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Shadows of Argus (7.3.0)
Updated:06-17-18 12:01 AM
Created:10-20-17 09:37 PM
Downloads:421,299
Favorites:1,013
MD5:
7.3.0

Neuron  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 0.9.26d
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

Want to contribute?





Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (16)
File Name
Version
Size
Author
Date
0.9.26b
452kB
Maul
06-09-18 10:17 AM
0.9.26a
451kB
Maul
06-05-18 11:23 AM
0.9.26
452kB
Maul
06-05-18 02:11 AM
0.9.25
451kB
Maul
06-03-18 05:07 PM
0.9.24f
464kB
Maul
06-01-18 07:01 PM
0.9.24e
464kB
Maul
05-28-18 11:27 PM
0.9.24d
465kB
Maul
05-24-18 11:54 AM
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


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Unread 06-05-18, 08:13 PM  
raysmith
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Re: Re: Re: Re: Re: Re: Re: Re: Re: New Release

Originally Posted by Soyier
Nice, I'm super happy to hear that everything is back to normal! One thing that I noticed is fixed with the new menubar is that help notifications or warnings that you have unspent talents actually point to the proper button now lol. Progress!
Yeah, I noticed that afterward and was going to mention it if you hadn't.
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Unread 06-05-18, 07:23 PM  
Soyier
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Re: Re: Re: Re: Re: Re: Re: Re: New Release

Originally Posted by raysmith
Originally Posted by Soyier
Nah I have code in place to account for the cast bar. Can you send me a picture of the non-interactive bag bar? I cannot replicate this no matter how many times I delete my bag bar and remake it lol. Have you tried making a bag bar and putting buttons in it, that should steal back the buttons from whatever invisible non-interactive frame is capturing the bag buttons. (That's the blizzard frame)

Also I just rolled out a new minor release to fix a number of small issues. I'd snag that asap
Yeah, that new version fixed almost everything. My shammy is back to normal, my rogue is better at least in terms of action bars but all of the non-action bar types (status, menu, pet, etc?) seem to have reset so I'll just copy over my default profile and re-do that profile from scratch, no big deal.

Thanks for the quick fix!
Nice, I'm super happy to hear that everything is back to normal! One thing that I noticed is fixed with the new menubar is that help notifications or warnings that you have unspent talents actually point to the proper button now lol. Progress!
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Unread 06-05-18, 07:13 PM  
raysmith
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Re: Re: Re: Re: Re: Re: Re: New Release

Originally Posted by Soyier
Nah I have code in place to account for the cast bar. Can you send me a picture of the non-interactive bag bar? I cannot replicate this no matter how many times I delete my bag bar and remake it lol. Have you tried making a bag bar and putting buttons in it, that should steal back the buttons from whatever invisible non-interactive frame is capturing the bag buttons. (That's the blizzard frame)

Also I just rolled out a new minor release to fix a number of small issues. I'd snag that asap
Yeah, that new version fixed almost everything. My shammy is back to normal, my rogue is better at least in terms of action bars but all of the non-action bar types (status, menu, pet, etc?) seem to have reset so I'll just copy over my default profile and re-do that profile from scratch, no big deal.

Thanks for the quick fix!
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Unread 06-05-18, 11:22 AM  
Soyier
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Re: Re: Re: Re: Re: Re: New Release

Originally Posted by raysmith
Originally Posted by Soyier
Once I get home I'll jump on these issues. I can fix the spacing issue for sure, the weird non-interactive aspect is kinda odd, and I'll have to play with that. I didn't plan on people deleting the bag bar outright.

Basically what I did with these two bars is instead of re-creating the code outright for our own set of buttons, I'm instead hijacking the buttons created by the base WoW-UI and wrapping them inside of a set of Neuron objects. Much of these issues are probably due in part to the handoff of these buttons between the blizzard UI and the Neuron objects. Though, it's important to sort these all out, because with BfA it's become necessary for this to be how we implement the bag and menu bars, as BfA has changed the UI quite a bit.
That would make sense for the bag bar, that's probably where they are by default, although it doesn't seem to explain the non-interactive menu bar since I *do* have a menu bar on all my toons.

Anyway, at this point I'm in workaround mode so if you need anything else tested let me know. I'm done with progression play for this expansion so this would be the time for screwing around with things.

And full disclosure, I've deleted my cast bar as well. Doubt that's related, though.
Nah I have code in place to account for the cast bar. Can you send me a picture of the non-interactive bag bar? I cannot replicate this no matter how many times I delete my bag bar and remake it lol. Have you tried making a bag bar and putting buttons in it, that should steal back the buttons from whatever invisible non-interactive frame is capturing the bag buttons. (That's the blizzard frame)

Also I just rolled out a new minor release to fix a number of small issues. I'd snag that asap
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Unread 06-05-18, 11:09 AM  
raysmith
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Re: Re: Re: Re: Re: New Release

Originally Posted by Soyier
Once I get home I'll jump on these issues. I can fix the spacing issue for sure, the weird non-interactive aspect is kinda odd, and I'll have to play with that. I didn't plan on people deleting the bag bar outright.

Basically what I did with these two bars is instead of re-creating the code outright for our own set of buttons, I'm instead hijacking the buttons created by the base WoW-UI and wrapping them inside of a set of Neuron objects. Much of these issues are probably due in part to the handoff of these buttons between the blizzard UI and the Neuron objects. Though, it's important to sort these all out, because with BfA it's become necessary for this to be how we implement the bag and menu bars, as BfA has changed the UI quite a bit.
That would make sense for the bag bar, that's probably where they are by default, although it doesn't seem to explain the non-interactive menu bar since I *do* have a menu bar on all my toons.

Anyway, at this point I'm in workaround mode so if you need anything else tested let me know. I'm done with progression play for this expansion so this would be the time for screwing around with things.

And full disclosure, I've deleted my cast bar as well. Doubt that's related, though.
Last edited by raysmith : 06-05-18 at 11:11 AM.
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Unread 06-05-18, 10:53 AM  
Soyier
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Re: Re: Re: Re: New Release

Originally Posted by raysmith
Originally Posted by Soyier
hrm that's odd. I didn't touch anything to do with manacolor
I just added an edit to my last comment, logged into a different toon post-maintenance and it looks fine so far, I don't know how to explain what happened earlier but I'll keep testing.

EDIT: I've updated my previous comment since it may be class-specific (or at least how I set up the bars for him specifically), I have all classes in my mission table table rotation so I'll take a look at each and will update again if it's happening anywhere else.

EDIT2: Added other details below after trying to copy the rogue's profile on a warrior to see if it was profile- or class-specific.

The only consistent issue I'm seeing so far is that my deleted bag bar is back, sort of... seems that what you did doesn't work properly if the bag bar had been deleted, it shows near the bottom centre of my screen but I can't interact with it, either the buttons or the bar, nor does it show up in my list of bars. I can't figure out how to get rid of it. For now I'll adjust the strata of my action bar so it doesn't show over actual buttons I want to push but I'd prefer it not be there at all.

(so, I have a saved profile that didn't have a bag bar, I updated Neuron, now I have an odd orphaned bag bar showing up that doesn't seem to do anything)

Aside from that, whatever you did with the borders for the menu bar aren't ideal either, I have mine set to be vertically oriented (2 columns) and the vertical spacing is larger than it was so it's unnecessarily tall. No change in horizontal spacing that I can see, it's just vertical.

When I copied the rogue profile to a warrior it gave a mixed result, the LUA errors didn't happen (so they appear to be class-specific) but the menu bar which is normally vertical and bottom-right of my screen was
just left of the odd non-interactive bag bar and was also non-interactive. Most of the other bars (status, zone, etc) had reset their positions and had no buttons on them, that isn't exactly what I was seeing on my rogue but it's equally bad.

In theory I could just create a fresh profile on my rogue to see what happens, I'm *assuming* it was just related to the update of the profile and it'd be fine if I created it from scratch with the new version but I'd prefer not to touch it until you have what you need. Let me know.
Once I get home I'll jump on these issues. I can fix the spacing issue for sure, the weird non-interactive aspect is kinda odd, and I'll have to play with that. I didn't plan on people deleting the bag bar outright.

