobold Labourer

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Originally Posted by Calhraven
Originally Posted by Vaern
Just a very basic question regarding the status bars... how do you go about increasing just the width of these bars? I don't mean the scale of the bar, just making the bar longer or shorter. If it's something you're still to implement, no problem. I'll happily wait until you've got it all sorted.
Just go into button edit mode (right-click the Ion symbol), then right-click the bar you want to edit. Width and other values can be changed this way.

Thanks Calhraven and Maul I've been so used to using the minimap button to access the varying menu options in Macaroon that I just didn't look through the command list properly - now I can see it is essentially working the same way. Cheers. Are you planning to incorporate a minimap button for Ion in the final iteration?
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