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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,298
Favorites:988
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-20-14, 10:56 AM  
magicgraduate
A Kobold Labourer

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Heya, so I've been having a little issue when changing spec since the expac release. The bars and buttons set for dual-spec seem fine but I have bars and buttons set to be the same for either spec, for things like Hearthstone, Food, Potions, etc.

In my primary spec I set the buttons up with the macro I want like "/cast Hearthstone", but when I change to my secondary spec and edit the button again it shows an empty box instead of "/cast Hearthstone" in the editor, yet when I do click the button it casts Hearthstone like it's supposed to. Also if I try to change the macro or create a new one then try to save it doesn't keep the changes I made.

Wasn't sure if anyone else was having this issue or not. I'm currently using the release version listed here.
Last edited by magicgraduate : 11-20-14 at 10:56 AM.
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Unread 11-20-14, 07:33 AM  
Big_Fish
A Kobold Labourer

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I found that for the priest Chakra spell to be able to be dropped on the bar, you have to be in the Chakra:Chastise stance to be able to drag and drop. Otherwise, you get the greyed out non clickable button.

You can change to the other Chakra stances and then the Holy Word: Chastise button will morph to the Holy Word: Serenity or Holy Word: Sanctuary correcly.
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Unread 11-20-14, 03:55 AM  
kouik
A Kobold Labourer

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regarding the git build :

1 - bloodthirst and similar ability function again (storm bolt, etc). I can't see any of the previous issues

2 - about priest and shakra, while the existing spell I got is fully functionnal, dragging a new one into the bar result in an always grayed non clickable spell. It's possibly due to the current morphspell implementation and your clever workaround for the ranges interacting.

3 - draggin a spell from the spell book create a border side effect -> you can't click on the spell (or it will initiate a drag of it) until another spell triggered with a keypress is fired.

Really a good work, thanks again.
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Unread 11-20-14, 03:14 AM  
Drunlol
A Kobold Labourer

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Hi,

i came to see the news, and reading the lasts posts, i just want to precise that, as far as i'm concerned, not all the talents have issues.

The only one not working as a warrior is Storm Bolt. Well i don't use them all, but anyway, there's probably nothing systematic with the talents.
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Unread 11-20-14, 12:32 AM  
SLOKnightfall
A Kobold Labourer
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Originally Posted by Stormrage
One other thing, talents don't seem to show cooldowns anymore.

Is your SVN build still being updated outside of the regular updates here?
The next release should fix the cooldown issue. I do occasional updates to the SVN once I get a block of functionality complete and then again once I get ready to tag a new release. It just got updated with a bunch of fixes that are almost ready to get finalized. I'm still getting the occasional error poping up, so I want to do a bit more testing before I'm comfortable with it being ready.
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Unread 11-20-14, 12:04 AM  
Stormrage
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One other thing, talents don't seem to show cooldowns anymore.

Is your SVN build still being updated outside of the regular updates here?
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Unread 11-19-14, 09:17 PM  
SLOKnightfall
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@Yossa: I just checked and it appears fixed in the version I'm working on.

@BigFish: I'm not seeing any issues with the Chakra spells. I'm able to drag them from the spell book and then work fine. Thanks for letting me know about fairy swarm. It was a PITA to figure out a solution, but I think I got it to generate a working macro with range shading & cooldowns.
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Unread 11-19-14, 05:47 PM  
Big_Fish
A Kobold Labourer

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Priest Chastise spells

To go along with the problem with spells that change, I found that I had to switch chakras so I could put the original spell on the bar. Then the button would switch and work normally when flip to a different chakra.

I found the upgraded fairie fire won't drag to the action bars. It will show that it's the passive talent and won't allow it to be cast. I'm wondering if its the same bug as the other switchable spells.

Followup: by editting the fairie swarm button and changing the macro from swarm to fire, the button will work correctly.
Last edited by Big_Fish : 11-19-14 at 05:58 PM.
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Unread 11-19-14, 05:35 PM  
yossa
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I have found another issue with cooldowns. Warlocks spell Dark Soul: Instability shows wrong cooldowns (or show no cooldown) and spell is gray even when I can use it. I found that Ion tries to use wrong spellID.
Ion still uses 77801 (in the sIndex table), but the proper Id is 113858.

