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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 01-12-17, 12:57 PM  
SLOKnightfall
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Originally Posted by brittyboi
Is this the correct github page for this project:
https://github.com/SLOKnightfall/Ion

Further, do you accept outside contributions from the community? I just don't want to see this project dwindle out
That is the correct page and feel free to make contributions.
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Unread 01-12-17, 12:16 PM  
brittyboi
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Is this the correct github page for this project:
https://github.com/SLOKnightfall/Ion

Further, do you accept outside contributions from the community? I just don't want to see this project dwindle out
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Unread 01-11-17, 12:50 PM  
BujuArena
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There are many long-standing issues with Ion, like its use of collectgarbage (reason I wrote and released GarbageProtector), the cursor not picking up icons properly, the errors about it trying to do weird things in combat ("66x [ADDON_ACTION_BLOCKED] AddOn 'Ion' tried to call the protected function 'OverrideActionBarButton5:Show()'."), and icons with missing icons being completely blank, but it works overall for now. I'm glad this patch didn't break it completely.
Last edited by BujuArena : 01-11-17 at 12:50 PM.
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Unread 01-11-17, 12:34 PM  
SLOKnightfall
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Originally Posted by brittyboi
Originally Posted by SLOKnightfall
Originally Posted by Dethedrus
Bars are SERIOUSLY messed up for 7.1.5.

Extra Action Button is set to 0 buttons and cannot be increased. That's the big one... it seems to be hitting others such as menu, though that can be increased.
I just logged in and am not seeing any issues with ION. As for the Extra Action button did you create a second one, as there there is only 1 button for that type in the pool. So if you created a second one, then it will never be able to be increased.
There is one long-standing issue, and that is that on the menu bar the "?" icon for support is perpetually missing. Toggling the number of buttons on that bar down to 11 and then back to 12 makes it reappear, but clicking it makes it disappear again instantly.
Actually the "?" is intentionally not implemented as you can get to the support page from the main Blizzard options menu. Not sure why it shows up when you toggle it like that.
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Unread 01-11-17, 12:23 AM  
BujuArena
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I've tested enough now to say that Ion works exactly the same in 7.1.5 as it did in 7.1 for me, including the ExtraActionButton1 bar. I haven't reproduced the issue Dethedrus described.
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Unread 01-11-17, 12:20 AM  
brittyboi
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Originally Posted by SLOKnightfall
Originally Posted by Dethedrus
Bars are SERIOUSLY messed up for 7.1.5.

Extra Action Button is set to 0 buttons and cannot be increased. That's the big one... it seems to be hitting others such as menu, though that can be increased.
I just logged in and am not seeing any issues with ION. As for the Extra Action button did you create a second one, as there there is only 1 button for that type in the pool. So if you created a second one, then it will never be able to be increased.
There is one long-standing issue, and that is that on the menu bar the "?" icon for support is perpetually missing. Toggling the number of buttons on that bar down to 11 and then back to 12 makes it reappear, but clicking it makes it disappear again instantly.
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Unread 01-10-17, 04:32 PM  
SLOKnightfall
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Originally Posted by Dethedrus
Bars are SERIOUSLY messed up for 7.1.5.

Extra Action Button is set to 0 buttons and cannot be increased. That's the big one... it seems to be hitting others such as menu, though that can be increased.
I just logged in and am not seeing any issues with ION. As for the Extra Action button did you create a second one, as there there is only 1 button for that type in the pool. So if you created a second one, then it will never be able to be increased.
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Unread 01-10-17, 11:52 AM  
Dethedrus
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Bars are SERIOUSLY messed up for 7.1.5.

