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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
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Downloads:397,625
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6.0.2
Ion  Updated this week!  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 12-03-11, 03:35 AM  
TyBudd
A Deviate Faerie Dragon

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An Idea for the "Icon" issue

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Unread 12-03-11, 01:28 AM  
Maul
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Love and Hate

Posted a thread, need some input - http://www.wowinterface.com/forums/s...497#post248497

Thanks!
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Unread 12-03-11, 01:19 AM  
Maul
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Originally Posted by Sisren
I apologize in advance if this has been answered already, but 360+ pages of comments are a bit much to sort out.

I posted a bug report back in July that was never answered (not complaining, just time reference). Figure I'll try here. Macaroon seems to duplicate the % symbol in WoW's chat if any form of punctuation is behind it, such as ? ! ) ( ....you get the picture. For example, if I type "What is the boss's %?" and hit enter, everyone sees "What is the boss's %?%?".

I know for fact it's Macaroon because I've turned every mod I have off except the Macaroon core, and it still happens. Not sure why Macaroon would conflict with WoW's chats at all, but, it is truth.
This is due to the extensions part of Macaroon that does some extra stuff such as adding more text replacements other than %t (target)
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Unread 12-02-11, 09:37 PM  
Sisren
A Kobold Labourer

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I apologize in advance if this has been answered already, but 360+ pages of comments are a bit much to sort out.

I posted a bug report back in July that was never answered (not complaining, just time reference). Figure I'll try here. Macaroon seems to duplicate the % symbol in WoW's chat if any form of punctuation is behind it, such as ? ! ) ( ....you get the picture. For example, if I type "What is the boss's %?" and hit enter, everyone sees "What is the boss's %?%?".

I know for fact it's Macaroon because I've turned every mod I have off except the Macaroon core, and it still happens. Not sure why Macaroon would conflict with WoW's chats at all, but, it is truth.
Last edited by Sisren : 12-02-11 at 09:38 PM.
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Unread 12-02-11, 12:16 PM  
TyBudd
A Deviate Faerie Dragon

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Re: Re: Macros with stance conditionals

Originally Posted by ild
Originally Posted by TyBudd
For some reason my multi conditional macros, that have stances in them, aren't showing the effect that the ability is being used, or the cooldown of them, but if I just do a basic /cast command of that ability, it performs fine.
It seems ability names in macros may have changed...
My Warrior macro of "/cast Overpower" was always showing as ready and had no cooldown sprial & no tooltip - the button itself worked though.

I dragged Overpower from my Spellbook, and the macro changed to "/cast Overpower(Battle Stance)" and started working normally.

Same story with all the stance restricted abilities. EG: These work now...
/cast Thunderclap(Battle, Defensive Stance)
/cast Colossus Smash(Battle, Berserker Stance)
/cast Sweeping Strikes(Battle, Berserker Stance)
etc.

This is indeed correct and fixed the issue with the abilities, appreciate the find and share ILD!!!

Now for the icon issue
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Unread 12-02-11, 07:08 AM  
moonshade
A Kobold Labourer

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Originally Posted by TyBudd
No meaning that no matter what Icon you select, it displays as blank, like a clear button, but after you've selected that icon, if you go into any other button that you've previously selected either of these icons, they will all show that you've selected the same icon.

Its as if changing the icon for one button changes the icon for every button of that nature.

of that nature - any button that you manual have chosen an icon for.



As far as the workaround I got you, that makes sense, the only issue with that is, right here, you have them all listed out visually, a place like wowhead doesn't have that, unless you already know the name of the icon/spell you want to look up in order to get the ID of it
I have this same type of issue. I have the following macro on a MACRO button:

/focus
/clearfocus [button:2]

I MANUALLY add an Icon from the icon library. I get a fat border around the button & the button is transparent. The macro functions properly, but unless you know what the button is, you can't see it. This happened on this macro & SOME others that I had prior to the patch & addon updates. I just tried to create a new one from scratch and it does the same thing. The bars/buttons are NOT set to change on anything (combat/stance/spec, etc).
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Unread 12-02-11, 02:13 AM  
ild
A Kobold Labourer

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Re: Macros with stance conditionals

Originally Posted by TyBudd
For some reason my multi conditional macros, that have stances in them, aren't showing the effect that the ability is being used, or the cooldown of them, but if I just do a basic /cast command of that ability, it performs fine.
It seems ability names in macros may have changed...
My Warrior macro of "/cast Overpower" was always showing as ready and had no cooldown sprial & no tooltip - the button itself worked though.

I dragged Overpower from my Spellbook, and the macro changed to "/cast Overpower(Battle Stance)" and started working normally.

