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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,273
Favorites:988
MD5:
6.0.3

Ion  Updated this week!  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-12-08, 08:21 AM  
saltorio
A Murloc Raider
 
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Originally posted by saltorio
Just rebuilt my Macaroon settings from scratch after having some issues with my old setting from an early Macaroon build.

Everything seems to be working fine, except that any time I reload the UI or load a character, my F-key bars (there are 3 that are snapped to my main bar) get all bunched together as if the main bar had no buttons. I have gone through an ensured that every stance and stealth has the same 13 button main bar. Here's a screenshot:



If I enter Bar Edit mode in Macaroon, everything resets to the way it's supposed to display, so it's not a huge issue but rather an annoyance.

In case it helps, here's my SavedVariables:

http://www.darksideprod.com/temporary/WoW/Macaroon.lua

Otherwise, great job. All looks great. I'm looking forward to profile functionality. Keep up the wonderful work.
OK. I've isolated this problem. It happens when I logout or reload the UI while in a form other than caster. I tend to spend nearly all my time on my druid in cat form, so I tend to log out in cat form alot. If I do so, logging back in will display the bars as shown in the screenshot (fixed by going to bar edit mode).

If I log out in caster form, all is good on login.

Hope that helps.
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Unread 10-12-08, 03:12 AM  
erduker
A Kobold Labourer

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Originally posted by epjm
Is there a way to move the pet bar/paladin aura bar around with Macaroon? The only way I can get it to move is if I use the lower left blizzard bar but I'd rather use macaroon since it gives me ALOT more options.
Can you just make your own aura bar in macaroon?
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Unread 10-11-08, 10:22 PM  
saltorio
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Originally posted by saltorio
Yeah, that was on my Druid. Odd.

I'll keep playing around and see if anything else comes of it.
Still happening right off the upgrade to 30000.22.1.

However, the fantastic news is that I tried the profile code, and it seems to work quite well. Thanks!
Last edited by saltorio : 10-11-08 at 10:30 PM.
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Unread 10-11-08, 09:50 PM  
Maul
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Originally posted by epjm
Is there a way to move the pet bar/paladin aura bar around with Macaroon? The only way I can get it to move is if I use the lower left blizzard bar but I'd rather use macaroon since it gives me ALOT more options.
You might want to try FluidFrames -

http://www.wowinterface.com/download...uidFrames.html

Actually moving the default UI elements is whole different arena that can take time to get done right. FluidFrames has been around a long time and should be able to do what you want with ease.
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Unread 10-11-08, 09:09 PM  
epjm
A Kobold Labourer

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Is there a way to move the pet bar/paladin aura bar around with Macaroon? The only way I can get it to move is if I use the lower left blizzard bar but I'd rather use macaroon since it gives me ALOT more options.
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Unread 10-11-08, 06:34 PM  
yssaril
A Warpwood Thunder Caller
 
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Originally posted by Maul
That is how I had it originally. I thought it would be nice to convert them to Macaroon macros and then continue to edit them from there. Though I can see the desire to edit the Blizz macros so they affect more than 1 character.
I will see if I can come up with a scheme that makes it all work
reason being i wrote an addon that will redo my mount macro to give me random mounts an other cool stuff (will be released with 3.0) also tekkubs buffet does the same thing so those would "break" unless the user switches the button

how about when you drag a macro have a popup if you want to copy it or use it directly
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Unread 10-11-08, 06:10 PM  
Maul
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Originally posted by yssaril
love the mod used trinity when it was still buttons keep up the good work

one question is it possible to change the button to an action id when you drag a macro on it by default? that way when you change the macro then you change the button as it is if you change the macro the button won't update
That is how I had it originally. I thought it would be nice to convert them to Macaroon macros and then continue to edit them from there. Though I can see the desire to edit the Blizz macros so they affect more than 1 character.
I will see if I can come up with a scheme that makes it all work
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Unread 10-11-08, 06:08 PM  
Maul
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Originally posted by Kuid
Hi, (trinity user for a while)

However, what about 'vehicule bar' ?
The vehicule frame show up only if the blizzard_main_bar wasn't hidden.

