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Compatible with Retail, Classic & TBC
Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:452,787
Favorites:1,028
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Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




Want to contribute?



Example:


Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (12)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM
1.4.8a
469kB
Soyier
05-28-21 07:14 PM
1.4.8
468kB
Soyier
05-28-21 07:47 AM
1.4.7a
468kB
Soyier
05-19-21 09:24 AM
1.4.7
468kB
Soyier
05-16-21 01:04 PM
1.4.5
493kB
Soyier
03-09-21 01:53 PM
1.4.4
493kB
Maul
01-14-21 02:43 AM


Post A Reply Comment Options
Unread 07-25-18, 04:36 PM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 51
Uploads: 0
Originally Posted by raysmith
Originally Posted by Flaer
Originally Posted by raysmith
My hunter has generally been fine (same as before pre-patch, at least), aside from one issue where I didn't log out before a maintenance shut-down happened so my toon was forceably removed from the game, when I logged back in afterwards the XP/Rep/Menu bars had all reset... I just reverted to defaulted and added everything back in. I suspect that's just an issue with the bar not having a chance to save correctly, though, so not sure if there's an issue to be reported there. Aside from that, no hunter issues with bars or adding spells to bars.
Out of curiosity, did you have a flyout macro on your bars for traps? I ended up resetting and redoing my Hunters bars from default and the only issue I had doing so was with a flyout macro for traps. Creating the macro worked ok but when I tried to drag it to a different button it stuck and disabled the flyout functionality.
Trap flyout, no, since there are only two available as BM. I do have the pet utility flyout and call pet flyout on the bar, though. I've moved them without issue, too. I'll try poking the trap flyout, though, to see what happens.
Trap flyout is actually gone for BM now, the two traps are in the spellbook separately. I'll try the other specs to see.
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Unread 07-25-18, 11:07 AM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 51
Uploads: 0
Originally Posted by Flaer
Originally Posted by raysmith
My hunter has generally been fine (same as before pre-patch, at least), aside from one issue where I didn't log out before a maintenance shut-down happened so my toon was forceably removed from the game, when I logged back in afterwards the XP/Rep/Menu bars had all reset... I just reverted to defaulted and added everything back in. I suspect that's just an issue with the bar not having a chance to save correctly, though, so not sure if there's an issue to be reported there. Aside from that, no hunter issues with bars or adding spells to bars.
Out of curiosity, did you have a flyout macro on your bars for traps? I ended up resetting and redoing my Hunters bars from default and the only issue I had doing so was with a flyout macro for traps. Creating the macro worked ok but when I tried to drag it to a different button it stuck and disabled the flyout functionality.
Trap flyout, no, since there are only two available as BM. I do have the pet utility flyout and call pet flyout on the bar, though. I've moved them without issue, too. I'll try poking the trap flyout, though, to see what happens.
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Unread 07-24-18, 06:16 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
Uploads: 0
Originally Posted by raysmith
Originally Posted by Flaer
Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
It's probably related to hunters. I don't have a hunter which is why I never caught it in the beta I guess.

This is why I need more people helping! haha
Come to think of it, I've had issues in the past with my Hunter having bars go missing and not able to add more buttons. Didn't really think then that it could specifically be a Hunter issue.
My hunter has generally been fine (same as before pre-patch, at least), aside from one issue where I didn't log out before a maintenance shut-down happened so my toon was forceably removed from the game, when I logged back in afterwards the XP/Rep/Menu bars had all reset... I just reverted to defaulted and added everything back in. I suspect that's just an issue with the bar not having a chance to save correctly, though, so not sure if there's an issue to be reported there. Aside from that, no hunter issues with bars or adding spells to bars.
Out of curiosity, did you have a flyout macro on your bars for traps? I ended up resetting and redoing my Hunters bars from default and the only issue I had doing so was with a flyout macro for traps. Creating the macro worked ok but when I tried to drag it to a different button it stuck and disabled the flyout functionality.
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Unread 07-23-18, 03:46 PM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 51
Uploads: 0
Originally Posted by Flaer
Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
It's probably related to hunters. I don't have a hunter which is why I never caught it in the beta I guess.

This is why I need more people helping! haha
Come to think of it, I've had issues in the past with my Hunter having bars go missing and not able to add more buttons. Didn't really think then that it could specifically be a Hunter issue.
My hunter has generally been fine (same as before pre-patch, at least), aside from one issue where I didn't log out before a maintenance shut-down happened so my toon was forceably removed from the game, when I logged back in afterwards the XP/Rep/Menu bars had all reset... I just reverted to defaulted and added everything back in. I suspect that's just an issue with the bar not having a chance to save correctly, though, so not sure if there's an issue to be reported there. Aside from that, no hunter issues with bars or adding spells to bars.
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Unread 07-21-18, 06:24 PM  
Apollumi
A Kobold Labourer

Forum posts: 0
File comments: 50
Uploads: 0
So far everything is working great for me. Initially Neuron was throwing a lot of lua errors. Just deleted some bars and added them back and no problems since then.

I'll just rebuild the bars from from scratch at some point and create a clean "default" profile since I use the same template. As long as there are no problems I'll just let it ride.

