Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(563 Kb)
Download
Updated: 12-11-14 12:45 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,887
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 09-28-08, 01:39 PM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Re: More Macro Icon Issues in .18.1

Originally posted by JMHammer
The following errors occur in .18.1:

1- If I make a simple macro such as:
#showtooltip 16
...with the ? icon, the ? is displayed instead of the item in Slot 16.

2- If I attempt to drag such a macro off a Macaroon bar, the macro is removed but it "leaves behind" the ? icon in the (what should be a) now-empty button. If I drag something else into that button, the "something else" properly replaces the contents and icon of that button.
Crowfeather pointed out #1 and it is fixed

#2 has been fixed as well Thanks!
Last edited by Maul : 09-28-08 at 01:39 PM.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 01:30 PM  
JMHammer
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 308
Uploads: 1
More Macro Icon Issues in .18.1

The following errors occur in .18.1:

1- If I make a simple macro such as:
#showtooltip 16
...with the ? icon, the ? is displayed instead of the item in Slot 16.

2- If I attempt to drag such a macro off a Macaroon bar, the macro is removed but it "leaves behind" the ? icon in the (what should be a) now-empty button. If I drag something else into that button, the "something else" properly replaces the contents and icon of that button.

3- Cooldowns are very inconsistent. I have the main menu option set to display "Text Cooldown Timers" - however, sometimes they show and sometimes they don't. I can't determine what factors figure into this. I have tried it with skills dragged from the spellbook to Macaroon macro buttons and with macros including a #showtooltip line - it's not consistent, either way, sometimes the timer will show, sometimes it won't.

4- I don't think I can generalize this next one, so I'll just detail the specific example: While Innervate was on cooldown, I dragged Innervate from my spellbook to a Macaroon macro button. I then dragged Innervate out of that button. The button became empty (as it should) but the timer for Innervate remained - stuck on the remaining time at the moment I dragged the spell out of the button.

Edit: I was in the middle of writing this when you responded above! Hehe. Please look at 3 and 4.
Last edited by JMHammer : 09-28-08 at 01:43 PM.
JMHammer is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 01:17 PM  
Invertigo
A Defias Bandit
 
Invertigo's Avatar

Forum posts: 2
File comments: 58
Uploads: 0
Originally posted by Maul
You are just going to make me log onto me paladin, aren't you?
Yes.

__________________
Once you go gnome, you never go home...
Invertigo is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 12:39 PM  
cpier
A Defias Bandit
 
cpier's Avatar

Forum posts: 2
File comments: 27
Uploads: 0
Maul, I've been using Trinity from way back. I gotta hand it to you, Macaroon Rocks! I set up my druid in about 15 minutes, where with trinity bars2 it took considerably longer. Great job with this addon! Please keep it going.
cpier is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 12:22 PM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Invertigo
Seems like the icon problem was fixed. However, Macaroon is still not following the #showtooltip command.

#showtooltip Judgement of Wisdom
/startattack [nomod]
/cast [mod:shift] Judgement of Wisdom


It will only display the cooldown for Judgement of Wisdom if I hit SHIFT when it should be displaying the cooldown -all- the time due to #showtooltip being set for the judgement. Every macro I have a #showtooltip set to override the default display is not working correctly.

Hope that helps.
You are just going to make me log onto me paladin, aren't you?
Maul is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 11:44 AM  
Invertigo
A Defias Bandit
 
Invertigo's Avatar

Forum posts: 2
File comments: 58
Uploads: 0
Seems like the icon problem was fixed. However, Macaroon is still not following the #showtooltip command.

#showtooltip Judgement of Wisdom
/startattack [nomod]
/cast [mod:shift] Judgement of Wisdom


It will only display the cooldown for Judgement of Wisdom if I hit SHIFT when it should be displaying the cooldown -all- the time due to #showtooltip being set for the judgement. Every macro I have a #showtooltip set to override the default display is not working correctly.

Hope that helps.
Invertigo is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 10:48 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by H0PE
Ok the issue was that when I moved the macros onto the buff I didnt set the macro icon to "?" I assumed it will be like that and Macaroon noticed the macros. Macaroon set some random icon graph I guess and for some reason I thought they are new skill graphs but they aren't changing.

So now that I set all macro graph to "?" they working great. Thanks!
Okay, great It sounds like the issue you are having is an issue (similar and/or related) I am looking into that JM mentioned.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 10:44 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by potatoes
sorry I guess I didn't say it right.

