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Shadows of Argus (7.3.0)
Updated:05-14-18 01:38 AM
Created:10-20-17 09:37 PM
Downloads:420,243
Favorites:1,012
MD5:
7.3.0

Neuron  Updated this week!  Popular! (More than 5000 hits)

Version: 0.9.23a
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (4)
File Name
Version
Size
Author
Date
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


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Unread 02-27-18, 04:53 PM  
raysmith
A Kobold Labourer

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Yeah, sorry, originally I thought there was just going to be one thing but then things went weird and I just kept editing and adding. Will submit the bugs shortly, still working to get back up and running first.
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Unread 02-26-18, 11:31 PM  
Soyier
A Murloc Raider
 
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New small release out. Fixes icons not showing in flyout bars and modified the greeting to state that Status bars are removed.

I'm really having a really bad time with this flyout code. I REALLLLLY want to burn it with fire, but I won't because it's usefull for you guys. Who wants to help me re-write it properly this time?

In all honesty, if anyone wants to get their hands wet with addon dev work, i'm more than happy to facilitate some Neuron work/mentorship.
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Unread 02-26-18, 11:28 PM  
Soyier
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Originally Posted by raysmith
I have other stuff I've noticed so I'll answer your question here. Basically, I created a new profile called !Default so I started that one from Default. That !Default profile which was the selected one is the one I was modifying.

(basically, I set up that !Default profile and then every other toon copies that one over to their toon-specific profile, I like to have a similar setup on all of them aside from the buttons)

Once I did that and used the pet bar that had been created for my hunter it seems to be working correctly.

Other things, some of which are weird and I'm not sure if they'll be duplicatable:

* Editing a button macro, the edit window kind of clears when you hit Esc but it doesn't close, pretty sure it also closed previously.

* I don't even know how to explain this one so I'll give you as much detail as possible... setup is that my druid is in balance spec and the main action bar is set to change on stance (btw - seems to be working better so far than it was before the full reset). While testing whether the stance bar changes were happening I set up basic buttons for testing... 1) in caster form I put the moonkin and cat buttons in their usual places and added moonfire to my bar in its usual place. 2) I switched to moonkin form which (as expected) cleared the buttons, I then added back moonkin and cat forms to the same places and added solar wrath into it's usual spot (different from the moonfire spot from caster). 3) I switched to cat form, it cleared, I added dash in its usual spot (different from moonfire and solar wrath), added moonkin form to the same spot as the other two, then dragged cat form down to the same spot as the other two... and it shows up as Solar Wrath, up to and including editing the macro. Repeated it 3 times. Tried other spells from my spellbook, they all copy over as Solar Wrath. Logging out and back in fixed that but I figured I'd report it, not that I expect you to be able to duplicate or fix whatever the hell was causing it.

(I'm now convinced the stance issue is gone now so must have been something residual from my previous setup, it was created from default but I hadn't completely wiped the settings)

... and now moonfire is what shows up no matter what I drag down. Alright, that may actually be a thing. Still no clue what it's about, I'll keep relogging as necessary in the meantime.

* To reset the bars after testing I dragged a few spells off the bar, now even when I'm not in bar edit mode when I click on a button it drags in the last spell I removed. When I click on the gameplay area (left or right click) the bars go into config mode as if I was left-clicking the Neuron minimap button. Going to relog to get rid of that.

* Going into forms from my spell book by just left-clicking the spell in the book (after removing them from my current stance) is putting the bars into configure mode.

* The minimap button doesn't have strata (I assume that's the term) priority over the minimap itself so some of it tends to go behind the map... not new but hadn't mentioned it before.

* The flyouts when I drag my mage's portal and teleport flyouts to the bar now just have question marks for the most part... I had one open when I was actually teleporting and during the teleport it populated all the buttons but they were gone the next time it opened. I think you mentioned this previously but FYI in case the "they showed up for a second while teleporting" thing is somehow useful. I have doubts.

* Ghost Wolf form for Shamans still acts like a stance with its own bar but there isn't any way to disable Stance for shammies in the UI... I'll make the change manually like last time but it'd be good enough if the stance option was available to toggle like it is for shadow priests with shadowform.

I'll leave it there for now, haven't seen any new issues in a bit.
Mind organizing these in some bug reports? This will eventually get lost in time as more comments come in
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Unread 02-26-18, 07:47 PM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 20
Uploads: 0
I have other stuff I've noticed so I'll answer your question here. Basically, I created a new profile called !Default so I started that one from Default. That !Default profile which was the selected one is the one I was modifying.

