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Updated: 09-18-17 11:40 AM
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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,979
Favorites:987
MD5:
7.3.0

Ion Action Bars  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 09-06-17, 09:38 PM  
Soyier
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New Version Up!
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Unread 09-06-17, 10:11 AM  
Soyier
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Re: Who wants to test the new feature?

Originally Posted by Soyier
Alrighty guys,

I implemented a feature that I've been wanting for a long time, and I think you guys have as well.

Similar to the right click popup menu on the Reputation bar to choose a faction to follow, I've implemented an option on the XP bar to switch between tracking either XP, Artifact weapon XP, or Honor Points.

This took A LOT of work! Can you guys please test this for me to see if you can break it? I don't want to push it out just yet without some robust testing.

You can find the changes on the github for Ion: Status Bars. Download a snapshot and lemme know what you think.

Also, the bar colors were just chosen on a whim. If anyone has a better idea for the colors of the Honor bar and the Artifact bar, let me know.
Fixed a bunch of bugs with regards to the new XP bar functionality. Anyone test it yet?
Last edited by Soyier : 09-06-17 at 02:24 PM.
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Unread 09-06-17, 02:59 AM  
Soyier
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Who wants to test the new feature?

Alrighty guys,

I implemented a feature that I've been wanting for a long time, and I think you guys have as well.

Similar to the right click popup menu on the Reputation bar to choose a faction to follow, I've implemented an option on the XP bar to switch between tracking either XP, Artifact weapon XP, or Honor Points.

This took A LOT of work! Can you guys please test this for me to see if you can break it? I don't want to push it out just yet without some robust testing.

You can find the changes on the github for Ion: Status Bars. Download a snapshot and lemme know what you think.

Also, the bar colors were just chosen on a whim. If anyone has a better idea for the colors of the Honor bar and the Artifact bar, let me know.
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Unread 09-05-17, 05:37 PM  
Soyier
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Please report bugs

Hey guys,

Please report any bugs you find to the github issue tracker, which you can find a link to on the description page.

I'm working on a couple new features at the moment that I think you all will like :-) Stay tuned.
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Unread 09-05-17, 04:33 PM  
Soyier
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Originally Posted by evilny0
Originally Posted by Dethedrus
Thank you *SO* much Soyier!

I've been using this since WAAAAAAAAAY back during BC (beta?) when it was Trinity Bars/Buttons, so the thought of losing it was tantamount to losing core functionality in the game.
Heh, same for me ! I think I was even using this in vanilla... thanks a lot Soyier !

I did not play for a while, just wanted to play a bit a few days ago, and I noticed my paladin's bars completely disappeared. It's the only toon which has this issue, and I'm playing all classes. Do you think this has something do to with 7.3, or is it unrelated and I should just rebuild the bars ?
I would copy a config from a different toon or start fresh IMO.
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Unread 09-05-17, 12:12 PM  
evilny0
A Kobold Labourer

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Originally Posted by Dethedrus
Thank you *SO* much Soyier!

I've been using this since WAAAAAAAAAY back during BC (beta?) when it was Trinity Bars/Buttons, so the thought of losing it was tantamount to losing core functionality in the game.
Heh, same for me ! I think I was even using this in vanilla... thanks a lot Soyier !

I did not play for a while, just wanted to play a bit a few days ago, and I noticed my paladin's bars completely disappeared. It's the only toon which has this issue, and I'm playing all classes. Do you think this has something do to with 7.3, or is it unrelated and I should just rebuild the bars ?
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Unread 09-05-17, 03:46 AM  
BujuArena
A Deviate Faerie Dragon

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Re: New Release!

Originally Posted by Soyier
New version released with two notable fixes:
1) Fixed the Zone Action Bar (the one that happens when a bodyguard shows up, or you go to your garrison) so that it actually works. And, it will now disappear after the bodyguard disappears by zoning into a neutral zone or whatever.
2) Fixed the exit vehicle button to work better, and if you cancel a flight path it will actually work now.
Ah, beautiful. I always wondered why that button didn't work. I assumed Blizzard had messed it up.
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Unread 09-05-17, 03:13 AM  
Soyier
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New Release!