Extra Action Button is set to 0 buttons and cannot be increased. That's the big one... it seems to be hitting others such as menu, though that can be increased.
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Unread 01-02-17, 05:31 AM  
Firebelly
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Originally Posted by b1urry
I'm not sure if this will work with the flyout system as it is.
...
We know the phrase "Artifact Power" is included in the tooltip, but as tooltip scanning was removed by SLOKnightfall a while back because of, I think, it having the potential to cause system lag or some such.
...
Ah I didn't realise that it didn't scan tooltips. It definitely makes sense if it causes lag and whatnot, with ever increasing bag sizes there's more and more items to scan.

Thanks for the macro, it was very informative. I took it and added it to the ion_flyouts.lua file to create my own 'type:artifactpower' flyout type. I've included it below if anyone is interested in trying it in their own local copy. Perhaps SLOKnightfall might consider adding it into the ion proper (likely needs refactoring, it was pretty quick n dirty), though it still does tooltip scanning

This snippet goes into the file addons\ion\ion_flyouts.lua. I inserted it at line 323, which is to say that immediately before the line that reads:
Code:
		if ("quest"):match(arg) then
Paste the following:
Code:
		-- used for type:artifactpower flyouts
		if ("artifactpower"):match(arg) then
			local tipFrame=AP_Flyout_Tooltip or CreateFrame("GameTooltip","AP_Flyout_Tooltip",UIParent,"GameTooltipTemplate")
			tipFrame:SetOwner(UIParent,"ANCHOR_NONE")

			for i=0,4 do
				for j=1,GetContainerNumSlots(i) do
					local itemID = GetContainerItemID(i,j)
					local _, _, _, _, _, itemType = GetItemInfo(itemID or 0)
					if itemID and itemType and itemType:match("Consumable") then
						tipFrame:SetBagItem(i,j)
						local numLines=tipFrame:NumLines()
						for k=1,numLines do
							local toolTip=_G["AP_Flyout_TooltipTextLeft"..k]:GetText()
							local grantsAP=toolTip:match("Grants (.+) Artifact Power",1)
							if grantsAP then
						 		data[(format("item:%d",itemID)):lower()] = "item" --addToTable("item",format("item:%d",GetContainerItemID(i,j)))
							end
						end
					end 
				end 
			end
		end
Then you can make a flyout with type:artifactpower, for example:
/flyout type:artifactpower:linear:bottom:top:6:mouse:show

I haven't noticed any ill effects on my system, though I wouldn't know how to track CPU usage for addons. My PC is relatively well powered (i7 4790K) so might not suffer as bad as some lower powered machines.

Cheers for the help b1urry, and hope this helps anyone else

Edit: There's some issue with the above (or ion core?) to do with the button trying to update the stack count for the icon and getting a 'nil' somewhere. Only happens when you have used up all the AP of the 'current' icon, and log in or reloadui...
Last edited by Firebelly : 01-02-17 at 10:13 AM.
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Unread 01-01-17, 10:40 PM  
b1urry
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I'm not sure if this will work with the flyout system as it is.

If you go by 'item' you would have to provide a name or partial name, and with over 100 items granting AP that would be impractical.

It is also difficult using 'type' as well since it falls into the itemType category of "consumable->other", and it is very likely you'll have many items in your bags that meet that criteria. Although, using 'type : other' will populate the flyout, only with more than intended.

We know the phrase "Artifact Power" is included in the tooltip, but as tooltip scanning was removed by SLOKnightfall a while back because of, I think, it having the potential to cause system lag or some such.

Personally, with AP being such a big thing in Legion, I wish that Blizz had included "artifact power" as it's own sub-type under consumable.

I did, however, find a macro script that will look in your bags and basically use the first AP item it finds with each click. It's rather lengthy, but Ion is a champ at handling lengthy macros, although this one is not nearly as long as just doing a hundred lines of "/use [insert name of item here]". I'll put it in at the end of this post. BE WARNED: USE THIS MACRO AT YOUR OWN RISK, YOU CAN'T REALLY CONTROL JUST WHICH AP ITEM IS USED IF YOU WANT TO SAVE CERTAIN ONES FOR OFFSPEC WEAPONS.