Basically what I did with these two bars is instead of re-creating the code outright for our own set of buttons, I'm instead hijacking the buttons created by the base WoW-UI and wrapping them inside of a set of Neuron objects. Much of these issues are probably due in part to the handoff of these buttons between the blizzard UI and the Neuron objects. Though, it's important to sort these all out, because with BfA it's become necessary for this to be how we implement the bag and menu bars, as BfA has changed the UI quite a bit.
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Unread 06-05-18, 10:14 AM  
Soyier
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Re: Re: Re: Re: New Release

Originally Posted by raysmith
Originally Posted by Soyier
hrm that's odd. I didn't touch anything to do with manacolor
I just added an edit to my last comment, logged into a different toon post-maintenance and it looks fine so far, I don't know how to explain what happened earlier but I'll keep testing.
Haha ok, please test for me. I'm super paranoid now, but if it's anything it's probably an edge case for some specific class or something. I try to do a thorough job testing each release, but I only have like 5 toons to test on lol.
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Unread 06-05-18, 10:01 AM  
raysmith
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Re: Re: Re: New Release

Originally Posted by Soyier
hrm that's odd. I didn't touch anything to do with manacolor
I just added an edit to my last comment, logged into a different toon post-maintenance and it looks fine so far, I don't know how to explain what happened earlier but I'll keep testing.

EDIT: I've updated my previous comment since it may be class-specific (or at least how I set up the bars for him specifically), I have all classes in my mission table table rotation so I'll take a look at each and will update again if it's happening anywhere else.

EDIT2: Added other details below after trying to copy the rogue's profile on a warrior to see if it was profile- or class-specific.

EDIT3: Below, this is becoming hard to read, I'll do further edits below as necessary.

The only consistent issue I'm seeing so far is that my deleted bag bar is back, sort of... seems that what you did doesn't work properly if the bag bar had been deleted, it shows near the bottom centre of my screen but I can't interact with it, either the buttons or the bar, nor does it show up in my list of bars. I can't figure out how to get rid of it. For now I'll adjust the strata of my action bar so it doesn't show over actual buttons I want to push but I'd prefer it not be there at all.

(so, I have a saved profile that didn't have a bag bar, I updated Neuron, now I have an odd orphaned bag bar showing up that doesn't seem to do anything)

Aside from that, whatever you did with the borders for the menu bar aren't ideal either, I have mine set to be vertically oriented (2 columns) and the vertical spacing is larger than it was so it's unnecessarily tall. No change in horizontal spacing that I can see, it's just vertical.

When I copied the rogue profile to a warrior it gave a mixed result, the LUA errors didn't happen (so they appear to be class-specific) but the menu bar which is normally vertical and bottom-right of my screen was
just left of the odd non-interactive bag bar and was also non-interactive. Most of the other bars (status, zone, etc) had reset their positions and had no buttons on them, that isn't exactly what I was seeing on my rogue but it's equally bad.

In theory I could just create a fresh profile on my rogue to see what happens, I'm *assuming* it was just related to the update of the profile and it'd be fine if I created it from scratch with the new version but I'd prefer not to touch it until you have what you need. Let me know.

EDIT3: High strata worked to ensure the action button was on top of the bag bar, if that helps somehow.

Affected classes/specs (note - the menu bar also being non-interactive was also happening with the rogue, just didn't notice it previously), all have the same symptoms: Rogue (Assassination), Shaman (Elemental). Just the two in terms of the specs that I have set up. I can't think of anything those two specs have in common.