Binds are sames as 'main_action_bar' but i can't find any action id(s) that could be linked to vehicule skills.

any issue(s) ?
Enable "possess" for a bar. Add buttons to the bar, and change them to "pet" buttons with id's 1-10. To make a vehicle exit button, make a macro with -

/run VehicleExit()

I am still working on a solution that is a bit better. One thing I am waiting for is to see if Blizzard adds some new requested functions for the vehicle UI.
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Unread 10-11-08, 06:02 PM  
Kuid
A Kobold Labourer

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Hi, (trinity user for a while)

However, what about 'vehicule bar' ?
The vehicule frame show up only if the blizzard_main_bar wasn't hidden.

Binds are sames as 'main_action_bar' but i can't find any action id(s) that could be linked to vehicule skills.

any issue(s) ?
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Unread 10-11-08, 05:09 PM  
yssaril
A Warpwood Thunder Caller
 
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love the mod used trinity when it was still buttons keep up the good work

one question is it possible to change the button to an action id when you drag a macro on it by default? that way when you change the macro then you change the button as it is if you change the macro the button won't update
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Unread 10-11-08, 02:21 PM  
saltorio
A Murloc Raider
 
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Originally posted by Maul
Is this on a druid? I just loaded up your file on my druid and everything loaded fine
Yeah, that was on my Druid. Odd.

I'll keep playing around and see if anything else comes of it.
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Unread 10-11-08, 12:14 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by saltorio
Just rebuilt my Macaroon settings from scratch after having some issues with my old setting from an early Macaroon build.

Everything seems to be working fine, except that any time I reload the UI or load a character, my F-key bars (there are 3 that are snapped to my main bar) get all bunched together as if the main bar had no buttons. I have gone through an ensured that every stance and stealth has the same 13 button main bar. Here's a screenshot:



If I enter Bar Edit mode in Macaroon, everything resets to the way it's supposed to display, so it's not a huge issue but rather an annoyance.

In case it helps, here's my SavedVariables:

http://www.darksideprod.com/temporary/WoW/Macaroon.lua

Otherwise, great job. All looks great. I'm looking forward to profile functionality. Keep up the wonderful work.
Is this on a druid? I just loaded up your file on my druid and everything loaded fine
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Unread 10-11-08, 11:13 AM  
saltorio
A Murloc Raider
 
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Forum posts: 8
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Just rebuilt my Macaroon settings from scratch after having some issues with my old setting from an early Macaroon build.

Everything seems to be working fine, except that any time I reload the UI or load a character, my F-key bars (there are 3 that are snapped to my main bar) get all bunched together as if the main bar had no buttons. I have gone through an ensured that every stance and stealth has the same 13 button main bar. Here's a screenshot:



If I enter Bar Edit mode in Macaroon, everything resets to the way it's supposed to display, so it's not a huge issue but rather an annoyance.

In case it helps, here's my SavedVariables:

http://www.darksideprod.com/temporary/WoW/Macaroon.lua

Otherwise, great job. All looks great. I'm looking forward to profile functionality. Keep up the wonderful work.
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Unread 10-11-08, 05:46 AM  
emgee
A Kobold Labourer

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i had some problem on my DK last night.
i have set up the different stages for my mainbar....normal and posess.
i tried the posess state on the DK starter quests where you take control over the orb and my mainbar switched fine.

later i did an instance on my 80 DK and when i die i go into ghoul form.
the mainbar switched but all buttons been blank.
if i go into button edit, my posess state bar shows "pet ID1, pet ID2" etc.
is this the right way to set it up ?

oh yeah and /mac create menu doesnt create anything ?
cheers
Last edited by emgee : 10-11-08 at 06:01 AM.
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Unread 10-11-08, 03:20 AM  
griddark
A Kobold Labourer

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Originally posted by Maul
Umm... http://www.wowinterface.com/download...roonXtras.html

Direct spell binding was not removed, just moved into a supplemental addon for those who don't want all the extra stuff.

I wish you the best of luck in finding addons for your needs I would recommend Dominos from what is out there.
<3 Thats awesome, still struggling to set it up but the spell bind thing is worth it
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