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Legion Pre-Patch (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,243
Favorites:990
MD5:
7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 08-10-16, 04:59 AM  
H0PE
A Fallenroot Satyr
AddOn Compiler - Click to view compilations

Forum posts: 27
File comments: 282
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Question:

Does AdiButtonAuras work with ION?

Originally Posted by Newdles
My fork of Ion on github has a bunch of fixes from various pull requests applied to it.

To get it, go to my fork on github here: https://github.com/AlexFolland/Ion and click "Clone or download", then "Download ZIP", and when you extract it, extract everything that's inside "Ion-master" directly into your [WoW]\Interface\AddOns folder, so that you've just added 6 addons.

Thanks for the fixes, guys!

SLOKnightfall, I (AlexFolland) want my 18 MB of incredibly finely-tuned profiles to work in Legion, but they still don't stay for more than one session after being copied via the profile manager. I realize you're busy. Do you plan to fix this before Legion?
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Unread 08-04-16, 11:18 PM  
Newdles
A Kobold Labourer

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My fork of Ion on github has a bunch of fixes from various pull requests applied to it.

To get it, go to my fork on github here: https://github.com/AlexFolland/Ion and click "Clone or download", then "Download ZIP", and when you extract it, extract everything that's inside "Ion-master" directly into your [WoW]\Interface\AddOns folder, so that you've just added 6 addons.

Thanks for the fixes, guys!

SLOKnightfall, I (AlexFolland) want my 18 MB of incredibly finely-tuned profiles to work in Legion, but they still don't stay for more than one session after being copied via the profile manager. I realize you're busy. Do you plan to fix this before Legion?
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Unread 08-03-16, 11:19 PM  
mortosvashj
A Kobold Labourer

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Small Issue that I have found (though it is more of a quality of life fix*)

Ion does not allow to drag and drop a Spell that has been changed by Talents (for example as a Mage having Shimmer instead of Blink)

* you can still manually macro it
or remove the talent that changed the spell , drag the Original spell and then return the talent back but a little bit annoying

and once again Thanks Maul (and now SLOKnightfall for maintaining it) for one of the Best Addons (if not the best) in the game
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Unread 08-02-16, 03:12 AM  
H0PE
A Fallenroot Satyr
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Originally Posted by SLOKnightfall
Originally Posted by H0PE
Hi guys,

Is this addon still works with pre-legion patch? I see that last update is quiet old.
If I check (and learn) the usage of it, would I end up having a lot of errors?
I'm actually in the process of finishing the final update for Legion. There is a beta update available here It still has a few errors, but for the most part is usable.
Many thanks for the reply. Then I think I'll try to move over to your addon, I would like to do a nice ui customization and I stumbled into silly limits with other addons.

I think this will be awesome to move over (like trinity and macaroons in the good old days, omg I miss those wow years )
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Unread 08-01-16, 08:03 PM  
raysmith
A Kobold Labourer

Forum posts: 1
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The only issue I've encountered that's something of a show-stopper that I haven't seen reported is that a couple of times now I've dragged things onto an action bar and it has basically broken Ion... I think whatever was added broke the Ion.lua file when it was loaded and prevented the add-on from loading any of the bars at all. I had to reset to default and start over both times it happened. Maybe add an 'undo' button?

I think one was a /flyout macro I'd created for mounts a few months ago and the other time was some other macro. However, I've dragged other macros in and they've been fine so I can't explain the issue. My LUA file is something like 7.5MB in size so there's no practical way for me to figure out what was added that broke things, unfortunately.
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Unread 08-01-16, 11:02 AM  
SLOKnightfall
A Kobold Labourer
 
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Apologies & Update

First off I would like to apologize for the amount of time it is taking me to get the Legion update finalized. Not to long ago my life took a rather sudden & unexpected, albeit pleasant, change of direction which has unfortunately cut down on my already limited free time. It is still something that is being actively worked on and I hope to have a version out in the nearish future with some fixes to some of the know issues and then release fix versions for the others as time allows.

