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Compatible with Retail, Classic & TBC
Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:452,773
Favorites:1,028
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Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (12)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM
1.4.8a
469kB
Soyier
05-28-21 07:14 PM
1.4.8
468kB
Soyier
05-28-21 07:47 AM
1.4.7a
468kB
Soyier
05-19-21 09:24 AM
1.4.7
468kB
Soyier
05-16-21 01:04 PM
1.4.5
493kB
Soyier
03-09-21 01:53 PM
1.4.4
493kB
Maul
01-14-21 02:43 AM


Post A Reply Comment Options
Unread 01-14-19, 11:30 AM  
BujuArena
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 61
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Originally Posted by Soyier
Originally Posted by BujuArena
Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default?
I could probably do that. The issue is that the aura feature is pretty widespread, so I'd have to abstract it a bit to make it toggle-able. I'd also have to still fix and rewrite all the parts that are currently broken. Bleh.
You'd just have to register and unregister that event.
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Unread 01-14-19, 08:29 AM  
Zabeard
A Kobold Labourer

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I think something broke in 1.0.4... Sorry

Hi just entered two tickets over on the gitHub site for these.

1. Key Bindings disappear when you place an action in them.

2. Item Count is also missing from bottom right of icon (drag a stack of herbs from backpack and place on bar would normally show a count).

I have just been reading the other comments below, as you said I think the recent change with cooldowns broke these, they worked in previous version.
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Unread 01-13-19, 05:51 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by BujuArena
Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default?
I could probably do that. The issue is that the aura feature is pretty widespread, so I'd have to abstract it a bit to make it toggle-able. I'd also have to still fix and rewrite all the parts that are currently broken. Bleh.
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Unread 01-13-19, 04:55 PM  
BujuArena
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Why not just make it optional, with a scary "bad frame rate" warning for now, and disabled by default?
Last edited by BujuArena : 01-13-19 at 04:55 PM.
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Unread 01-13-19, 04:30 PM  
Soyier
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Decisions to make.

Ok so we're at an impasse.

The code to track auras and have them show on the bars is terribly broken. To the point where after days and days of hacking I can't make heads or tails of what is going on. My first plan was to rewrite much of this code, and in fact I DID rewrite a sizeable chunk, but I entered a warfront and discovered something disheartening.

By subscribing to the events that are necessary for tracking auras, i.e. "UNIT_AURA", in raids, warfronts, and battlegrounds the CPU usage spikes through the roof. This leads to constant jitter and noticable lag spikes. By turning off the aura tracking parts of the code all this crap behavior goes away completely, and the FPS is buttery smooth.

So my heart says to just remove the code. It saves me time, makes the game feel better, and reduces the code substantially meaning it will be easier to maintain into the future. However, I know lots of you guys use this feature, and I've tried very very hard to not remove features, as that's just bad juju.

Though, to be quite frank, when that code was added it was before addons such as WeakAuras, and was meant to fill a niche void. However, with addons FAR BETTER tailored for specifically tracking aura events, it makes me think that this is just wasted effort on Neuron's part :-/
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Unread 01-13-19, 03:24 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
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Re: Re: Re: Debuff timers on buttons?

Originally Posted by ReverendSC
Originally Posted by Soyier
Originally Posted by ReverendSC
Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
No, I temporarily disabled it (keyword temporary) because it got very broken. I haven't yet had a chance to fix it. It will be fixed in no more than a couple of days
Fan-freaking-tastic! How does this addon keep getting such good people to continue the work?

/bow

Thanks
I've spent like two days working on this, and I CANNOT figure it out. I don't know why I can't get timer's for the auras to work. It's not that I can't detect the aura countdown, in fact I can get a perfectly functional countdown printing to console, I just can't get the damn numbers to appear on the buttons. With some spells they show and dissapear after a couple seconds. With others they never show at all. It's just bizzare. I'm using the same code for the most part as for the cooldown counters, and those work flawlessly. I dunno wtf is going on.
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Unread 01-08-19, 12:29 AM  
ReverendSC
A Kobold Labourer

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Re: Re: Debuff timers on buttons?

Originally Posted by Soyier
Originally Posted by ReverendSC
Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
No, I temporarily disabled it (keyword temporary) because it got very broken. I haven't yet had a chance to fix it. It will be fixed in no more than a couple of days
Fan-freaking-tastic! How does this addon keep getting such good people to continue the work?