Unaffected classes/specs (aside from the bag bar showing up and non-interactive and the vertical menu bar spacing): Monk (Windwalker), Mage (Frost), DK (Blood), Priest (Shadow), Paladin (Protection), Hunter (Beastmaster), Demon Hunter (Vengeance), Druid (Balance), Warlock (Destruction), Warrior (Protection).
Last edited by raysmith : 06-05-18 at 11:07 AM.
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Unread 06-05-18, 09:20 AM  
Soyier
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Re: Re: New Release

Originally Posted by raysmith
Originally Posted by Soyier
If you guys wana test the latest build thoroughly please do. Put heavy emphesis on the menubar and the bag bars, as those were just rewritten. For those of you in the beta, you can do the same, and just go to town testing for me if you want. I already know of a small bug with interupts and cancelling casting that I need to fix, it'd be awesome if y'all could find all the other bugs that I'm sure are there.
In live this basically broke everything for me so I'd suggest others not install, I don't know if it's recoverable by reverting versions, the server just went down so it'll be a bit before I can check.

I didn't document the specific LUA error (only had about 2 minutes before server down) but it was something about 'manacolor' to NIL and it was spamming every few seconds so whatever it was kept trying to heppen.

The in-game symptom was that my bag bar (which I had deleted previously, I don't use a bag bar) was back, my action bar location had been replaced by the menu bar, the Ach button from the menu bar was missing from that bar but showed up separately, and larger (same size as my action bar buttons) and all of my other bars had either moved (action bar up to the centre of the screen and had no buttons) or were just blank, with or without buttons (most didn't have buttons, I think the pet bar may have).

I'll edit this with additional details once the server is back up, I didn't see any sort of indication of maintenance in the BN client so I don't know what's going on. After I've documented the error I'll try reverting.
hrm that's odd. I didn't touch anything to do with manacolor
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Unread 06-05-18, 09:04 AM  
raysmith
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Re: New Release

Originally Posted by Soyier
If you guys wana test the latest build thoroughly please do. Put heavy emphesis on the menubar and the bag bars, as those were just rewritten. For those of you in the beta, you can do the same, and just go to town testing for me if you want. I already know of a small bug with interupts and cancelling casting that I need to fix, it'd be awesome if y'all could find all the other bugs that I'm sure are there.
EDIT: I've only seen this on one toon so far, another has been fine (more or less). I've added the error I'm getting below the previous comment in case it's somehow useful, since I have copied profiles on all my toons I have no clue why one would be acting differently.

In live this basically broke everything for me so I'd suggest others not install, I don't know if it's recoverable by reverting versions, the server just went down so it'll be a bit before I can check.

I didn't document the specific LUA error (only had about 2 minutes before server down) but it was something about 'manacolor' to NIL and it was spamming every few seconds so whatever it was kept trying to heppen.

The in-game symptom was that my bag bar (which I had deleted previously, I don't use a bag bar) was back, my action bar location had been replaced by the menu bar, the Ach button from the menu bar was missing from that bar but showed up separately, and larger (same size as my action bar buttons) and all of my other bars had either moved (action bar up to the centre of the screen and had no buttons) or were just blank, with or without buttons (most didn't have buttons, I think the pet bar may have).

I'll edit this with additional details once the server is back up, I didn't see any sort of indication of maintenance in the BN client so I don't know what's going on. After I've documented the error I'll try reverting.

Here's the error, it's my rogue so maybe it's something related to a particular type of spell, macro or flyout that he uses but the other doesn't?

Neuron\Neuron-Buttons.lua:1355: attempt to index field 'manacolor' (a nil value)
Neuron\Neuron-Buttons.lua:1355: in function `MACRO_UpdateUsableSpell'
Neuron\Neuron-Buttons.lua:1452: in function `MACRO_UpdateButton'
Neuron\Neuron-Buttons.lua:1327: in function `MACRO_UpdateAll'
Neuron\Neuron-Buttons.lua:3480: in function `SetType'
Neuron\Neuron-Buttons.lua:2856: in function `CreateNewObject'
Neuron\Neuron-Bars.lua:340: in function `SetUpBars'
Neuron\Neuron-Bars.lua:250: in function <Neuron\Neuron-Bars.lua:248>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
DataStore\libs\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'
DataStore\libs\AceAddon-3.0\AceAddon-3.0-12.lua:571: in function `EnableAddon'
DataStore\libs\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
FrameXML\UIParent.lua:429: in function `UIParentLoadAddOn'
FrameXML\UIParent.lua:528: in function `TimeManager_LoadUI'
FrameXML\UIParent.lua:1114: in function <FrameXML\UIParent.lua:1011>

Locals:
nil
Last edited by raysmith : 06-05-18 at 10:15 AM.
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Unread 06-05-18, 02:10 AM  
Soyier
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New Release

New Release!

