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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,336
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread Yesterday, 05:26 PM  
sv000008
A Kobold Labourer

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Hi, I deleted the bar and recreated it and it still appears on all of my chars. I turned on the auto hide feature and it's gone. I haven't gotten a pet on my druid yet to see if it appears when I actually have a pet. Will let you know.

EDIT: I tried this on my warlock. If I hide the bar it only appears if I hover over it. As I said, the pet bar appears with all my characters on different accounts and it's always visible, pet or no pet.

I captured this image from my blood DK. The auto-hide option is not selected.



Originally Posted by SLOKnightfall
@sv000008: I haven't seen that problem on any of my characters. You may try deleting the pet bar and creating a new one, with luck that may fix the problem. If it doesn't post your class/spec and I see what I can find.

@kulbaen: I'll look into the hight CPU issue. It can probably be a bit CPU intensive due to constantly needing to check for cool downs and such. Also another cuplrate can be that it uses a bunch of ACE libraries, so if it is the first addon to load the libraries then any other addon that uses those libraries will show under ION in the usage monitor. You may want to try running the monitor with only ION enabled and see if it is still showing such a high CPU usage.
Last edited by sv000008 : 12-20-14 at 05:44 PM.
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Unread Yesterday, 06:06 PM  
delvirtud
A Kobold Labourer

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Re: Re: Re: Re: Any way to display/hide bars based on unitframe presence?

Originally Posted by SLOKnightfall
Originally Posted by delvirtud
Originally Posted by delvirtud
Originally Posted by delvirtud
Does anyone know if this has ever been added or another way of accomplishing it? For instance if I had a bar that would ONLY display if I had a target and would hide if I did not.
Thank you for any assistance.
del
Anyone have any clues regarding this?

/ty
Maybe I am using incorrect terminology. Does any one know a script/addon/etc. that would allow me to anchor an ION bar to my target frame (parent)?
This used to be built into Trinity/Macaroon.
cheers
I appears that that functionality is not currently in Ion, but I shall add it to the list of additions that I would like to make.

As for another addon to do what you are asking, you may want to try King Kong Frame Fader. I haven't actually tried it out, but it appears that it may do what you want.
Thank you, kind sir. I will try that addon, until the functionality is built into Ion.
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Unread 12-19-14, 12:27 PM  
Arryth77
A Kobold Labourer

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Porting Ion settings from one account to another.

Could some one tell me how to port Ion settings from one account to another? Thank you.
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Unread 12-19-14, 11:42 AM  
SLOKnightfall
A Kobold Labourer
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Re: Re: Re: Any way to display/hide bars based on unitframe presence?

Originally Posted by delvirtud
Originally Posted by delvirtud
Originally Posted by delvirtud
Does anyone know if this has ever been added or another way of accomplishing it? For instance if I had a bar that would ONLY display if I had a target and would hide if I did not.
Thank you for any assistance.
del
Anyone have any clues regarding this?

/ty
Maybe I am using incorrect terminology. Does any one know a script/addon/etc. that would allow me to anchor an ION bar to my target frame (parent)?
This used to be built into Trinity/Macaroon.
cheers
I appears that that functionality is not currently in Ion, but I shall add it to the list of additions that I would like to make.

As for another addon to do what you are asking, you may want to try King Kong Frame Fader. I haven't actually tried it out, but it appears that it may do what you want.
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Unread 12-19-14, 11:24 AM  
delvirtud
A Kobold Labourer

Forum posts: 1
File comments: 30
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Re: Re: Any way to display/hide bars based on unitframe presence?

Originally Posted by delvirtud
Originally Posted by delvirtud
Does anyone know if this has ever been added or another way of accomplishing it? For instance if I had a bar that would ONLY display if I had a target and would hide if I did not.
Thank you for any assistance.
del
Anyone have any clues regarding this?