There are probably similar issues with other spells with same name, but different id
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Unread 11-19-14, 12:41 PM  
kouik
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nice !

Can't wait to see the result.

If you have a couple of second, the geek inside of me would like which api you use to solve this I searched a lot without success, and still continue

Regards.
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Unread 11-19-14, 11:44 AM  
SLOKnightfall
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Yup, that's the issue. Good news is that I appear to have solved the issue and hope to have a new update that should fix most of the spell issue (range shading, usable shading, proc glows) and some garrison ability button fixes.
Thanks for all the patience while I work through the various issues that pop up.


Originally Posted by kouik
Hi everybody,

about the spells that are shown usable when they aren't, it's apparently all spells that are morphed to another when in a particular specialization.

for example, when a war is in a fury spec, heroic strike(id78) is morphed into bloodthirst. (23881).

The issue with those are that the function used currently to see if it's useable appears to be broken for those spells !

(french spells name here, it's possibly not the same issue for all languages)

/run print(IsUsableSpell("sanguinaire"))
/run print(IsUsableSpell(78,"spell"))

return invariably :

isusable: True
notenoughmana: False

even when the spell isn't ready !

I tried then to get the alternative name of the spell

#48 is the position of the spell in the spellbook.
/run print(GetSpellBookItemInfo(48,"spell"))
return SPELL 78

/run print(GetSpellInfo(78))
return :
Frappe héroïque icon 0 0 0 78


and to use the status from the other spell, it's the same issue.

Currently, I can't see how workaround this problem, hope that SLOKnightfall will be better than me at this game...

I also tried to get a look into the existing wow api, and the answer is pretty simple, this function is only used for the ingame flyout, for the actions, it's not checked this way.

The only thing I can think about is to get a look into how the spellbook check for this, as it's accurate from it.

SLOKnightfall, if you have any beta or test to ask, don't hesitate !
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Unread 11-19-14, 02:54 AM  
kouik
A Kobold Labourer

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Hi everybody,

about the spells that are shown usable when they aren't, it's apparently all spells that are morphed to another when in a particular specialization.

for example, when a war is in a fury spec, heroic strike(id78) is morphed into bloodthirst. (23881).

The issue with those are that the function used currently to see if it's useable appears to be broken for those spells !

(french spells name here, it's possibly not the same issue for all languages)

/run print(IsUsableSpell("sanguinaire"))
/run print(IsUsableSpell(78,"spell"))

return invariably :

isusable: True
notenoughmana: False

even when the spell isn't ready !

I tried then to get the alternative name of the spell

#48 is the position of the spell in the spellbook.
/run print(GetSpellBookItemInfo(48,"spell"))
return SPELL 78

/run print(GetSpellInfo(78))
return :
Frappe héroïque icon 0 0 0 78


and to use the status from the other spell, it's the same issue.

Currently, I can't see how workaround this problem, hope that SLOKnightfall will be better than me at this game...

I also tried to get a look into the existing wow api, and the answer is pretty simple, this function is only used for the ingame flyout, for the actions, it's not checked this way.

The only thing I can think about is to get a look into how the spellbook check for this, as it's accurate from it.

SLOKnightfall, if you have any beta or test to ask, don't hesitate !
Last edited by kouik : 11-19-14 at 03:01 AM.
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Unread 11-18-14, 08:54 PM  
Flaer
A Murloc Raider

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Originally Posted by SLOKnightfall
Originally Posted by Stormrage
Not sure if anyone else has reported this. But spells like the rogue assassination dispatch always show as useable now when they shouldn't. It also isn't highlighting with blindside (spec proc).
Thanks. This should be fixed in the next version.
I'm noticing a similar issue with Soul Reaper on my Death Knight; only occasionally will it reflect that the ability has been used and is now on cooldown. Hopefully the fix you mention will also fix this.
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Unread 11-16-14, 08:09 PM  
SLOKnightfall
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Originally Posted by Stormrage
Not sure if anyone else has reported this. But spells like the rogue assassination dispatch always show as useable now when they shouldn't. It also isn't highlighting with blindside (spec proc).
Thanks. This should be fixed in the next version.
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Unread 11-16-14, 11:44 AM  
Stormrage
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Not sure if anyone else has reported this. But spells like the rogue assassination dispatch always show as useable now when they shouldn't. It also isn't highlighting with blindside (spec proc).
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