I mean when I hit auto-hide option it hides the bar in any state, I was wondering if I could have it with my custom states it would hide for [harm] but show for [help]. Like so each state could choose auto-hide the same way it can have a different number of buttons?
Ah, okay, I see. You would like to be able to specify which state autohide works on. Currently, not possible, but I like the idea...I'm a pondering
Maul is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 10:29 AM  
potatoes
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
sorry I guess I didn't say it right.

I mean when I hit auto-hide option it hides the bar in any state, I was wondering if I could have it with my custom states it would hide for [harm] but show for [help]. Like so each state could choose auto-hide the same way it can have a different number of buttons?
potatoes is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 10:00 AM  
H0PE
A Fallenroot Satyr
AddOn Compiler - Click to view compilations

Forum posts: 24
File comments: 279
Uploads: 1
Originally posted by Maul
Hmm, I don't see why that macro should not be changing but thanks for the info and I will check it out.

Edit: Hmm, perhaps provide me another macro. The above seems to behave identical to a Blizzard macro on a Blizzard button in version 18.1 (which is how I check for Macaroon Icon/Tooltip behavior)
Ok the issue was that when I moved the macros onto the buff I didnt set the macro icon to "?" I assumed it will be like that and Macaroon noticed the macros. Macaroon set some random icon graph I guess and for some reason I thought they are new skill graphs but they aren't changing.

So now that I set all macro graph to "?" they working great. Thanks!
H0PE is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 08:27 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Re: TOC File: Version Number

Originally posted by JMHammer
Maul: Please remember to change the version number in the TOC file as you upload each new build. It makes comparison testing (so I can load one version, then an older version, to see what the practical differences might be) much easier when I can directly identify the version number.


edit: Macaroon .18.1 seems to have resolved the macro icon issues!
I know! This is probably one of my worst habits I have been thinking about writing a perl script to make the zip files so I can prompt myself for a version and change it in the files.

And woot! for things getting resolved!
Last edited by Maul : 09-28-08 at 08:28 AM.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 07:58 AM  
JMHammer
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 308
Uploads: 1
TOC File: Version Number

Maul: Please remember to change the version number in the TOC file as you upload each new build. It makes comparison testing (so I can load one version, then an older version, to see what the practical differences might be) much easier when I can directly identify the version number.


edit: Macaroon .18.1 seems to have resolved the macro icon issues!
Last edited by JMHammer : 09-28-08 at 08:04 AM.
JMHammer is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 07:43 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by H0PE
Seems like icon graphics aren't changing based on the skill usable. Is this normal?

E.G. macro:
/cast [stance:1,harm,nocombat] Premeditation; Envenom

So icons on all my cast buttons with similar macros like the above one aren't changing icons at all.

Ohh yes, I use last version of Macaroon always.
Hmm, I don't see why that macro should not be changing but thanks for the info and I will check it out.

Edit: Hmm, perhaps provide me another macro. The above seems to behave identical to a Blizzard macro on a Blizzard button in version 18.1 (which is how I check for Macaroon Icon/Tooltip behavior)
Last edited by Maul : 09-28-08 at 08:30 AM.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 07:43 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Crowfeather
It doesn´t seem to work for my macros using equipment slots as argument for the #showtooltip.

For example the following idol switching macro only shows the question mark icon:
Code:
#showtooltip 18
/castsequence Everbloom Idol, Idol of Terror, Idol of the Raven Goddess
doesn´t work anymore.
Thanks, checking it out.

Edit: Fixed for the next update.
Last edited by Maul : 09-28-08 at 08:27 AM.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 09-28-08, 07:43 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Phanx
Maul,

I haven't actually had time to play in the beta with .17 or .18, so this may have been added in one of those versions (or I may just have missed it!) but: since it's possible to have different numbers of buttons on a bar depending on the current state, would it be possible to add an anchor setting controlling how the buttons filled in? For example, in State A my bar has 6 buttons, but in State D it only has 1 button. No state has more than 6 buttons. In this case, let's say that State A (the bar's maximum width) takes up 180 units of screen space, while State D only takes up 30 units. Currently, those 30 units are anchored to the center of the 180-unit space. I'd like to anchor them instead to say, the left side of the 180-unit space.
Actually, I was thinking of doing something like this where you can left or right justify a bar.
Maul is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: