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Updated: 05-22-18 10:34 PM
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Shadows of Argus (7.3.0)
Updated:05-22-18 10:34 PM
Created:10-20-17 09:37 PM
Downloads:420,354
Favorites:1,012
MD5:
7.3.0

Neuron  Updated Today!  Popular! (More than 5000 hits)

Version: 0.9.24b
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (7)
File Name
Version
Size
Author
Date
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


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Unread 05-06-18, 05:25 PM  
elphyne
A Kobold Labourer

Forum posts: 1
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the problem is there's no button to take off, it shows it as an empty bar even if there were multiple buttons on it to begin with. oh well.. at least it was only characters bars i was working on since i was redoing them anyways.. i'll just make sure to back things up before i tinker around with flyouts.

on the plus side.. i see what i need to change in the blizzard flyouts to change the orientation of the buttons so thats good!
Last edited by elphyne : 05-06-18 at 05:34 PM.
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Unread 05-06-18, 04:02 PM  
Soyier
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Originally Posted by elphyne
apparently while attempting to make a flyout button for poisons so it would go the direction i need it to go, i broke the button somehow and now it gives me errors which makes it so i can't do anything to the effected bar except delete it.. but if i delete it and make a new bar it just puts the offending broken button back onto the new bar.. is there a way to clear the cache or whatever is retaining the knowledge of the buttons that have been deleted?

i did submit a bug report with the error, but since i can't recall what exactly i put into the edit window to break it i'm not sure how much help it'll be
Sorry to hear that! Yeah one issue right now is that bars and buttons are stored independently of one another, so as you've seen a new bar will just bring the button right back. As for how to delete the offending button, I'm not quite sure. Even with the error, you can't drag the "broken" button off the bar and delete it that way?
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Unread 05-06-18, 01:56 PM  
elphyne
A Kobold Labourer

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apparently while attempting to make a flyout button for poisons so it would go the direction i need it to go, i broke the button somehow and now it gives me errors which makes it so i can't do anything to the effected bar except delete it.. but if i delete it and make a new bar it just puts the offending broken button back onto the new bar.. is there a way to clear the cache or whatever is retaining the knowledge of the buttons that have been deleted?

i did submit a bug report with the error, but since i can't recall what exactly i put into the edit window to break it i'm not sure how much help it'll be
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Unread 05-01-18, 09:09 PM  
Soyier
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Re: Re: Ugh, I need a beta invite.

Originally Posted by teh_fixerer
Originally Posted by Soyier
I need a beta invite. It seems like there's going to be A LOT of work necessary to get Neuron in ship-shape for BfA. It's going to be all hands on deck until that point (and by all hands I mean me). I'm going to be pretty low-key while I rewrite entire chunks of the addon to fit with the new changes, so don't expect any new features before the pre-expansion patch hits.

I think a lot of people are on hiatus until the expansion hits anyway based on the download figures. I've honestly never played a WoW beta before, so I'm not exactly sure what to expect. I really only have one goal though, and that's to get the addon stable for 8.0.
I've got a beta invite, so if I can help in any way, let me know.
Hah thanks. Shame they don't put addon authors on the beta list. I think most of what I need to do, even before actually modifying the code, is do all the boring things like updating all the libraries blah blah. The API changes this expansion are more substantial than usual, so this is going to be a wild ride.
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Unread 05-01-18, 05:09 PM  
teh_fixerer
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Re: Ugh, I need a beta invite.

Originally Posted by Soyier
I need a beta invite. It seems like there's going to be A LOT of work necessary to get Neuron in ship-shape for BfA. It's going to be all hands on deck until that point (and by all hands I mean me). I'm going to be pretty low-key while I rewrite entire chunks of the addon to fit with the new changes, so don't expect any new features before the pre-expansion patch hits.

I think a lot of people are on hiatus until the expansion hits anyway based on the download figures. I've honestly never played a WoW beta before, so I'm not exactly sure what to expect. I really only have one goal though, and that's to get the addon stable for 8.0.
I've got a beta invite, so if I can help in any way, let me know.
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Unread 04-27-18, 08:34 PM  
Soyier
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Ugh, I need a beta invite.

I need a beta invite. It seems like there's going to be A LOT of work necessary to get Neuron in ship-shape for BfA. It's going to be all hands on deck until that point (and by all hands I mean me). I'm going to be pretty low-key while I rewrite entire chunks of the addon to fit with the new changes, so don't expect any new features before the pre-expansion patch hits.