New version released with two notable fixes:
1) Fixed the Zone Action Bar (the one that happens when a bodyguard shows up, or you go to your garrison) so that it actually works. And, it will now disappear after the bodyguard disappears by zoning into a neutral zone or whatever.
2) Fixed the exit vehicle button to work better, and if you cancel a flight path it will actually work now.
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Unread 09-03-17, 10:41 PM  
Soyier
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New build up

New build up for all modules. Fixed a localization issue (again), some minor tweaking, and some pretty substantial rearrangements to the code to make it cleaner and more organized. Most of that is behind the scenes though.

It's worth snagging them all though at least to fix a lua error that would pop up when messing with status bars.
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Unread 09-03-17, 04:42 PM  
Soyier
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Originally Posted by Dethedrus
Thank you *SO* much Soyier!

I've been using this since WAAAAAAAAAY back during BC (beta?) when it was Trinity Bars/Buttons, so the thought of losing it was tantamount to losing core functionality in the game.
Haha yeah that's the same with me. I started with Trinity, and I couldnt handle the thought of this add-on falling apart.

Funny enough, this is the first time I've ever developed an add-on for a game before, and it's really fun to do. With Github and curse, the infrastructure for add-ons is really strong.

My stage 1 plan for the add-on is to just cleanup all the bugs and crufty code. The long term plan is to try to make use of more 3rd party frameworks like Ace to decrease the upkeep requirement on our end.

Input is always welcome :-)
Last edited by Soyier : 09-03-17 at 04:47 PM.
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Unread 09-03-17, 03:40 PM  
Dethedrus
A Defias Bandit

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Thank you *SO* much Soyier!

I've been using this since WAAAAAAAAAY back during BC (beta?) when it was Trinity Bars/Buttons, so the thought of losing it was tantamount to losing core functionality in the game.
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Unread 09-03-17, 01:09 PM  
Apollumi
A Kobold Labourer

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Re: Emergency update posted!

Thanks for your work on this man. Keeping the dream alive..

Does anybody know what happened to Slo? No post from him made me worry.



Originally Posted by Soyier
I just rolled out an emergency change to fix being able to drag and drop icons onto bars....important I know!

It was a missing library that got lost in the shuffle. Sorry guys!

The fix is kind of a hack. Essentially we need to know the file location of icons and textures, and the way that we're using now is to look through a giant lookup table with thousands of entries and locations to find what we need. I want a more elegant solution, as this bloats the size of the addon considerably. It is stable though at the very least.
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Unread 09-03-17, 01:08 AM  
Soyier
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Originally Posted by BujuArena
Yeah, the whole CurseForge infrastructure and system has gone downhill since the new layout was introduced. Project forums are gone and despite Torhal saying they would return, never have. I personally had to move all my repositories from CurseForge to github and set up webhooks to have CurseForge automatically pull my changes because I couldn't push to CurseForge with the exact same method that worked perfectly with github.
Yeah I'm hosting it on GitHub as it is what I know and trust. I also have the webhooks handling things. Torhal helped me a lot today get things up and running, as I needed to figure stuff out from scratch.

Also, it doesn't help that curseforge and curse are currently not able to communacte with one another. They said it will be up soon though hopefully.
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Unread 09-03-17, 01:07 AM  
Soyier
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Emergency update posted!

I just rolled out an emergency change to fix being able to drag and drop icons onto bars....important I know!

It was a missing library that got lost in the shuffle. Sorry guys!

The fix is kind of a hack. Essentially we need to know the file location of icons and textures, and the way that we're using now is to look through a giant lookup table with thousands of entries and locations to find what we need. I want a more elegant solution, as this bloats the size of the addon considerably. It is stable though at the very least.
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Unread 09-02-17, 10:55 PM  
BujuArena
A Deviate Faerie Dragon

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Yeah, the whole CurseForge infrastructure and system has gone downhill since the new layout was introduced. Project forums are gone and despite Torhal saying they would return, never have. I personally had to move all my repositories from CurseForge to github and set up webhooks to have CurseForge automatically pull my changes because I couldn't push to CurseForge with the exact same method that worked perfectly with github.
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