Same story with all the stance restricted abilities. EG: These work now...
/cast Thunderclap(Battle, Defensive Stance)
/cast Colossus Smash(Battle, Berserker Stance)
/cast Sweeping Strikes(Battle, Berserker Stance)
etc.
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Unread 12-01-11, 05:20 PM  
Shakari
A Kobold Labourer

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I have to reload my UI after each time I change spec then reload the profile for them to work. Is there any way to get macaroon to do it automatically like it used to?
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Unread 12-01-11, 01:29 PM  
anseloth
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Originally Posted by TyBudd
No meaning that no matter what Icon you select, it displays as blank, like a clear button, but after you've selected that icon, if you go into any other button that you've previously selected either of these icons, they will all show that you've selected the same icon.

Its as if changing the icon for one button changes the icon for every button of that nature.

of that nature - any button that you manual have chosen an icon for.



As far as the workaround I got you, that makes sense, the only issue with that is, right here, you have them all listed out visually, a place like wowhead doesn't have that, unless you already know the name of the icon/spell you want to look up in order to get the ID of it
well, yes, you have to know the name of something that has the icon you want, but, in my case at least, whenever i wanted a certain icon, it was because the had seen the icon somewhere, and wanted to use it. i rarely seem to want to use a any one specific icon that i hadn't already seen somewhere. (if you know what i mean.)

anyway, i DID notice that my addon Outfitter seemed to be having icon problems, too. (except that problem wasn't spreading. i think.) maybe messed something up (in the icons part of the way addons plug into the game) in the last patch? or maybe both addons had similar code for the icons part of their interface, resulting in similar bugs in both addons?

i do know this, when it comes to computer programmers, they often read through each others code, to learn new (to the programmers doing the reading) techniques. as long as the reader doesn't use the exact code they read without making ANY changes, then its not plagiarism. on the contrary, this is the main way many programmers learn new techniques.

anyway, stupid question, but, have you downloaded Macaroon version 40300.1.2? Maul released the update at 11-29-2011 03:36 PM. and yes, it was the third update for patch 4.3. also, Macaroon: Xtras was updated 3 times, as well. the latest version of it, version 40300.1.2, was released on 11-29-2011 03:23 PM.
(i think these release times are assuming i am in the time zone Pacific Time, which is GMT -8:00.)
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Last edited by anseloth : 12-01-11 at 01:43 PM.
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Unread 12-01-11, 12:55 PM  
TyBudd
A Deviate Faerie Dragon

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No meaning that no matter what Icon you select, it displays as blank, like a clear button, but after you've selected that icon, if you go into any other button that you've previously selected either of these icons, they will all show that you've selected the same icon.

Its as if changing the icon for one button changes the icon for every button of that nature.

of that nature - any button that you manual have chosen an icon for.



As far as the workaround I got you, that makes sense, the only issue with that is, right here, you have them all listed out visually, a place like wowhead doesn't have that, unless you already know the name of the icon/spell you want to look up in order to get the ID of it
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Unread 12-01-11, 12:18 PM  
TyBudd
A Deviate Faerie Dragon

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Originally Posted by TyBudd
No that doesn't seem to be making a difference at all, the 1/3 type conditional does work though btw, its the same setup I had before 4.3 dropped.

Another issue that might help point to the source of the problem, with a macro I have that is slightly more complex:

#showtooltip
/cast [stance:2,@mouseover,exists][stance:2]Taunt;[mod,stance:1]Shattering Throw;[stance:1][stance:3]Execute
/cancelaura [stance:2] Hand of Protection

When actually in either stance 1 or 3, even though I might be in a situation when Execute isn't usable, its always lit up, as if it is, but if I just do your basic /cast Execute, its stays dim like intended until usable.

Edit:
Also a problem with the icons, u change one macro that was using a chosen icon, it changes all macros that is using a chosen Icon, but doesn't actually display

Yes its only the macros dealing with stances, because another multi ability macro i have works fine:


#showtooltip
/cast [mod]Concussion Blow;Shockwave
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Unread 12-01-11, 12:17 PM  
anseloth
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Re: Macros with stance conditionals

Originally Posted by TyBudd
...Also a problem with the icons, u change one macro that was using a chosen icon, it changes all macros that is using a chosen Icon, but doesn't actually display
wow, guess i posted my reply too fast that time, so that i didn't see the stuff you added in the edit i quoted here.