Originally Posted by Firebelly
I can't seem to get a flyout working for Artifact Power items... Any chance you could help?

I thought this would work:
/flyout item:Artifact Power:linear:bottom:top:6:mouse:show

I wasn't sure about spaces in the text so I also tried:
/flyout item:Power:linear:bottom:top:6:mouse:show

But I must be doing something wrong as neither bring up AP items, the second only shows my stack of 'Potion of Prolonged Power'.

Any thoughts? Would really love to not have to keep going to my bags to use AP items


AGAIN, even though I've used this macro use caution and your mileage may vary (this all goes into one button):
Code:
/run function FnAP(a)for b=0,4 do for c=1,GetContainerNumSlots(b)do local d={GetItemInfo(GetContainerItemLink(b,c)or 0)}if d[6]=="Consumable"then a:SetBagItem(b,c)local e=a:NumLines()for f=1,e do local g=_G["APTooltipTextLeft"..f]:GetText()local h=g:match("Grants (.+) Artifact Power",1)if h then return d[1],h end end end end end end
/run local d=GetAPFrame or CreateFrame("Button","GetAPFrame",nil,"SecureActionButtonTemplate")local a=APTooltip or CreateFrame("GameTooltip","APTooltip",UIParent,"GameTooltipTemplate")d:SetAttribute("type","macro")a:SetOwner(UIParent,"ANCHOR_NONE")local i,j=FnAP(a)if i then d:SetAttribute("macrotext","/use "..i)SetMacroItem("Mass AP",j)print("Applying "..j.." AP from "..i)end
/click GetAPFrame
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Unread 01-01-17, 06:21 AM  
Firebelly
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I can't seem to get a flyout working for Artifact Power items... Any chance you could help?

I thought this would work:
/flyout item:Artifact Power:linear:bottom:top:6:mouse:show

I wasn't sure about spaces in the text so I also tried:
/flyout item:Power:linear:bottom:top:6:mouse:show

But I must be doing something wrong as neither bring up AP items, the second only shows my stack of 'Potion of Prolonged Power'.

Any thoughts? Would really love to not have to keep going to my bags to use AP items
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Unread 11-07-16, 10:05 AM  
SLOKnightfall
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Re: Hidden button keybind

Originally Posted by Trysor
Keybindings are not active whilst the respective button(s) are hidden due to the script OnHide set on line 3223 in Ion_buttons.lua. Any chance this could be reworked somewhat to allow keybinds to keep working when the UI is hidden (say, for example, you hide your UI with Alt-Z to capture a moment, yet still would like to actually be able to use your abilities)? Removing that codeblock allows keybinds to function whilst the UI is hidden, but I am not sure of side effects this may have (say after a Possession or the likes).
It might be possible. The only issue is that if you are using bars that show/hide based on certain conditions, then those bar's buttons will get triggered when they should not be. I'll look into it when I get a chance and see what can be done.
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Unread 11-06-16, 08:48 PM  
Trysor
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Hidden button keybind

Keybindings are not active whilst the respective button(s) are hidden due to the script OnHide set on line 3223 in Ion_buttons.lua. Any chance this could be reworked somewhat to allow keybinds to keep working when the UI is hidden (say, for example, you hide your UI with Alt-Z to capture a moment, yet still would like to actually be able to use your abilities)? Removing that codeblock allows keybinds to function whilst the UI is hidden, but I am not sure of side effects this may have (say after a Possession or the likes).
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Unread 11-05-16, 04:11 AM  
Ashyr
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The AuraTimer Option doesnt seem to work with Slice n Dice right now, which was the greatest reason for me to use this Addon. Any Idea to fix this ?
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Unread 10-26-16, 11:40 AM  
SLOKnightfall
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An update is in the works. A quick fix is to modify Ion-Menubar\Ion-MenuBar.xml line 549 to be
Code:
self:SetPadding(16,16)
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