I think a lot of people are on hiatus until the expansion hits anyway based on the download figures. I've honestly never played a WoW beta before, so I'm not exactly sure what to expect. I really only have one goal though, and that's to get the addon stable for 8.0.
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Unread 04-21-18, 10:31 AM  
sifuedition
A Kobold Labourer

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Do you know of a reference I can use for custom bar states? An OLD addon I had would show a button if my poison was missing, so I could simply click it to apply the poison and if it was showing, it meant my poison was not applied.

I'd like to re-create this function, but it looks like it would require a custom bar state. If you have a better way, that would be awesome.
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Unread 04-21-18, 10:29 AM  
sifuedition
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by sifuedition
In this post, Maul mentions how to use /select to create pop-up menus like oPie. Following this doesn't seem to work, however.

http://www.wowinterface.com/forums/s...69&postcount=6

Format -
/select <type>:<keys>:<shape>:<attach point>:<relative point>:<columns|radius>:<click|mouse>
That is from a long time ago, back before Macaroon was Ion even, so I wouldn't necessarily trust that that feature is still available. I'm sorry I can't give you a certain answer, but I haven't run across that feature in the flyout code yet
oPie still works, so there is a way to do it, but I totally understand if you aren't familiar with the code for that. Thanks for the response and the work you do on the addon.
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Unread 04-19-18, 08:36 PM  
Soyier
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Originally Posted by sifuedition
In this post, Maul mentions how to use /select to create pop-up menus like oPie. Following this doesn't seem to work, however.

http://www.wowinterface.com/forums/s...69&postcount=6

Format -
/select <type>:<keys>:<shape>:<attach point>:<relative point>:<columns|radius>:<click|mouse>
That is from a long time ago, back before Macaroon was Ion even, so I wouldn't necessarily trust that that feature is still available. I'm sorry I can't give you a certain answer, but I haven't run across that feature in the flyout code yet
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Unread 04-15-18, 03:36 PM  
sifuedition
A Kobold Labourer

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In this post, Maul mentions how to use /select to create pop-up menus like oPie. Following this doesn't seem to work, however.

http://www.wowinterface.com/forums/showpost.php?p=123669&postcount=6

Format -
/select <type>:<keys>:<shape>:<attach point>:<relative point>:<columns|radius>:<click|mouse>
Last edited by sifuedition : 04-15-18 at 03:37 PM.
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Unread 04-15-18, 12:59 AM  
sifuedition
A Kobold Labourer

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Originally Posted by sifuedition
I finally remembered the flyout issue...

/flyout item:hearth, town:linear:right:left:5:mouse

This gives me all of my hearthstones, but couldn't remember how I added the DK death gate.

/flyout item,spell:hearth, town,death gate:linear:right:left:5:mouse

I forgot to comma "spell" in the first part. I was trying to add it after the items list.
Ha. NOW I notice you added a flyout tab to the macro edit. Ty.
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Unread 04-15-18, 12:52 AM  
sifuedition
A Kobold Labourer

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I finally remembered the flyout issue...

/flyout item:hearth, town:linear:right:left:5:mouse

This gives me all of my hearthstones, but couldn't remember how I added the DK death gate.

/flyout item,spell:hearth, town,death gate:linear:right:left:5:mouse

I forgot to comma "spell" in the first part. I was trying to add it after the items list.
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Unread 04-15-18, 12:41 AM  
sifuedition
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by sifuedition
My bag bar will not stay hidden. When I log back in, the bag bar is always showing.
Please.report this bug on GitHub with as much detail as you can please
I will when I have some more time. In the meantime, I tested and adding it back is easy, so I just deleted it.

I did run into another issue. I use flyout menus. Took me some research figuring out the right syntax when the project was Ion, but there was a pretty decent help document. I can't seem to find that now and I'm getting tired of logging out, renaming interface->addons and pulling my old text from my old profiles. Do you have a link to that flyout help that was on the Ion project?
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Unread 04-14-18, 06:08 PM  
Soyier
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Originally Posted by sifuedition
My bag bar will not stay hidden. When I log back in, the bag bar is always showing.
Please.report this bug on GitHub with as much detail as you can please
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Unread 04-14-18, 05:52 PM  
sifuedition
A Kobold Labourer

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My bag bar will not stay hidden. When I log back in, the bag bar is always showing.
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