I also want to thank everyone who has been submitting error reports and code fixes. Both are very much appreciated and make updating a lot easier.
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Unread 08-01-16, 10:52 AM  
SLOKnightfall
A Kobold Labourer
 
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Originally Posted by H0PE
Hi guys,

Is this addon still works with pre-legion patch? I see that last update is quiet old.
If I check (and learn) the usage of it, would I end up having a lot of errors?
I'm actually in the process of finishing the final update for Legion. There is a beta update available here It still has a few errors, but for the most part is usable.
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Unread 08-01-16, 09:49 AM  
H0PE
A Fallenroot Satyr
AddOn Compiler - Click to view compilations

Forum posts: 27
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Hi guys,

Is this addon still works with pre-legion patch? I see that last update is quiet old.
If I check (and learn) the usage of it, would I end up having a lot of errors?
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Unread 07-30-16, 10:49 AM  
raysmith
A Kobold Labourer

Forum posts: 1
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Grid always showing for the pet bar

[MAJOR EDITING SINCE ORIGINALLY POSTED]

(Disclaimer: I don't know LUA at all)

I finally got around to looking into why the pet bars have always (more or less, it's been that way for years) shown the grid for unused buttons regardless of the status of that setting.

I found what looks to be a somewhat workable solution, below are the two functions that I've changed to mostly enable HIDING of the grid when there aren't abilities on particular pet bar buttons, these are both in the Ion-PetBar.lua file. For normal use this is fully viable for me but for long-term use there are some flaws.

I've since determined that with these changes it isn't possible to enable the grid (enabling grid in the bar settings doesn't actually do anything, although that's of no value to me since I never enable it). Also, it isn't possible to move an ability to an unused button as you'd normally be able to but putting Ion into edit mode (right-clicking the Ion button) will allow movement of abilities onto the buttons as a simple workaround. I'll see if I can determine how that functionality works later, just wanted to document the flaws in the code change for now.

function PETBTN:UNIT_PET(event, ...)
if (select(1,...) == "player") then
self.updateRightClick = true
self:PET_UpdateOnEvent()
end
self:SetGrid() -- ******** NEWLY ADDED ********
end


function PETBTN:SetGrid(show, hide)

-- if (true) then return end -- ******** NEWLY COMMENTED ********

if (not InCombatLockdown()) then

self:SetAttribute("isshown", self.showGrid)
self:SetAttribute("showgrid", show)

self:Show() -- ******** NEWLY ADDED ********

if (show or self.showGrid) then
self:Show()
elseif (not (self:IsMouseOver() and self:IsVisible()) and not HasPetAction(self.actionID)) then
self:Hide()
end
end
end
Last edited by raysmith : 07-31-16 at 09:31 AM.
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Unread 07-26-16, 02:33 AM  
mortosvashj
A Kobold Labourer

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As for the Tooltip Item Bug

From what I saw it is an issue of Macros
not the Ion itself
but using certain Macros

if I just drag and drop the Spells into the Ion Bar
everything is working

once I start using macros it drops down
I have yet had the time to see if it is specifically the
"/Cast [talent:1/2] <spellname> "
macros (in which case it sucks)
or was it a very specific Macro that I use
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Unread 07-25-16, 06:17 AM  
Trysor
A Kobold Labourer

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The Extra Bar / ZoneAbilityFrame is being re-used in Legion for (at least -- haven't found more use cases) class hall follower abilities.

Spell in question, for the Legion Followers / Champions:
/cast Combat Ally()

This functionality broke with last month's update (as in, wasn't handled by Ion prior to the update and is now generally unavailable unless disabling Ion). I think renaming "Draenor bar" to "Zone Ability Bar" could also be worthwhile.

Cheers!
Last edited by Trysor : 07-25-16 at 06:27 AM.
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Unread 07-24-16, 07:13 PM  
veroku_chan
A Kobold Labourer

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I've been having an issue since 7.0 release that his hindering me a little in solo/pve dungeons.

The Marksman Hunter lvl 75 talent Wyvern Sting, currently can not be dragged to the UI. I could macro it as a workaround, but that isn't a long term solution.

Wowhead for talent linked below.

http://www.wowhead.com/spell=19386/wyvern-sting
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Unread 07-24-16, 11:14 AM  
Holocus
A Defias Bandit

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I think this may be one of the culprit of the 7.x , I enabled lua errors to be displayed, cleared cache, rechecked wow installation, re-downloaded Ios, cleared wtf and only have Ion core enabled. As soon as I login there is 25 lua error notices, and this one in particular pasted below seems serious, the Count is rising with almost a hundred errors per second.
There is also a whole bunch of errors referencing things in Interface\SharedXML folder, is this something that should be part of the addon? (there is no lua errors at all when Ion is disabled so it all points at Ion)


Message: Interface\AddOns\Ion\Ion__Core.lua:570: attempt to index local 'icon' (a number value)
Time: 07/24/16 15:44:49
Count: 2605
Stack: Interface\AddOns\Ion\Ion__Core.lua:570: in function `UpdateSpellIndex'
Interface\AddOns\Ion\Ion__Core.lua:2377: in function <Interface\AddOns\Ion\Ion__Core.lua:2371>

