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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,243
Favorites:989
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7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-04-16, 12:42 PM  
SLOKnightfall
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Originally Posted by hid
I'm having some weird issues with Ion where I get huge fps drops when spamming a keybind really fast (especially noticable for keybinds on mousewheel, my focus shadowstep+kick macro freezes my screen for 0.5-1 sec whenever I scroll it.)

Using the addon Interface Usage to track addon cpu usage/event calls I see 134 UNIT_SPELLCAST_FAILED and 134 ACTIONBAR_UPDATE_STATE events fire on every individual keypress, when I scroll the mousewheel quickly it shoots up to 1500-5000+ events per second. I'm not exactly sure if some other addon interaction is causing this issue, but it's now at the point where in arenas Ion itself makes up for 97-99% of all addon cpu usage (and I've got quite a lot of addons), cutting my FPS at least in half, with a lot of 0.1-1sec screen freezes when spamming.

See these two screenshots screen1 screen2 for an example of what happens when I spam my mousewheel.

Any ideas of what could be causing this?
Every time you keypress something ION tries to cast the spell. The spell failure causes the game to trigger the UNIT_SPELLCAST_FAILED & ACTIONBAR_UPDATE_STATE events. The more you spam the keypress the more you trigger the events. Mousewheel scrolling can generate a lot of keypresses at once which is why you see it shoot up when used vs a physical button press. A possible reason for the freeze is you are generating a lot of system events which ION then has to process so it can figure out what if anything needs to be updated for the button.
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Unread 10-04-16, 11:43 AM  
hid
A Kobold Labourer

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I'm having some weird issues with Ion where I get huge fps drops when spamming a keybind really fast (especially noticable for keybinds on mousewheel, my focus shadowstep+kick macro freezes my screen for 0.5-1 sec whenever I scroll it.)

Using the addon Interface Usage to track addon cpu usage/event calls I see 134 UNIT_SPELLCAST_FAILED and 134 ACTIONBAR_UPDATE_STATE events fire on every individual keypress, when I scroll the mousewheel quickly it shoots up to 1500-5000+ events per second. I'm not exactly sure if some other addon interaction is causing this issue, but it's now at the point where in arenas Ion itself makes up for 97-99% of all addon cpu usage (and I've got quite a lot of addons), cutting my FPS at least in half, with a lot of 0.1-1sec screen freezes when spamming.

See these two screenshots screen1 screen2 for an example of what happens when I spam my mousewheel.

When just using regular keybinds the issue is less pronounced and doesn't cause actual screen freezes as with the mousewheel spam, but it does cause microstutters and a hefty fps hit (30-50% less fps.) so a fix would be most welcome, I simply can't go back to using another actionbar addon after having gotten used to the luxury of Ion macros for the past few years.

Any ideas of what could be causing this?
Last edited by hid : 10-04-16 at 12:01 PM.
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Unread 10-01-16, 10:07 AM  
shinx
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Hello

how can i set a Button to see the Stacks of ""Agonie""?

thx
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Unread 09-30-16, 09:59 AM  
SLOKnightfall
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Originally Posted by Deme6767
Is the hunter pet bar supposed to be limited to 10 buttons? The reason I ask is now we seem to have more pet abilities and I cannot put them on my regular bars. Thanks!
I'll have to double check how the pet bar is written, but I believe that it actually just mirrors the blizzard pet bar, so the number of buttons is limited by that. You should be able to drag the ability to the standard ION bar and use it from there as doing so should generate a /cast <spell> macro, which works for pet abilities.
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Unread 09-29-16, 02:40 PM  
Deme6767
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Is the hunter pet bar supposed to be limited to 10 buttons? The reason I ask is now we seem to have more pet abilities and I cannot put them on my regular bars. Thanks!
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Unread 09-25-16, 08:54 AM  
raysmith
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New error

Just got this after teleporting somewhere on my mage (the teleport spell was on an automatically generated flyout, I'd selected a location from the list which casts it immediately vs just clicking the previously selected one, that could be a factor).

Message: Interface\AddOns\Ion\Ion_Bars.lua:1210: attempt to perform arithmetic on local 'objTop' (a nil value)
Time: 09/25/16 10:52:39
Count: 1
Stack: Interface\AddOns\Ion\Ion_Flyouts.lua:1137: in function <Interface\AddOns\Ion\Ion_Flyouts.lua:1137>

Locals: self = IonFlyoutBar3 {
0 = <userdata>
index = 3
elapsed = 0
class = "bar"
handler = IonFlyoutHandler3 {
}
UnwrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:710
SetFrameRef = <function> defined @Interface\FrameXML\SecureHandlers.lua:715
stored = true
messagebg = IonFlyoutBar3MessageBG {
}
objPrefix = "IonFlyoutButton"
objCount = 9
text = IonFlyoutBar3Text {
}
message = IonFlyoutBar3Message {
}
objectCount = 1
WrapScript = <function> defined @Interface\FrameXML\SecureHandlers.lua:704
keybind = IonFlyoutBar3KeyBind {
}
Execute = <function> defined @Interface\FrameXML\SecureHandlers.lua:699
gdata = <table> {
}
}
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Unread 09-17-16, 10:16 PM  
SLOKnightfall
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Re: Re: Re: How are abilities activated in Ion?