(basically, I set up that !Default profile and then every other toon copies that one over to their toon-specific profile, I like to have a similar setup on all of them aside from the buttons)

Once I did that and used the pet bar that had been created for my hunter it seems to be working correctly.

Other things, some of which are weird and I'm not sure if they'll be duplicatable:

* Editing a button macro, the edit window kind of clears when you hit Esc but it doesn't close, pretty sure it also closed previously.

* I don't even know how to explain this one so I'll give you as much detail as possible... setup is that my druid is in balance spec and the main action bar is set to change on stance (btw - seems to be working better so far than it was before the full reset). While testing whether the stance bar changes were happening I set up basic buttons for testing... 1) in caster form I put the moonkin and cat buttons in their usual places and added moonfire to my bar in its usual place. 2) I switched to moonkin form which (as expected) cleared the buttons, I then added back moonkin and cat forms to the same places and added solar wrath into it's usual spot (different from the moonfire spot from caster). 3) I switched to cat form, it cleared, I added dash in its usual spot (different from moonfire and solar wrath), added moonkin form to the same spot as the other two, then dragged cat form down to the same spot as the other two... and it shows up as Solar Wrath, up to and including editing the macro. Repeated it 3 times. Tried other spells from my spellbook, they all copy over as Solar Wrath. Logging out and back in fixed that but I figured I'd report it, not that I expect you to be able to duplicate or fix whatever the hell was causing it.

(I'm now convinced the stance issue is gone now so must have been something residual from my previous setup, it was created from default but I hadn't completely wiped the settings)

... and now moonfire is what shows up no matter what I drag down. Alright, that may actually be a thing. Still no clue what it's about, I'll keep relogging as necessary in the meantime.

* To reset the bars after testing I dragged a few spells off the bar, now even when I'm not in bar edit mode when I click on a button it drags in the last spell I removed. When I click on the gameplay area (left or right click) the bars go into config mode as if I was left-clicking the Neuron minimap button. Going to relog to get rid of that.

* Going into forms from my spell book by just left-clicking the spell in the book (after removing them from my current stance) is putting the bars into configure mode.

* The minimap button doesn't have strata (I assume that's the term) priority over the minimap itself so some of it tends to go behind the map... not new but hadn't mentioned it before.

* The flyouts when I drag my mage's portal and teleport flyouts to the bar now just have question marks for the most part... I had one open when I was actually teleporting and during the teleport it populated all the buttons but they were gone the next time it opened. I think you mentioned this previously but FYI in case the "they showed up for a second while teleporting" thing is somehow useful. I have doubts.

* Ghost Wolf form for Shamans still acts like a stance with its own bar but there isn't any way to disable Stance for shammies in the UI... I'll make the change manually like last time but it'd be good enough if the stance option was available to toggle like it is for shadow priests with shadowform.

I'll leave it there for now, haven't seen any new issues in a bit.
Last edited by raysmith : 02-26-18 at 09:43 PM.
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Unread 02-26-18, 06:38 PM  
Soyier
A Murloc Raider
 
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Originally Posted by raysmith
Tried a fresh install, so far this is the only issue I've noticed and it has a workaround:

* I logged into my druid first to create my default profile and there wasn't a pet bar so I created one but couldn't add buttons. Tried my hunter, this time it showed up by default but when I loaded up the default profile my druid had been creating the pet bar still had no buttons and I couldn't add any; basically it looks like I'll have to set up my default profile on my hunter to ensure the pet bar is created correctly. Probably just have to add buttons automatically when a pet bar is created.
Yeah I changed the logic to not auto-create pet bars for non-pet classes. I didn't however expect this behavior. Did you use the "copy from" option or did you actually switch to the default profile? Switching to the default profile and making changes will reflect those changes on any class that are also using the default profile as their main profile. It's better to just set up the default profile how you want it and then "copy from" the default profile on a specific character profile.
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Unread 02-26-18, 06:17 PM  
raysmith
A Kobold Labourer

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Tried a fresh install, so far this is the only issue I've noticed and it has a workaround:

* I logged into my druid first to create my default profile and there wasn't a pet bar so I created one but couldn't add buttons. Tried my hunter, this time it showed up by default but when I loaded up the default profile my druid had been creating the pet bar still had no buttons and I couldn't add any; basically it looks like I'll have to set up my default profile on my hunter to ensure the pet bar is created correctly. Probably just have to add buttons automatically when a pet bar is created.
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Unread 02-26-18, 05:08 PM  
raysmith
A Kobold Labourer

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Re: Question

Originally Posted by Soyier
How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
I'd love to use it more but I've had issues over the years getting it working. In my perfect set of bars I have flyouts for professions, another for utility mounts and another for utility class abilities.

I mostly stopped once I couldn't get the mount one working properly at some point last expansion.

If it was working I'd use it regularly.
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Unread 02-26-18, 10:51 AM  
Soyier
A Murloc Raider
 
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Originally Posted by tigger2577
Hay thanks for all the hard work you do on this addon, I love it

when I logged in to my druid / rouge I freaked out a bit as the stance bar was missing thought I did something wrong in the update, even deleted the addon and reinstalled it. then I came here and found that you stated you were going to retire the stance bar. Might want to put that in the pop up after the update so people don't freak out like I did.

anyways once again thanks for all you do for the community here

~Itz
Dope! I knew I forgot something in that message :-/

I'll push a new build later tonight with that added to the message
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Unread 02-26-18, 05:53 AM  
tigger2577
A Kobold Labourer

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Hay thanks for all the hard work you do on this addon, I love it

when I logged in to my druid / rouge I freaked out a bit as the stance bar was missing thought I did something wrong in the update, even deleted the addon and reinstalled it. then I came here and found that you stated you were going to retire the stance bar. Might want to put that in the pop up after the update so people don't freak out like I did.

anyways once again thanks for all you do for the community here

~Itz
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Unread 02-25-18, 06:39 PM  
Soyier
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Re: Re: Question

Originally Posted by Flaer
Originally Posted by Soyier
How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
I love it and would hate to see it go. I use it for consumables, teleports, hearthstones, professions, etc.
Yeah looking into it more, it looks like It'll have to stay. It's too connected in all over the place, so I'll just have to make it work.

For now there's a bug with the FlyoutBars where the icons show as questionmarks. I am beating my head against the wall trying to understand what in the hell is causing that, or what I did to cause that. bleh.

Plug a hole, open up 5 more.
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Unread 02-25-18, 06:04 PM  
Flaer
A Murloc Raider

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Re: Question

Originally Posted by Soyier
How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
I love it and would hate to see it go. I use it for consumables, teleports, hearthstones, professions, etc.
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Unread 02-25-18, 12:40 PM  
Soyier
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Originally Posted by Fizgig1973
I use it, but if you removed it I wouldn't be upset. There are other addons that will let you create flyouts, they just look ugly because you can't skin the buttons with Masque. So you have a beautiful UI that uses default buttons when they flyout...ugly.

If you decided to rework the flyout that would be awesome, but it's not a deal breaker if you don't.
I definitely want to rework the flyout functionality after the GUI reset, I just doubt I'll be able to save much of the current flyout code at all. Thus the question is whether to keep it in and keep it kina-working until I write a new module, or rip it out until such time.
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Unread 02-25-18, 10:56 AM  
Fizgig1973
A Deviate Faerie Dragon

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I use it, but if you removed it I wouldn't be upset. There are other addons that will let you create flyouts, they just look ugly because you can't skin the buttons with Masque. So you have a beautiful UI that uses default buttons when they flyout...ugly.

If you decided to rework the flyout that would be awesome, but it's not a deal breaker if you don't.
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Unread 02-22-18, 10:13 PM  
Soyier
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Question

How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
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Unread 02-21-18, 07:24 PM  
Soyier
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Re: New stuff coming

Originally Posted by Soyier
Hey guys, just giving you all an update. I'm back at it with working on Neuron, and over the last couple of days I rebuilt Neuron's startup/initialization/event handling code using Ace3, and the results are awesome. This SUPER modernizes the code, and will allow me tons more freedom moving forward. I also fixed a couple of bugs I found when doing this rework, that I'm not sure if any of you had even reported yet lol. Right now this rework has just been inside the main Lua file, but I'm working now on carrying this throughout the whole addon.

I see all the bugs you guys are reporting, and I'm going to get to those shortly. Thanks for your hard work in reporting the bigs for me, it is tremendously helpful
Wow, converting to Ace3 Addon/Event is really hard work. I've rewritten a significant portion of the modules to make this work. The good thing is that I'm taking the opportunity to make a lot of necessary changes to the core code, and the layout of the addon. For example, I am going to pull in Menu/Pet/Bag/Status as being a part of the core addon, instead of as separate addon modules. This will bring them in line with other types of bars like Extra and ZoneAbility, and I can then unify a lot of that code. I also decided to retire the "Stance" bar type, as the only class that really benefits from it now in Legion is Druid, and Druids can just drag the forms from the spellbook easily enough. It wasn't worth the hassle it's been to keep it running.
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