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The Adventure Continues (6.1)
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-02-08, 02:54 AM  
solos2
A Kobold Labourer

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Re: Great work!

Maul,

Any chance we can import Trinity 2.0 profile into Macaroon?

It'll be major pain in the arse to setup everything from scratch again...

Thanks!
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Unread 10-01-08, 03:01 PM  
kjkrum
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Great work!

I'm testing Macaroon and the extras in the beta. It looks really good so far. I especially like the idea of binding directly to the spellbook, although I haven't gotten it to work yet.

The only problems I've noticed are text alignment issues. The sliders in the main menu are all jumbled, and the label on buttons indicating the key bind is too far to the right.

I have one feature request that I always wished for in Trinity: an option to lock bindings to a button's action rather than to the button itself. So if I'm organizing bars and I move my prowl button, I don't have to perform the extra steps of clearing the old binding and resetting it in its new location.
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Unread 09-30-08, 03:29 PM  
Maul
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Originally posted by sindalee
<3
long time trinity user and after just a brief setting up of macaroon i'm already in love with it.

are you going to enable profile/templates? most of my chars start out with the same 3 base bars and hidden side bar and being able to load those then build the char up from there would save a ton of time.

very little testing on the mod before i had to go, but i did notice with buff cd/duration enabled and using renew on myself that they are at first out of synch, but by the end of the duration synch up and end at the same time.

testing the tundra mount, and the same for any vehicle mode you enter, blizz puts an "exit vehicle" button next (or connected) to where the default stance bar would be. i've tried creating a stance bar to see if this would recreate that function but it does not.

again /cheer! thanks for all your work over the years.
Profiles are coming. I am changing the name to "profiles" from templates to be more consistent with other addons in terminology.

I am currently working out cd/buff/debuff display. I have most of the kinks worked out.

The vehicle UI requires some added API from Blizz, which I have requested and I *think* they are going to implement.

So far the vehicle API and the companion API are not 100% addon friendly. If and when those changes hit, you will see a much more robust implementation in Macaroon.
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Unread 09-30-08, 03:25 PM  
Maul
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Originally posted by potatoes
love this addon, will definitely be a great replacement for infinibar.
Glad to hear it
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Unread 09-30-08, 03:24 PM  
Maul
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Re: I am switching.

Originally posted by erduker
Maul,

I did have a look on this macaroon and I am in love with the idea. for example I want most of my attacks to have a /startattack line before so if the attack cant land due to limited rage/energy I still start attacking. Now I can have it on all attacks and still have normal macro slots free

The features I see now is almost everything needed. Keep it simple so it is easier to keep it stable.
Some work has to be done with the configuration of it ofc but it feels allot easier to configure then trinitybars. I dont see any reason for continuing trinitybars. If possible maybe a script to convert the trinity button would be nice for many people I guess.

If you lack time to keep them updated maybe get someone to assist?
I am working on a "converter" addon. Hopefully I will have a testable version ready before the WotLK pre-patch hits the live servers. And yup, the goal is to keep it simple and low-maint, which so far it is for me
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Unread 09-30-08, 01:00 PM  
sindalee
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<3
long time trinity user and after just a brief setting up of macaroon i'm already in love with it.

are you going to enable profile/templates? most of my chars start out with the same 3 base bars and hidden side bar and being able to load those then build the char up from there would save a ton of time.

very little testing on the mod before i had to go, but i did notice with buff cd/duration enabled and using renew on myself that they are at first out of synch, but by the end of the duration synch up and end at the same time.

testing the tundra mount, and the same for any vehicle mode you enter, blizz puts an "exit vehicle" button next (or connected) to where the default stance bar would be. i've tried creating a stance bar to see if this would recreate that function but it does not.

again /cheer! thanks for all your work over the years.
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Unread 09-30-08, 10:07 AM  
potatoes
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love this addon, will definitely be a great replacement for infinibar.
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Unread 09-30-08, 07:39 AM  
erduker
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I am switching.

Maul,

I did have a look on this macaroon and I am in love with the idea. for example I want most of my attacks to have a /startattack line before so if the attack cant land due to limited rage/energy I still start attacking. Now I can have it on all attacks and still have normal macro slots free

The features I see now is almost everything needed. Keep it simple so it is easier to keep it stable.
Some work has to be done with the configuration of it ofc but it feels allot easier to configure then trinitybars. I dont see any reason for continuing trinitybars. If possible maybe a script to convert the trinity button would be nice for many people I guess.

If you lack time to keep them updated maybe get someone to assist?
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Unread 09-29-08, 07:58 PM  
Deilian
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Originally posted by JMHammer
Deilian,

The issue you're experiencing might have nothing to do with Macaroon, but rather a bug with the current WotLK beta and the patch undergoing testing on the PTR.
Ah, ok... I thought it was a macaroon thing, I didn't think to try a macro for the pet ability in the blizzard UI. Sorry for any confusion.
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Unread 09-29-08, 07:24 PM  
JMHammer
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Deilian,

The issue you're experiencing might have nothing to do with Macaroon, but rather a bug with the current WotLK beta and the patch undergoing testing on the PTR.

For example, when the following macro is used, in either a Blizzard action button or a Macaroon macro button...
#showtooltip
/cast [target=mouseover,help,nodead][] Intervene
...the system responds with "Target too close" regardless of the actual range if the mouseover is valid. It casts the spell properly if there is no valid mouseover but there is a valid target (i.e. the default target/spell behavior).

Similarly, when the following macro is used, in either a Blizzard action button or a Macaroon macro button...
#showtooltip
/cast [target=mouseover,help,nodead][] Roar of Sacrifice
...the system responds with "Invalid target" if the mouseover is valid. It casts the spell properly if there is no valid mouseover but there is a valid target (again, it works with the default target/spell behavior).
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Unread 09-29-08, 06:36 PM  
Deilian
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I ran into the same problem while doing the quest Wooly Justice in Zul'Drak. In this quest, you have to ride a mammoth vehicle and trample a bunch of trolls. The mammoth has two abilities:

(1) charge, which basically works like a warrior's charge ability
(2) trample, which does AoE damage to trolls

First I tried the quest with Macaroon running. I bound charge to the J key and trample to the K key. The (2) trample ability worked just fine whether I clicked the button, pressed K, or used the default vehicle keybinding. The (1) charge ability worked if I pressed the blizzard default vehicle keybinding, but if I either clicked on the macaroon button or pressed J (the macaroon keybinding for the ability), the ability failed because "target is too close", even when I was far enough away from the target.

I logged out and disabled macaroon to try it with the blizzard vehicle UI. With the blizzard UI, clicking on the buttons worked just fine. The blizzard vehicle UI is really ugly, I don't know why they make everything so big.

Basically, it seems like it's not just the macaroon keybindings because clicking on the macaroon buttons gives the same error.

Using the blizzard UI, even just for a few minutes, also reminded me how awesome Macaroon (and Trinity2) is. Thanks again for working on this great addon.
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Unread 09-29-08, 04:51 PM  
zendi
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Originally posted by Maul
The vehicle UI is the same in either case as far as the code used, it is just skinned differently.

But! on your screen, when you press 1, are intending to press a Macaroon pet button bound to 1 or the Vehicle UI button bound to 1? I wait with baited breath...
well i am a hunter btw and for my petbar, my pet skills arent bound by macaroon so i would say the bindings i set up are for the vehicle ui button

*edit*
also its weird because i can hop on a wintergrasp cannon and hit 1 and shoot a fireball but if i wanted to hop on a dragon and use flamebreath with the same 1 it would not work
Last edited by zendi : 09-29-08 at 05:08 PM.
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Unread 09-29-08, 04:47 PM  
Maul
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Originally posted by zendi
i ran into this today also and had to rebind but its not quite the problem i was trying explain

the problem im tryin to explain doesnt happen on wintergrasp catapult or the wintergrasp tower cannon

it only happens on npcs (dragons,berserker troll,giants,mammoths etc) that have a vehicle ui i think
The vehicle UI is the same in either case as far as the code used, it is just skinned differently.

But! on your screen, when you press 1, are intending to press a Macaroon pet button bound to 1 or the Vehicle UI button bound to 1? I wait with baited breath...
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Unread 09-29-08, 04:33 PM  
zendi
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Originally posted by Maul
I know I ran into this yesterday while slaughtering alliance with a cannon. The Vehicle UI showed the big "fire" button as bound to 1, but really 1 was bound to my Macaroon stance bar. So I had to do some quick re-binding of the test pet bar I was also using. [/b]
i ran into this today also and had to rebind but its not quite the problem i was trying explain

the problem im tryin to explain doesnt happen on wintergrasp catapult or the wintergrasp tower cannon

it only happens on npcs (dragons,berserker troll,giants,mammoths etc) that have a vehicle ui i think
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Unread 09-29-08, 02:51 PM  
Maul
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But on your screen, when you press 1, are intending to press a Macaroon pet button or the Vehicle UI button. I know I ran into this yesterday while slaughtering alliance with a cannon. The Vehicle UI showed the big "fire" button as bound to 1, but really 1 was bound to my Macaroon stance bar. So I had to do some quick re-binding of the test pet bar I was also using.

I am just trying to find out if it is the Macaroon keybindings that are appearing to not behave or if it is the fact that the Vehicle UI appears to be bound but really isn't since Macaroon is overriding those bindings.
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