[quote=raysmith]
Originally Posted by SLOKnightfall
Originally Posted by raysmith
If you are talking about dragging Milling from the spellbook to an ION bar, the macro created is /cast Milling().
What I mean is if I drag Milling onto my 1 button and I hit the 1 button, what command does Ion send in order to cause the Mill to happen?
The command is /cast Milling()
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Unread 09-17-16, 10:09 PM  
raysmith
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Re: Re: How are abilities activated in Ion?

[quote=SLOKnightfall]
Originally Posted by raysmith
If you are talking about dragging Milling from the spellbook to an ION bar, the macro created is /cast Milling().
What I mean is if I drag Milling onto my 1 button and I hit the 1 button, what command does Ion send in order to cause the Mill to happen?
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Unread 09-17-16, 07:38 PM  
SLOKnightfall
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Re: How are abilities activated in Ion?

Originally Posted by raysmith
SLO, I'm having issues with another add-on picking up actions triggered from Ion. Specifically, something like Milling from Ion doesn't trigger the add-on (Prospect Me) to count the mill results but when I Mill out of the spellbook or from a Blizzard bar (if I re-enable them through Ion) then it is counted.

The author of that add-on has indicated that the following events should be captured, can you confirm if Ion uses one of these or something else so I can follow up with him?

UseAction, CastSpell, CastSpellByID, CastSpellByName

I tried checking the code but I couldn't even tell which LUA file handled the actual event so I didn't get very far.
If you are talking about dragging Milling from the spellbook to an ION bar, the macro created is /cast Milling().
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Unread 09-17-16, 07:31 PM  
raysmith
A Kobold Labourer

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How are abilities activated in Ion?

SLO, I'm having issues with another add-on picking up actions triggered from Ion. Specifically, something like Milling from Ion doesn't trigger the add-on (Prospect Me) to count the mill results but when I Mill out of the spellbook or from a Blizzard bar (if I re-enable them through Ion) then it is counted.

The author of that add-on has indicated that the following events should be captured, can you confirm if Ion uses one of these or something else so I can follow up with him?

UseAction, CastSpell, CastSpellByID, CastSpellByName

I tried checking the code but I couldn't even tell which LUA file handled the actual event so I didn't get very far.
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Unread 09-12-16, 10:25 AM  
raysmith
A Kobold Labourer

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Originally Posted by mortosvashj
I find 2 issues

1. My Underwater Breath Bar and my fatigue bar disappear when I use Ion.
This is controlled by a status bar of type Mirror... I have a Mirror bar set with 6 horizontal bars (Status Bar Count: 6, Column: 1) that works fine for me for things like breath and fatigue. If you don't have one of those set up or if it's hidden then that's what's wrong with your configuration.
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Unread 09-09-16, 03:56 PM  
BujuArena
A Defias Bandit

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Originally Posted by SLOKnightfall
Originally Posted by Newdles
Originally Posted by Necrologia
Originally Posted by Xurkon
Any idea why Ion is causing a delay right as you gather something? Doesn't happen at all with the addon disabled.
Confirming this post. ~0.5s lag when looting, selling, or consuming an item. Basically any time the inventory changes. Only occurs while the main addon is loaded. Makes it frustrating to mass sell/desposit/withdraw things as well as skin.

Fix plez :[
Just search Ion's folder for "collectgarbage" with grepwin and remove any calls of it. A call to that function looks like this: "collectgarbage()". You can remove literally anything that looks like that in any WoW addon and it'll keep working fine. It may use slightly more memory, but its performance should never suffer unless that addon is constantly creating new frames and removing references to them. I don't believe Ion does that.

In short, collectgarbage() calls are what is causing the freezes. Remove them and the freezes go away. I did and I am happier now.
Thanks for the info, I'll look into it and remove those calls.
Instead of fixing all the addons that ever have and ever will irresponsibly call collectgarbage, I wrote and released an addon that hooks collectgarbage, intercepting such lazy collectgarbage calls to prevent them from blocking execution.

https://wow.curseforge.com/addons/garbageprotector/
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Unread 09-08-16, 03:45 PM  
Ashyr
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@ b1urry: got the same issue, you can fix it for now by setting those Reps to "inactive" The dalaran fishing guy is triggering this bug for example
@ khurzog: same here. Just unclick the stanceoption like the standartsetting and it will go fine (no paged/stance/pet, 3x override, 2x possess, stealth and vehicle , done)
@ mortosvashj: 1) try to delete the statusbar.lua to reset it. 2) same here the 3rd. But you can drag the icon into you actionbars, there it will work how it should be

hope i could help
Last edited by Ashyr : 09-08-16 at 03:52 PM.
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Unread 09-08-16, 10:25 AM  
b1urry
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Re: Rep and Microbutton errors

Ok, I found out why Ion Status Bars was throwing an error. The problem was that I have a reputation on several toons that has no rep group named. The name of the rep is blank, with a rep of hated. Ion, and every other rep tracker, seems to stumble over that.

At first I thought it was just because my current main was a boosted 100, but my previous main was throwing those errors as well and he was leveled the old fashioned way. Only thing I can think of is that a rep was removed, but there are still remnants of it on blizz's side.

So as a stopgap I disabled Ion Status Bars and just created weakauras for the couple of castbars that I use.
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Unread 09-07-16, 04:27 PM  
mortosvashj
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I find 2 issues

1. My Underwater Breath Bar and my fatigue bar disappear when I use Ion.

2. I cannot really use the Extra Button of my Companions in battle
(the button shows up, but clicking on it doesn't do anything

Apart from that this is still the BEST Addon in Wow
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