Locals: self = <table> {
MinimapButton_OnHide = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1626
BINDER = <table> {
}
cIndex = <table> {
}
class = "DEATHKNIGHT"
SKINCallback = <function> defined @Interface\AddOns\Ion\Ion_Buttons.lua:3611
HelpButton_OnLoad = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:726
ToggleBindings = <function> defined @Interface\AddOns\Ion\Ion_KeyBinder.lua:430
UpdateSpellIndex = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:384
CharacterButton_SetNormal = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:381
RegisterBarClass = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:2323
CreateNewBar = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:2076
AchievementButton_OnEnter = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:471
DraenorBar = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1958
AchievementButton_OnClick = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:467
sIndex = <table> {
}
MinimapButton_OnDragStart = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1597
player = "Tetrine"
MBS = <table> {
}
SB_EditorTypes_OnLoad = <function> defined @Interface\AddOns\Ion-StatusBars\Ion-StatusBars.lua:1682
IonBackpackButton_OnLeave = <function> defined @Interface\AddOns\Ion-BagBar\Ion-BagBar.lua:201
BindingsEditor_OnLoad = <function> defined @Interface\AddOns\Ion\Ion_KeyBinder.lua:392
DragFrame_OnUpdate = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1520
TalentButton_OnLoad = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:411
EJButton_OnLoad = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:670
ToggleMainMenu = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:2254
AutoCastStart = <function> defined @Interface\AddOns\Ion\Ion_Buttons.lua:233
SpellbookButton_OnEvent = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:407
Points = <table> {
}
OBJEDITOR = <table> {
}
IonAdjustOption_SubOnClick = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1777
Editors = <table> {
}
SubFrameBlankBackdrop_OnLoad = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1717
PrintBarTypes = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:2292
EJButton_OnClick = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:691
maxActionID = 132
MinimapButton_OnDragStop = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1604
SpecialActions = <table> {
}
maxPetID = 10
GetParentKeys = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:286
CurrEvent = "COMPANION_UPDATE"
RegisteredGUIData = <table> {
}
EditBox_PopUpInitialize = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1346
MinimapMenuClose = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1667
GameDate = "Jul 22 2016"
GuildButton_OnLoad = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:498
ModuleIndex = 6
MinimapButton_OnClick = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1650
XBTNIndex = <table> {
}
EJButton_OnEvent = <function> defined @Interface\AddOns\Ion-MenuBar\Ion-MenuBar.lua:684
EDITIndex = <table> {
}
BindingsEditor_OnHide = <function> defined @Interface\AddOns\Ion\Ion_KeyBinder.lua:426
SetTimerLimit = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:2359
SubFrameBlackBackdrop_OnLoad = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:1694
StatusBarEditor_OnShow = <function> defined @Interface\AddOns\Ion-StatusBars\Ion-StatusBars.lua:1622
PrintStateList = <function> defined @Interface\AddOns\Ion\Ion__Core.lua:2270
RegisterGUIOptions = <function>
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Unread 07-23-16, 10:44 AM  
veroku_chan
A Kobold Labourer

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True enough, I had done a full UI reset prior to this test. I hadn't thought to clean out the WTF folder again. So far, it appears to be working. I'll be sure to report any return of the tooltips plague.

Originally Posted by Fizgig1973
Originally Posted by veroku_chan
Tested with macros deleted, Cache renamed, and Ion Enabled. Tooltip errors return with new items, mail, void storage, auction house, etc.

Tested with macros deleted, Cache renamed, and Ion Disabled. Tooltips seem to be fine on all fronts. Can not find any tooltip errors on any items.

So something in the current build of Ion released for Legion does indeed seem to be causing a fuss.
I had the same problem, until I deleted the macro.cache.old and macro.cache.txt and my WTF folders. Also made sure that macros were deleted on every toon I had. Turns out it was a macro on my druid that I haven't played in ages causing the issue.
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Unread 07-23-16, 04:57 AM  
Fizgig1973
A Murloc Raider

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Originally Posted by veroku_chan
Tested with macros deleted, Cache renamed, and Ion Enabled. Tooltip errors return with new items, mail, void storage, auction house, etc.

Tested with macros deleted, Cache renamed, and Ion Disabled. Tooltips seem to be fine on all fronts. Can not find any tooltip errors on any items.

So something in the current build of Ion released for Legion does indeed seem to be causing a fuss.
I had the same problem, until I deleted the macro.cache.old and macro.cache.txt and my WTF folders. Also made sure that macros were deleted on every toon I had. Turns out it was a macro on my druid that I haven't played in ages causing the issue.
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