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The Adventure Continues (6.1)
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 08-31-12, 10:15 PM  
oodevon
A Kobold Labourer

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I'm having an isssue where some parts of the environment render in complete black. For example the walls in Stormwind will be a flat black, you can't see the bricks its just black. It also happens to a lot of characters chest pieces. I've tried to uninstall Ion and reinstall but that didn't help. I went so far as deleting my interface and WTF folders. Is anybody else having this issue? If so is there a fix?
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Unread 08-31-12, 08:00 PM  
Maul
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Originally Posted by ChiperSoft
Would you consider moving IonGDB into SavedVariablesPerCharacter then, until you've hammered that down?

I dunno about anyone else, but I never have the exact same configuration on multiple characters.
You are quite welcome to do that yourself. I have no problems with users editing the code for their own needs. If you are concerned about stepping on toes, there is no need for that

My only concerns are distribution and controlling where issues are coming from. For example, if you make this edit, and give it to your friends (being sure that the proper attribution to me is still present in the code), tell them they need to go to you for issues that the change may cause
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Unread 08-31-12, 07:04 PM  
ChiperSoft
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Originally Posted by Maul
No, Ion has no profile features as of yet. That is one of the last things I can get working because I need to get *how* Ion will save all data set up first. Trying to redo saved profiles that are saved in a different format is messy, I had that happen with Macaroon early on, and I am trying to avoid it this time around.
Would you consider moving IonGDB into SavedVariablesPerCharacter then, until you've hammered that down?

I dunno about anyone else, but I never have the exact same configuration on multiple characters.
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Unread 08-31-12, 06:13 PM  
ChiperSoft
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ActionIDs

Am I just missing the UI controls to map actionids to buttons, or is that not in yet?

I prefer to do that instead of setting up all macros, since it means that if I login without the addon I can still find my spells by rolling through the pages. It also makes it a lot easier to rebuild my bars, since I always use the same id map.

Also makes it possible to use macros that are altered by addons, like Buffet and MisdirectionHelper.

EDIT: Nevermind, I just saw that you're working on it.
Last edited by ChiperSoft : 08-31-12 at 06:24 PM.
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Unread 08-31-12, 05:28 PM  
Dethedrus
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Originally Posted by Maul
Well, by default all bars should respond to spec changes. Are you asking about turning off spec changes for a bar? That is planned, just not in yet.
Ah ok, I had assumed that dual spec wasn't working, not that it couldn't be disabled. Thanks for the clarification.

Originally Posted by Maul
The alpha-up speed does *appear* to not seem to change above 50%, though it is. The percentage just does not scale very well. If you are saying it is not working even with a low speed, then make sure that the bar itself has a low alpha value set. I know I get thrown by that myself. Turning on an an alpha-up state with the bar set to an alpha of "1" will not appear to work.
Yeah, I used alpha extensively with my Wrath and Cataclysm setups, primarily to keep most bars invisible outside of combat and/or except on mouseover. I'll try with a faster alpha up to see how it responds.
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Unread 08-31-12, 01:53 PM  
Maul
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Re: Bar Targets

Originally Posted by teh_fixerer
First of all.... Thanks Maul (and all the beta testers) for all your hard work on Ion.

One of the features I relied on for my healers was having Bar Targets able to be selected based on Party1 etc, or a target's named I specified. This sped up creating and editing bars and improved my healing efficiency rather than relying on other addons that I had less than satisfactory results from.

While I realize you have other areas to get working first, I'd like this to be part of a 'wishlist' for a future release. If you've already got something like this in mind to mimic the functionality from Macaroon - I'll be waiting patiently for updates.

Regards.
Bar targets will make a return
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Unread 08-31-12, 01:52 PM  
Maul
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Originally Posted by Dethedrus
I've been using your amazing addons since Trinity. So for ALL of the amazing work you've done, thank you SO much Maul!

That said, what's the status of dual spec bars?

Oh and alpha up speed doesn't appear to have any effect since I don't see any alpha change regardless of the conditions set.

Other than that, great start =D
Well, by default all bars should respond to spec changes. Are you asking about turning off spec changes for a bar? That is planned, just not in yet.

The alpha-up speed does *appear* to not seem to change above 50%, though it is. The percentage just does not scale very well. If you are saying it is not working even with a low speed, then make sure that the bar itself has a low alpha value set. I know I get thrown by that myself. Turning on an an alpha-up state with the bar set to an alpha of "1" will not appear to work.
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Unread 08-31-12, 01:45 PM  
Maul
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Re: Pet Bar - Lock Actions

Originally Posted by Xanthan
I am unable to lock keys on the Pet Bar, my action bars lock fine making the skill undraggable but not the pet bar. I have tried all options as far as no modifier key.
This is an oversight on my part, which I will fix.
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Unread 08-30-12, 10:54 PM  
teh_fixerer
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Bar Targets

First of all.... Thanks Maul (and all the beta testers) for all your hard work on Ion.

One of the features I relied on for my healers was having Bar Targets able to be selected based on Party1 etc, or a target's named I specified. This sped up creating and editing bars and improved my healing efficiency rather than relying on other addons that I had less than satisfactory results from.

While I realize you have other areas to get working first, I'd like this to be part of a 'wishlist' for a future release. If you've already got something like this in mind to mimic the functionality from Macaroon - I'll be waiting patiently for updates.

