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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:412,468
Favorites:992
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-18-12, 09:53 AM  
daelysid
A Kobold Labourer

Forum posts: 0
File comments: 5
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Originally Posted by hid
Would be really nice with some kind of update and ETA (or in the case of you not being able to give a time because you haven't even started working on it yet, let us know that) so that I can avoid having to refresh this page and the github page several times a day in anticipation of an update >.<
agree, it became a... ritual before launching WoW: /check Maul's updates (if existing)
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Unread 10-18-12, 02:53 AM  
RhoiDath
A Kobold Labourer

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File comments: 15
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Re: Extra Action Button

Originally Posted by kittykatmax
Can you /ion add or /ion add 1 to see if you could add the button? Maybe that added the bar but you still need to tell it to have a button.
was the first thing i tried. it says the bar has one button on it...and it wont let me minus or add buttons to it.
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Unread 10-17-12, 09:40 PM  
hid
A Kobold Labourer

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Would be really nice with some kind of update and ETA (or in the case of you not being able to give a time because you haven't even started working on it yet, let us know that) so that I can avoid having to refresh this page and the github page several times a day in anticipation of an update >.<
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Unread 10-17-12, 10:10 AM  
kittykatmax
A Deviate Faerie Dragon
 
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Extra Action Button

Can you /ion add or /ion add 1 to see if you could add the button? Maybe that added the bar but you still need to tell it to have a button.
Last edited by kittykatmax : 10-17-12 at 10:11 AM.
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Unread 10-14-12, 05:58 PM  
citrate
A Defias Bandit
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Same issue here.

Originally Posted by RhoiDath
Originally Posted by drummer4christ
Ok so I edited the Ion.lua under my Saved Variables added this code to it:

{
["arcLength"] = 359,
["objectStrata"] = "LOW",
["snapToPoint"] = false,
["snapTo"] = false,
["bindColor"] = "1;1;1;1",
["snapToPad"] = 0,
["hidestates"] = ":extrabar0:",
["y"] = 375.0560520279176,
["x"] = 20.49511075689566,
["name"] = "Extra Action Bar 1",
["padH"] = 0,
["barStrata"] = "MEDIUM",
["shape"] = 1,
["auracolor1"] = "0;0.82;0;1",
["macroColor"] = "1;1;1;1",
["scale"] = 1.5,
["cdcolor2"] = "1;0.1;0.1;1",
["padV"] = 0,
["debuffcolor"] = "0.8;0;0;1",
["fadeSpeed"] = 0.5,
["columns"] = false,
["countColor"] = "1;1;1;1",
["autoHide"] = false,
["buffcolor"] = "0;0.8;0;1",
["alphaUp"] = "Off",
["cdcolor1"] = "1;0.82;0;1",
["rangecolor"] = "0.7;0.15;0.15;1",
["objectList"] = "1",
["point"] = "BOTTOM",
["showGrid"] = false,
["auracolor2"] = "1;0.1;0.1;1",
["snapToFrame"] = false,
["arcStart"] = 0,
["alpha"] = 1,
}, -- [1]


Right under the lines:
IonGDB = {
["xbars"] = {


This added the Extra action Bar to my configuration window.

okay so doing this gave me back my extra button Bar...however there is no button on it to click or bind.

If you go into the options it says there is one button on the bar, and the bar appears when there is an opportunity to use it, but there is no button on it...... any ideas?

happy to be at least one step closer
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Unread 10-14-12, 02:18 PM  
Meltorefas
A Kobold Labourer

Forum posts: 1
File comments: 13
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Maul is apologizing to *us*? I feel bad for *him*. XD But thanks for the update! I guess I am lucky... other than a few small issues (switchable spells not updating tooltips, extra action button not working) I like Ion just fine as it is right now.
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Unread 10-12-12, 10:53 PM  
RhoiDath
A Kobold Labourer

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File comments: 15
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Originally Posted by drummer4christ
Ok so I edited the Ion.lua under my Saved Variables added this code to it:

{
["arcLength"] = 359,
["objectStrata"] = "LOW",
["snapToPoint"] = false,
["snapTo"] = false,
["bindColor"] = "1;1;1;1",
["snapToPad"] = 0,
["hidestates"] = ":extrabar0:",
["y"] = 375.0560520279176,
["x"] = 20.49511075689566,
["name"] = "Extra Action Bar 1",
["padH"] = 0,
["barStrata"] = "MEDIUM",
["shape"] = 1,
["auracolor1"] = "0;0.82;0;1",
["macroColor"] = "1;1;1;1",
["scale"] = 1.5,
["cdcolor2"] = "1;0.1;0.1;1",
["padV"] = 0,
["debuffcolor"] = "0.8;0;0;1",
["fadeSpeed"] = 0.5,
["columns"] = false,
["countColor"] = "1;1;1;1",
["autoHide"] = false,
["buffcolor"] = "0;0.8;0;1",
["alphaUp"] = "Off",
["cdcolor1"] = "1;0.82;0;1",
["rangecolor"] = "0.7;0.15;0.15;1",
["objectList"] = "1",
["point"] = "BOTTOM",
["showGrid"] = false,
["auracolor2"] = "1;0.1;0.1;1",
["snapToFrame"] = false,
["arcStart"] = 0,
["alpha"] = 1,
}, -- [1]


Right under the lines:
IonGDB = {
["xbars"] = {


This added the Extra action Bar to my configuration window.

okay so doing this gave me back my extra button Bar...however there is no button on it to click or bind.