/ty
Maybe I am using incorrect terminology. Does any one know a script/addon/etc. that would allow me to anchor an ION bar to my target frame (parent)?
This used to be built into Trinity/Macaroon.
cheers
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Unread 12-18-14, 02:31 AM  
kulbaen
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Originally Posted by Maul
Things are stalled on my end as far as my addons, not sure where it will go, but we shall see.
Great to hear from you, man! I hope things are going well for you and you get some fun time in soon. Still by far the best Addon I've used even since the Trinity days. SLOKnightfall has been absolutely amazing and thank you for allowing him the trust to continue with the extra access. You are missed!
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Unread 12-17-14, 05:21 PM  
Maul
Ion Engines, Engage!
 
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Hi all,

I want to give SLOKnightfall a public thank you from me personally for what he has stepped up an done. It has been truly appreciated from my side of things, probably more than anyone could know.

Things are stalled on my end as far as my addons, not sure where it will go, but we shall see.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Last edited by Maul : 12-17-14 at 05:25 PM.
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Unread 12-17-14, 09:39 AM  
delvirtud
A Kobold Labourer

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Re: Any way to display/hide bars based on unitframe presence?

Originally Posted by delvirtud
Does anyone know if this has ever been added or another way of accomplishing it? For instance if I had a bar that would ONLY display if I had a target and would hide if I did not.
Thank you for any assistance.
del
Anyone have any clues regarding this?

/ty
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Unread 12-16-14, 06:52 PM  
SLOKnightfall
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@sv000008: I haven't seen that problem on any of my characters. You may try deleting the pet bar and creating a new one, with luck that may fix the problem. If it doesn't post your class/spec and I see what I can find.

@kulbaen: I'll look into the hight CPU issue. It can probably be a bit CPU intensive due to constantly needing to check for cool downs and such. Also another cuplrate can be that it uses a bunch of ACE libraries, so if it is the first addon to load the libraries then any other addon that uses those libraries will show under ION in the usage monitor. You may want to try running the monitor with only ION enabled and see if it is still showing such a high CPU usage.
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Unread 12-16-14, 06:20 PM  
kulbaen
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Hey, I've been looking into a problem where my FPS drops to sub 1 eventually during raids, which is really weird since I'm running a 980GTX with 32 GB Ram and lots of other goodies. Anyways, through testing everything out I found that Ion is pulling between 50% and 72% of my CPU usage even just idle in the garrison.

Is there something I need to set to make it less intensive on my CPU? I love the addon for it's ability to allow me to make macros above the 255 character limit among all the other great benefits so I don't really want to have to stop using it and remake my UI.

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Unread 12-16-14, 12:38 AM  
sv000008
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Hi, is there a fix that I missed for the pet bar always being visible?
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Unread 12-11-14, 11:39 AM  
SLOKnightfall
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Re: Curse

Originally Posted by Thrumbar
Will you push it to curse also??
I would if I could, unfortunately I do not have access to the project on Curse and Maul is the only one who can add people to it.

Edit: Maul just added me to the project on Curse, so I'll be updating those files sometime this weekend.
Last edited by SLOKnightfall : 12-13-14 at 12:11 AM.
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Unread 12-11-14, 09:01 AM  
Thrumbar
An Aku'mai Servant

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Thumbs up Curse

Will you push it to curse also??
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Unread 12-11-14, 12:50 AM  
SLOKnightfall
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Just pushed the Hydrogen-12 update. Its the update that has been on Github for a while in addition to a few new updates. This version should fix a lot of the cooldown & range issues that H11 had. It does not have a fix for shockwave as of yet. As always if you find issues let me know & I'll try my best to figure them out.
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Unread 12-10-14, 12:05 PM  
SLOKnightfall
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@t_gun: Open the Ion Settings Menu by shift clicking on the Ion Icon or via the game options menus. Check the "Show Garrison Button" option, which will display the garrison button. Drag the button to a spot on the Ion bar where you want it. I'd recommended using the options to display the default Blizzard action bars and dragging the Garrison Button to those bars also. Once done, use the option menu to hide everything.

@Aliaswit1: Hydrogen 11 is the most recent release version. What is on Git is the working development version. It usually has any new features and/or bug fixes that are being worked on. I usually try to push updates to it that are stable, but the Git version may not always be bug free or completely stable.
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