This one mostly just fixes a couple of issues with the menu bar rewrite. Pet battles were wonky, and were stealing back the menubars that I rightfully stole in the first place. I got around it by hooking and disabling the script calls that alter or move the menubar if we're not using the blizzard bar.

Also, I fully rewrote the Enable/Disable blizzard bar code to be more modern. I heavily leaned on Bartender for guidance in doing it (so props to them!). Now when you enable to blizzard bar, bag and menubars are automatically disabled (or more precisely, not redrawn). This gets us much more in line with what we have to do for BfA. This is just another one of the big backports that I had to implement.

If you guys wana test the latest build thoroughly please do. Put heavy emphesis on the menubar and the bag bars, as those were just rewritten. For those of you in the beta, you can do the same, and just go to town testing for me if you want. I already know of a small bug with interupts and cancelling casting that I need to fix, it'd be awesome if y'all could find all the other bugs that I'm sure are there.
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Unread 06-04-18, 10:33 PM  
ThorfinnSk
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Originally Posted by Soyier
OK, I finally got into the beta, phiew!

I have gotten Neuron (for the most part) working well for BfA. It wasn't easy, but it seems to be working alright. The menu bar is a bit screwy at the moment, but it was pretty bad to start with, so that's no surprise. I'll have to figure out what to do with it.

Anyway, if you are playing the beta, feel free to pull the latest code form the bfa_beta branch on github and report any bugs you find!

**edit: fully rewrote the Neuron-Menu code. It's WAY simpler and way better now.

**edit2: fully rewrote the Neuron-Bag code to work with BfA more seamlessly.

***edit3: pushed a new release with the bag and menu work backported. I figured it couldn't hurt lol
You're a saint as always! Thanks for getting this done for us. Anything specific you need us testing for you?
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Unread 06-04-18, 08:30 PM  
teh_fixerer
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Kudos

Originally Posted by Soyier
OK, I finally got into the beta, phiew!

I have gotten Neuron (for the most part) working well for BfA. It wasn't easy, but it seems to be working alright. The menu bar is a bit screwy at the moment, but it was pretty bad to start with, so that's no surprise. I'll have to figure out what to do with it.

Anyway, if you are playing the beta, feel free to pull the latest code form the bfa_beta branch on github and report any bugs you find!

**edit: fully rewrote the Neuron-Menu code. It's WAY simpler and way better now.

**edit2: fully rewrote the Neuron-Bag code to work with BfA more seamlessly.

***edit3: pushed a new release with the bag and menu work backported. I figured it couldn't hurt lol
Thanks for the update!
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Unread 06-02-18, 09:31 PM  
Soyier
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OK, I finally got into the beta, phiew!

I have gotten Neuron (for the most part) working well for BfA. It wasn't easy, but it seems to be working alright. The menu bar is a bit screwy at the moment, but it was pretty bad to start with, so that's no surprise. I'll have to figure out what to do with it.

Anyway, if you are playing the beta, feel free to pull the latest code form the bfa_beta branch on github and report any bugs you find!

**edit: fully rewrote the Neuron-Menu code. It's WAY simpler and way better now.

**edit2: fully rewrote the Neuron-Bag code to work with BfA more seamlessly.

***edit3: pushed a new release with the bag and menu work backported. I figured it couldn't hurt lol
Last edited by Soyier : 06-03-18 at 06:23 PM.
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Unread 05-30-18, 08:59 AM  
Soyier
A Murloc Raider
 
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Originally Posted by Solence
How did you start? Whenever i think of starting i just get lost not knowing how to start at all.
I dunno, I just kinda went for it. I had some programming knowledge prior, so that helped. But I kinda just found a bug to fix, and started reading through the code until I found it. It was just trial and error for a while.

If you wanna just practice Lua, grab the Wow-Lua add-on and start playing around. It's like an in-game code editor that you can use for practice
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