If you go into the options it says there is one button on the bar, and the bar appears when there is an opportunity to use it, but there is no button on it...... any ideas?

happy to be at least one step closer
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Unread 10-12-12, 09:01 PM  
Nephyrin
A Kobold Labourer
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File comments: 1
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Hey guys, if you're having issues with spell cooldowns not updating (thrash, symbiosis, etc), do this:

In Ion__Core.lua, Find:
Code:
frame:RegisterEvent("SKILL_LINES_CHANGED")
Change it to:
Code:
frame:RegisterEvent("SPELLS_CHANGED")
Then Find:
Code:
	elseif (event == "ACTIVE_TALENT_GROUP_CHANGED" or
		  event == "LEARNED_SPELL_IN_TAB" or
		  event == "CHARACTER_POINTS_CHANGED") then
And change it to:
Code:
	elseif (event == "ACTIVE_TALENT_GROUP_CHANGED" or
		  event == "LEARNED_SPELL_IN_TAB" or
		  event == "CHARACTER_POINTS_CHANGED" or
                  event == "SPELLS_CHANGED") then
Existing cooldowns might not clear properly until you try to cast the spell or hit a modifier key (e.g. when symbiosis wears off), but otherwise it should be much better.
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Unread 10-12-12, 02:32 AM  
drummer4christ
A Kobold Labourer
 
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Ok so I edited the Ion.lua under my Saved Variables added this code to it:

{
["arcLength"] = 359,
["objectStrata"] = "LOW",
["snapToPoint"] = false,
["snapTo"] = false,
["bindColor"] = "1;1;1;1",
["snapToPad"] = 0,
["hidestates"] = ":extrabar0:",
["y"] = 375.0560520279176,
["x"] = 20.49511075689566,
["name"] = "Extra Action Bar 1",
["padH"] = 0,
["barStrata"] = "MEDIUM",
["shape"] = 1,
["auracolor1"] = "0;0.82;0;1",
["macroColor"] = "1;1;1;1",
["scale"] = 1.5,
["cdcolor2"] = "1;0.1;0.1;1",
["padV"] = 0,
["debuffcolor"] = "0.8;0;0;1",
["fadeSpeed"] = 0.5,
["columns"] = false,
["countColor"] = "1;1;1;1",
["autoHide"] = false,
["buffcolor"] = "0;0.8;0;1",
["alphaUp"] = "Off",
["cdcolor1"] = "1;0.82;0;1",
["rangecolor"] = "0.7;0.15;0.15;1",
["objectList"] = "1",
["point"] = "BOTTOM",
["showGrid"] = false,
["auracolor2"] = "1;0.1;0.1;1",
["snapToFrame"] = false,
["arcStart"] = 0,
["alpha"] = 1,
}, -- [1]


Right under the lines:
IonGDB = {
["xbars"] = {


This added the Extra action Bar to my configuration window.
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Unread 10-12-12, 02:00 AM  
drummer4christ
A Kobold Labourer
 
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For the Extra Action Button issue. My sister in law uses Ion and she actually has a bar called Extra action Bar which shows the extra action button. My wife and I do not have that bar in our Ion configuration window.
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Unread 10-11-12, 09:39 PM  
Sslith
A Kobold Labourer

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Re: Re: Dual Spec Quesiton

No shit Sherlock

I was wondering if there was a manual way to do it in the interim that's why I posted the original message but thanks for responding even if it wasn't productive



-----------
When you click "Dual Spec" you will get the Message "Feature Not In Yet" ... this should answer your question ...[/quote]
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Unread 10-11-12, 01:50 PM  
Nasrahn
A Kobold Labourer

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Re: Dual Spec Quesiton

Originally Posted by Sslith
Hi there.

I know it's not finished but was wondering.

Right now I have a Disc priest all macros configured everythings fine but when I switch specs it opens up a
new set of bars... empty etc... is there a way to instead of doing that have it just create a duplicate
of my original set of bars for the first spec ? Can I copy the Lua etc ? I want them to be different so I can change them but initially its similar so I want to base the second one off the first.

let me know if it's currently possible if you know

Thanks!
When you click "Dual Spec" you will get the Message "Feature Not In Yet" ... this should answer your question ...
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Unread 10-11-12, 10:44 AM  
Sslith
A Kobold Labourer

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File comments: 77
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Dual Spec Quesiton

Hi there.

I know it's not finished but was wondering.

Right now I have a Disc priest all macros configured everythings fine but when I switch specs it opens up a
new set of bars... empty etc... is there a way to instead of doing that have it just create a duplicate
of my original set of bars for the first spec ? Can I copy the Lua etc ? I want them to be different so I can change them but initially its similar so I want to base the second one off the first.

let me know if it's currently possible if you know

Thanks!
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Unread 10-09-12, 04:13 PM  
erogroth
A Cyclonian

Forum posts: 43
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Thanks for the update Maul! Its good to hear from you and know your chugging along. Looking forward to the release.
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Unread 10-09-12, 11:27 AM  
Tweeker
A Cobalt Mageweaver
 
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AddOn Compiler - Click to view compilations

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Originally Posted by Maul
I would like to apologize to everyone for the delays. Things have been insane for me. Very insane. I have not even done anything in Mists save to level a monk to 20 and a few of the Pet Battle things. All my high level characters are still 85, and two have only done a handful of quests in the Jade Forest. Lack of activity in the game of course hurts being able to code addons

Things are starting to settle down. I am sorry for any frustration I may have caused with the delays.

-Maul


Take your time Maul - Then bring back trinity
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