Question. Is it possible to have something akin to a stance change when in PVP (Warmode) so we could have a different version of our buttons? When in Warmode I have to change my button spells/abilities around because of the PVP abilities I choose. In my case the button layout mirrors my controller layout and I have comfortable button positions (finger placement) mirror my most used spells.
Last edited by Apollumi : 07-21-18 at 06:24 PM.
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Unread 07-21-18, 04:45 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Re: Re: Re: Using IOn still can't disable blizz bar

Originally Posted by dreaderus
Originally Posted by Soyier
Originally Posted by dreaderus
There a way to do it in ion or other? since 8.0 its stuck on the screen. was hoping to just keep using ion for now.
You're trying to use Ion to disable the Blizz Bar? Ion is fully broken, so I don't recommend using it at all. The code for BfA changed significantly, and I had to rewrite how Neuron handles disabling the blizzard assets.

Also, Ion is very much deprecated, and there is no support for that addon. The code for Ion has long since been deleted by the former maintainer as well
is there a way for me to get neuron pre setup so i dont have to rebuild all the bars?
There's no official way to migrate from Ion to Neuron settings. However, a while back a few people had success changing their saved variables from having any "Ion" references to having "Neuron" references. I don't support nor recommend this however, and the only official thing to do is start with fresh Neuron profiles. You will find that with the number of changes that have been made to Neuron, many of your settings will be incompatible regardless.
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Unread 07-21-18, 04:27 PM  
dreaderus
A Murloc Raider

Forum posts: 6
File comments: 6
Uploads: 0
Re: Re: Using IOn still can't disable blizz bar

Originally Posted by Soyier
Originally Posted by dreaderus
There a way to do it in ion or other? since 8.0 its stuck on the screen. was hoping to just keep using ion for now.
You're trying to use Ion to disable the Blizz Bar? Ion is fully broken, so I don't recommend using it at all. The code for BfA changed significantly, and I had to rewrite how Neuron handles disabling the blizzard assets.

Also, Ion is very much deprecated, and there is no support for that addon. The code for Ion has long since been deleted by the former maintainer as well
is there a way for me to get neuron pre setup so i dont have to rebuild all the bars?
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Unread 07-21-18, 12:50 PM  
Soyier
A Deviate Faerie Dragon
 
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AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 268
Uploads: 1
Re: Using IOn still can't disable blizz bar

Originally Posted by dreaderus
There a way to do it in ion or other? since 8.0 its stuck on the screen. was hoping to just keep using ion for now.
You're trying to use Ion to disable the Blizz Bar? Ion is fully broken, so I don't recommend using it at all. The code for BfA changed significantly, and I had to rewrite how Neuron handles disabling the blizzard assets.

Also, Ion is very much deprecated, and there is no support for that addon. The code for Ion has long since been deleted by the former maintainer as well
Last edited by Soyier : 07-21-18 at 12:52 PM.
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Unread 07-21-18, 11:18 AM  
dreaderus
A Murloc Raider

Forum posts: 6
File comments: 6
Uploads: 0
Using IOn still can't disable blizz bar

There a way to do it in ion or other? since 8.0 its stuck on the screen. was hoping to just keep using ion for now.
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Unread 07-20-18, 06:53 PM  
Soyier
A Deviate Faerie Dragon
 
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AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 268
Uploads: 1
Oh btw, in case you guys are interested, I ressurected and fixed up a small but super useful set of add-ons. Enhanced Raid Frame: Indicators and Enhanced Raid Frame: Raid Icons

They basically make the stock raid frames comparible with addons like Grid/VudDo
Last edited by Soyier : 07-20-18 at 06:57 PM.
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Unread 07-20-18, 04:52 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
Uploads: 0
Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
It's probably related to hunters. I don't have a hunter which is why I never caught it in the beta I guess.

This is why I need more people helping! haha
Come to think of it, I've had issues in the past with my Hunter having bars go missing and not able to add more buttons. Didn't really think then that it could specifically be a Hunter issue.
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Unread 07-19-18, 10:44 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Originally Posted by Flaer
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
It's probably related to hunters. I don't have a hunter which is why I never caught it in the beta I guess.

This is why I need more people helping! haha
Last edited by Soyier : 07-19-18 at 10:44 PM.
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Unread 07-19-18, 07:17 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
Uploads: 0
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
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Unread 07-19-18, 01:22 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
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Thanks for the report. Can you please post these bugs on our issue tracker in GitHub so we can better track them? The errors seemed to be localized to Neuron-Flyouts, so that's where we'll bstart digging
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Unread 07-19-18, 02:03 AM  
veroku_chan
A Kobold Labourer

Forum posts: 0
File comments: 3
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The common factor I saw was a string referencing AceAddon-3.0 across all 3 tests. Errors after disabling AskMrRobot, and HandyNotes are below. Incase they are different enough to provide more crucial information.

Had to separate the post into 2, the errors got a little long for a single post. Apologies, just wanted to provide any important info I could.