Regards.
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Unread 08-30-12, 10:26 PM  
Dethedrus
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I've been using your amazing addons since Trinity. So for ALL of the amazing work you've done, thank you SO much Maul!

That said, what's the status of dual spec bars?

Oh and alpha up speed doesn't appear to have any effect since I don't see any alpha change regardless of the conditions set.

Other than that, great start =D
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Unread 08-30-12, 04:58 PM  
Xanthan
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Pet Bar - Lock Actions

I am unable to lock keys on the Pet Bar, my action bars lock fine making the skill undraggable but not the pet bar. I have tried all options as far as no modifier key.
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Unread 08-30-12, 02:32 PM  
darrynsmith
A Kobold Labourer

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Re: Re: So far so good!

Originally Posted by Maul
Originally Posted by darrynsmith
One question, for Maul, or Anseloth, or whoever might know. Could someone direct me to a thread that discusses the purpose and usage of the state re-mapping functionality? I've wondered about it all through the life of Macaroon, but never bothered to figure out what it is and whether I might take advantage of it.
Remapping is there to remap paged states or stance states.

Some people do not like having to scroll through 6 pages. They like the paging feature, but would rather just have 2 or 3. With remapping, you can remap:

1 to 1
2 to 2
3 to 3
4 to 1
5 to 2
6 to 3

This way, when you scroll through the pages, you only see 3 pages of actions.

For stances, this is primarily useful to druids. The stance system considers things like travel form and flight form an actual stance. And if you do not remap, then when you go to those forms, you get new buttons. Remapping allows those forms that really have no specific spells to be remapped to another form, usually "caster form". Ion, by default, remaps the forms like travel, flight and aquatic to caster, though a druid could remap them to anything they want.
Holy crap, I can really use that, lol!

Thanks, Maul.

For everything!
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Unread 08-30-12, 11:29 AM  
Maul
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Re: So far so good!

Originally Posted by darrynsmith
One question, for Maul, or Anseloth, or whoever might know. Could someone direct me to a thread that discusses the purpose and usage of the state re-mapping functionality? I've wondered about it all through the life of Macaroon, but never bothered to figure out what it is and whether I might take advantage of it.
Remapping is there to remap paged states or stance states.

Some people do not like having to scroll through 6 pages. They like the paging feature, but would rather just have 2 or 3. With remapping, you can remap:

1 to 1
2 to 2
3 to 3
4 to 1
5 to 2
6 to 3

This way, when you scroll through the pages, you only see 3 pages of actions.

For stances, this is primarily useful to druids. The stance system considers things like travel form and flight form an actual stance. And if you do not remap, then when you go to those forms, you get new buttons. Remapping allows those forms that really have no specific spells to be remapped to another form, usually "caster form". Ion, by default, remaps the forms like travel, flight and aquatic to caster, though a druid could remap them to anything they want.
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Unread 08-30-12, 10:30 AM  
darrynsmith
A Kobold Labourer

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So far so good!

Maul, thank you for this mod (and for Macaroon, and for Trinity... I've been using your stuff for a long time!) It's so crazy both in terms of usefulness and how complex it must be to create, that I've decided to send something your way with my next paycheck. I should have done so long ago.

I'm posting here to confirm a few things (as of Hydrogen-2):
- My Blizzard Bars remain properly suppressed.
- Having trouble with a few spells, but saw the note on Faerie Swarm, so I'll play with re-wording the spell names. (Oddly, the druid "Incarnation: xxx" spells seem to work with just "Incarnation", though the icon defaults to the Tree of Life icon, even when using other Incarnation forms.)
- Having issues with Prowl. I saw your post, I'll be patient.

I suppose that the overall message here is that things seem to be working well for me, aside from issues of which you're already aware. I eagerly await the finished add-on, particularly the Ion-MMG functionality.

One question, for Maul, or Anseloth, or whoever might know. Could someone direct me to a thread that discusses the purpose and usage of the state re-mapping functionality? I've wondered about it all through the life of Macaroon, but never bothered to figure out what it is and whether I might take advantage of it.

That's about all for now, thanks again!
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Unread 08-30-12, 09:11 AM  
Nawon
A Kobold Labourer

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Re: Re: Ion Cds

Originally Posted by Maul
Originally Posted by Nawon
I've noticed on the bars I have made I see the GCD swing on the icons but I'm not seeing the talent CD on the Icon.. Plus with the new talents like Druid Faire swarm they do not work in the bars. Am I missing something I forgot to DL and install?
Macro spells are a bit of a mess right now, I am still trying to get a handle on it all. Blizzard has this new scheme for spells, and some macros using Blizzard macros do not even work.

I am trying to get action ID's in as a work-a-round for some of these, but of course they will not work if you want to use them in macros.

But, as for your specific issue with Faerie Swarm, from other testers if you use /cast Faerie Fire, Swarm will work. Yeah, it is not intuitive but it seems Blizzard is taking a base spell, morphing it and gives it a new name, but the spell it is based on still casts it, while the actual spell name leaves a dead macro.
Ok If I used the old spells in the macro it worked /cast Faerie Fire it just used the new spell the , Swarm didnt work for me ... and if you use /cast Incarnation in lue of /Cast Incarnation: Son of Ursoc that macro opens up to.
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