/bow

Thanks
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Unread 01-07-19, 09:27 PM  
Soyier
A Deviate Faerie Dragon
 
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Re: Debuff timers on buttons?

Originally Posted by ReverendSC
Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
No, I temporarily disabled it (keyword temporary) because it got very broken. I haven't yet had a chance to fix it. It will be fixed in no more than a couple of days
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Unread 01-07-19, 01:52 PM  
ReverendSC
A Kobold Labourer

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Debuff timers on buttons?

Hi, I've been using this addon (and its predecessors) for many, many years. I apprecite all who've taken up the torch!

There seems to be a feature missing - the display of mob debuffs applied by spells on the button for that spell. I'm not sure when it went missing, my setup is kind of automatic I've been using this for so long, but I seem to remember a "buff/debuff duration timer" radio button on the bar config page, it's not there anymore.

Am I missing something?
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Unread 01-02-19, 11:54 AM  
Soyier
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Re: Re: Re: Re: I just rewrote the cooldown system

Originally Posted by raysmith
Originally Posted by Soyier
Ya that's the same for me, but I had a couple of people on Reddit tell me that Neuron made their FPS drop from 60fps to 4fps. That got me real freaked out
Only way that makes sense is if they're using it in a way that I/we aren't or if Neuron was/is conflicting with other add-ons they use that I/we don't. Either way, reducing the footprint is an admirable goal.

In that vein, are the db changes completely done now? I'm in the process of rebuilding from scratch ("deleted" the Neuron savedvariables file) so if not, I probably shouldn't be doing that yet.
Yep DB changes are done. I don't want to go near that area of the code for a good long while
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Unread 01-02-19, 11:40 AM  
raysmith
A Kobold Labourer

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Re: Re: Re: I just rewrote the cooldown system

Originally Posted by Soyier
Ya that's the same for me, but I had a couple of people on Reddit tell me that Neuron made their FPS drop from 60fps to 4fps. That got me real freaked out
Only way that makes sense is if they're using it in a way that I/we aren't or if Neuron was/is conflicting with other add-ons they use that I/we don't. Either way, reducing the footprint is an admirable goal.

In that vein, are the db changes completely done now? I'm in the process of rebuilding from scratch ("deleted" the Neuron savedvariables file) so if not, I probably shouldn't be doing that yet.
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Unread 01-02-19, 03:21 AM  
Soyier
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Re: Re: I just rewrote the cooldown system

Originally Posted by raysmith
Originally Posted by Soyier
So all in all, in the last month I've reduced the CPU usage by ~95%, and I still have a number of further refinements up my sleeve. Have you guys noticed any benefit at all?
Honestly, I've never had a performance issue that would get me pointing to Neuron or the earlier derivations as being a cause. The only performance difference I've noticed was the multi-core support in 8.1, that bumped things up significantly for me. Not saying there isn't value but it's not something I've specifically noticed since it wasn't something I felt the need to track before.
Ya that's the same for me, but I had a couple of people on Reddit tell me that Neuron made their FPS drop from 60fps to 4fps. That got me real freaked out
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Unread 01-01-19, 05:36 PM  
raysmith
A Kobold Labourer

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Re: I just rewrote the cooldown system

Originally Posted by Soyier
So all in all, in the last month I've reduced the CPU usage by ~95%, and I still have a number of further refinements up my sleeve. Have you guys noticed any benefit at all?
Honestly, I've never had a performance issue that would get me pointing to Neuron or the earlier derivations as being a cause. The only performance difference I've noticed was the multi-core support in 8.1, that bumped things up significantly for me. Not saying there isn't value but it's not something I've specifically noticed since it wasn't something I felt the need to track before.
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Unread 12-31-18, 07:53 PM  
Ashyr
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Count me in !


Soyier made Neuron great again !
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Unread 12-31-18, 04:14 PM  
Fizgig1973
A Deviate Faerie Dragon

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Originally Posted by Soyier
"everytime you do a upgrade you break the goddam thing, the bars dissaper, i have rebuilt my bars several time for this program and im getting damm tired of it....i might consider looking at it again, then again." --courtesy of a happy user on Curse.
For every asshat leaving negative comments I'm sure there are 1000's if not more who don't post and are beyond thrilled with what you are doing with the addon and the changes and improvements you continue to make.

I can't begin to fathom the effort you put in, but on behalf of those of us who do love your work. Please understand that we thank you for everything you do.

Happy Holidays.
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