Message: Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: Error: No flyout found for ID=%i
Time: Thu Jul 19 02:53:56 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: Error: No flyout found for ID=%i
[C]: in function `GetFlyoutInfo'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: in function <Interface\AddOns\Neuron\Neuron-Flyouts.lua:808>
(tail call): ?
Interface\AddOns\Neuron\Neuron-Flyouts.lua:891: in function `Flyout_UpdateButtons'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1174: in function `UpdateFlyout'
Interface\AddOns\Neuron\Neuron-Buttons.lua:3315: in function `SetAux'
Interface\AddOns\Neuron\Neuron-Bars.lua:1221: in function `LoadObjects'
Interface\AddOns\Neuron\Neuron-Bars.lua:3423: in function `Load'
Interface\AddOns\Neuron\Neuron-Bars.lua:262: in function <Interface\AddOns\Neuron\Neuron-Bars.lua:249>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:571: in function `EnableAddon'
...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:445: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:564: in function `TimeManager_LoadUI'
Interface\FrameXML\UIParent.lua:1187: in function <Interface\FrameXML\UIParent.lua:1085>

Locals: <none>
Message: Interface\AddOns\Neuron\Neuron-Bars.lua:1247: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Thu Jul 19 02:53:56 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Bars.lua:1247: bad argument #1 to 'ipairs' (table expected, got nil)
[C]: in function `ipairs'
Interface\AddOns\Neuron\Neuron-Bars.lua:1247: in function `SetObjectLoc'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1391: in function <Interface\AddOns\Neuron\Neuron-Flyouts.lua:1391>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
Message: Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: attempt to index field 'watchframes' (a nil value)
Time: Thu Jul 19 02:54:36 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: attempt to index field 'watchframes' (a nil value)
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: in function `Flyout_ReleaseBar'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1147: in function `Flyout_RemoveBar'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1154: in function `UpdateFlyout'
Interface\AddOns\Neuron\Neuron-Buttons.lua:3315: in function `SetAux'
Interface\AddOns\Neuron\Neuron-Bars.lua:1221: in function `LoadObjects'
Interface\AddOns\Neuron\Neuron-Bars.lua:2168: in function `AddObjectsToBar'
Interface\AddOns\Neuron\Neuron-GUI.lua:987: in function <Interface\AddOns\Neuron\Neuron-GUI.lua:987>

Locals: self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
EnableModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
baseName = "Neuron"
IterateEmbeds = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
SecureHook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:336
Flyout_GetBar = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1358
Anchor_RemoveChild = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1415
RawHookScript = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:395
linkScanOnUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1529
COMPANION_LEARNED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:237
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
DisableModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
SPELLS_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:198
RegisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
UnregisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
Flyout_SetData = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1216
hooks = <table> {
}
Flyout_GetButton = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1264
TOYS_UPDATED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:300
SetEnabledState = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
RegisterEvent = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
updateAnchors = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1499
filter_mount = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:584
IterateModules = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
RawHook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:313
CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:211
OnInitialize = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:64
UnregisterAllEvents = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:200
Flyout_RemoveButtons = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1133
GetModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:241
PLAYER_EQUIPMENT_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:286
defaultModuleLibraries = <table> {
}
ANCHOR_DelayedUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1592
filter_pet = <function> defined @Interface
Message: Interface\AddOns\Neuron\Neuron-GUI.lua:496: attempt to concatenate field 'objCount' (a nil value)
Time: Thu Jul 19 03:00:22 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-GUI.lua:496: attempt to concatenate field 'objCount' (a nil value)
Interface\AddOns\Neuron\Neuron-GUI.lua:496: in function `UpdateBarGUI'
Interface\AddOns\Neuron\Neuron-Bars.lua:1111: in function `Update'
Interface\AddOns\Neuron\Neuron-Bars.lua:1600: in function `OnDragStop'
Interface\AddOns\Neuron\Neuron-Bars.lua:1933: in function <Interface\AddOns\Neuron\Neuron-Bars.lua:1933>

Locals: self = <table> {
SubFrameHoneycombBackdrop_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:236
BarListScrollFrameUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1115
updateIconList = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2824
modules = <table> {
}
BarEditor_DeleteBar = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1249
NeuronPanelTemplates_DeselectTab = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:288
flyoutTypeSetter = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3572
visOptionOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1553
SetDefaultModulePrototype = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
NeuronPanelTemplates_TabResize = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:324
VisEditorScrollFrame_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1935
IsEnabled = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
ObjEditor_OnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:4000
ActionListScrollFrameUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2394
hookHandler = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3511
ADDON_LOADED = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:159
RegisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
UnregisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
MainMenu_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3498
hooks = <table> {
}
BarOptions_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1314
runUpdater = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3524
ObjEditor_OnEnter = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3980
macroIconOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2805
SetEnabledState = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:274
macroNoteEdit_OnTextChanged = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2765
ColorPicker_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3474
SubFrameBlankBackdrop_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:222
sbTypeOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:4275
OnEnable = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:121
updateCustomState = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:852
ObjectEditor_OnShow = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2263
target_options = <table> {
}
BarEditor_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:885
NewModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:266
EditBox_PopUpInitialize = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:383
DeleteButton_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1240
remapOnTextChanged = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1682
BarList_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1000
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