anyway, i am NOT sure understand what you are saying here, so i'll list what i THINK you mean by each portion, and you can correct me wherever i got it wrong.
  1. by 'a chosen icon' i think you mean an macro icon that is set by going through the list of macro icons in the macro interface, and choosing one out of there.
  2. by the part where you said it 'doesn't actually display', i did you mean that the affected macros get their icon changed to that question mark icon?

lastly, a tip for a semi-workaround (well, i'd say its really a better method, but whatever) that i think you'll like: if you want to use a certain icon for your macro, try the following code at the beginning of the macro:
Code:
#showicon item:*****
just replace the asterisks with the item ID of an item with the icon you want. (NOTE: due to Blizzard's laziness, spells do not work for this yet.) now, to find the item ID of an item, (if you don't have an addon that lists the ID in the item tooltip,) just do the following:
  1. make sure you've set the manually set icon for the macro to the first one (meaning the red question mark on a black background)
  2. find something that has the icon you want, ( doesn't have to be an item at this point, but it can be if you like, ) for this example, i'll use a Well Fed food buff.
  3. find the Wowhead page for the thing with the icon you want.
  4. left click the icon on the Wowhead page.
  5. this should make a popup come up, that shows the name of the icon, and also has links to auto-generated searches that show any items, spells, or achievements that use the icon.
  6. chose the items link, and assuming you aren't crazily unlucky, it will have some items listed.
  7. left click of the items in the search results (in this case, the only item it found was the Wine and Cheese Platter, which will work nicely)
  8. now, in the webpage address, it should say only where i put the 5 asterisks, it should show a number with maybe 3 to 5 (maybe 6, but idk) digits. just copy and paste that number in the place of the 5 asterisks in the code in the code box i linked above.
the result of my example is:
Code:
#showicon item:57729
now, the reason i like this method more, is because finding a specific icon in that list of icons in the macro interface is a PAIN, assuming that the icon you want is in there AT ALL!

also, once you have this method memorized, then it is quick and easy to use. (unless you don't play WoW in windowed mode, or something, then you might have some trouble copying the thing with the icon you want from the game into the Wowhead search.)

P.S.
sorry, but please ignore the link in the quote box, i keep trying to turn to remove the link without changing the text displayed, but wowinterface keeps adding the link back in. go figure.
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Unread 12-01-11, 12:02 PM  
TyBudd
A Deviate Faerie Dragon

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No that doesn't seem to be making a difference at all, the 1/3 type conditional does work though btw, its the same setup I had before 4.3 dropped.

Another issue that might help point to the source of the problem, with a macro I have that is slightly more complex:

#showtooltip
/cast [stance:2,@mouseover,exists][stance:2]Taunt;[mod,stance:1]Shattering Throw;[stance:1][stance:3]Execute
/cancelaura [stance:2] Hand of Protection

When actually in either stance 1 or 3, even though I might be in a situation when Execute isn't usable, its always lit up, as if it is, but if I just do your basic /cast Execute, its stays dim like intended until usable.

Edit:
Also a problem with the icons, u change one macro that was using a chosen icon, it changes all macros that is using a chosen Icon, but doesn't actually display
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Unread 12-01-11, 11:28 AM  
anseloth
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Re: Macros with stance conditionals

Originally Posted by TyBudd
For some reason my multi conditional macros, that have stances in them, aren't showing the effect that the ability is being used, or the cooldown of them, but if I just do a basic /cast command of that ability, it performs fine.

Example:

#showtooltip
/cast [stance:1/3] Slam; [stance:2] Revenge

My focus is when in defensive stance, it isn't showing, all you see is the revenge icon, but no visual response when you press the button, but if the ability is available it does person the task at hand.
i THINK i see your problem, i don't think you can use a '/' in a stance state like that. what you should probably change it to, is as follows:

Code:
#showtooltip
/cast [stance:1][stance:3] Slam; [stance:2] Revenge
that SHOULD work, (i think, but, maybe i am mistaken about the '/' not working in there)
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Unread 12-01-11, 11:15 AM  
TyBudd
A Deviate Faerie Dragon

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Macros with stance conditionals

For some reason my multi conditional macros, that have stances in them, aren't showing the effect that the ability is being used, or the cooldown of them, but if I just do a basic /cast command of that ability, it performs fine.

Example:

#showtooltip
/cast [stance:1/3] Slam; [stance:2] Revenge

My focus is when in defensive stance, it isn't showing, all you see is the revenge icon, but no visual response when you press the button, but if the ability is available it does person the task at hand.


Also a problem with the icons, u change one macro that was using a chosen icon, it changes all macros that is using a chosen Icon, but doesn't actually display
Last edited by TyBudd : 12-01-11 at 11:27 AM.
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