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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,642
Favorites:983
MD5:
6.0.2
Ion  Updated this week!  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 09-19-08, 05:27 PM  
Clavicle
A Kobold Labourer

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Icons on Macros

When i drag an item or a spell to a button, it assigns the icon of that item/spell to the button. However when I create a Macro by just right clicking on a button, there is nothing I can do to change the icon. Button Edit, which I assume this is for, does nothing.

I assume this is being worked on. Just a reminder in case it was missed.
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Unread 09-19-08, 02:55 PM  
Trysor
A Kobold Labourer

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On button text + "bug" report

On buttons that are white or close to white, my macro text and keybind text almost disappears. I would like if you added an outline to those texts, if possible.

I noticed that whenever I put an item on my bar, it automaticly changes the button type from "macro" to "action" (It also happens with my pets / mounts). This behavior is kinda annoying as I would still like to keep my action-id based buttons as they are for "non-macaroon" gameplay.
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Unread 09-19-08, 10:22 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Invertigo
So far I am really digging this mod. I have been a user of Trinity Bars for a while now. I have always been a macro maniac regardless of what bar mod I was using, so Macaroon fits perfectly.

Suggestion: It would be nice if the automagical macro creation did not include ranks when you drag and drop a spell. Currently downranking is dead with all spells costing a percentage of base mana regardless of rank.

The main reason to not include a spell rank in the macro is so the macro scales as you level. When you learn new ranks of spells in the current system you would need to edit the macro text or you could end up casting a lower rank than you want to. I realize it's not a big issue, but it would be a nice modification to what is already shaping up to be an incredible bar mod.
You have an excellent point.
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Unread 09-19-08, 10:20 AM  
Invertigo
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So far I am really digging this mod. I have been a user of Trinity Bars for a while now. I have always been a macro maniac regardless of what bar mod I was using, so Macaroon fits perfectly.

Suggestion: It would be nice if the automagical macro creation did not include ranks when you drag and drop a spell. Currently downranking is dead with all spells costing a percentage of base mana regardless of rank.

The main reason to not include a spell rank in the macro is so the macro scales as you level. When you learn new ranks of spells in the current system you would need to edit the macro text or you could end up casting a lower rank than you want to. I realize it's not a big issue, but it would be a nice modification to what is already shaping up to be an incredible bar mod.
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Unread 09-19-08, 07:21 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Yoko
Hi there,
I have a question wich is the last one i ask to switch from trinity bars to macaroon.
I'm a rogue i understood the purpose of stance buttons/bar but with trinity i was abble to bind differently stealth buttons and non-stealth buttons on my stance bar. It seems that macaroon can't do it. Or maybe i forgot a new option
Thx anyway for trinity (maybe an update soon ? ) and this macaroon.
In Macaroon it is slightly different. Any button that you do not want to have its keybind changed you left-click on that button while in binding mode to "lock" the bindings. If the bindings are "locked", then they will not be changed by assigning other keybinds in other states.

So, in binding mode you will either see white text that says "bind" or red text that says "locked".
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Unread 09-19-08, 05:40 AM  
Yoko
A Kobold Labourer

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Hi there,
I have a question wich is the last one i ask to switch from trinity bars to macaroon.
I'm a rogue i understood the purpose of stance buttons/bar but with trinity i was abble to bind differently stealth buttons and non-stealth buttons on my stance bar. It seems that macaroon can't do it. Or maybe i forgot a new option
Thx anyway for trinity (maybe an update soon ? ) and this macaroon.
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Unread 09-18-08, 05:06 PM  
Maul
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Originally posted by dewin
As of the latest patch, /mac menu and ctrl+clicking the minimap icon are both giving:

Interface\Addons\Macaroon\Macaroon.lua:401: attempted to call global 'InterfaceOptionsFrame_OpenToFrame' (a nil value)

hitting escape, choosing Interface and going to the Addons tab shows Macaroon. Clicking it shows the main page of the options fine (except the bottom two checkboxes are fine). Clicking the "+" to expand to the subcategories of Macaroon results in another error. (Actually, this is the case for my other addons as well).

I think Blizzard broke something. :/
Yeah, Blizzard changed things up. I will have an update soon.

Using +/- to toggle the subcats seems to be a Blizzard error, though.
Last edited by Maul : 09-18-08 at 05:12 PM.
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Unread 09-18-08, 03:14 PM  
dewin
A Murloc Raider
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As of the latest patch, /mac menu and ctrl+clicking the minimap icon are both giving:

Interface\Addons\Macaroon\Macaroon.lua:401: attempted to call global 'InterfaceOptionsFrame_OpenToFrame' (a nil value)

hitting escape, choosing Interface and going to the Addons tab shows Macaroon. Clicking it shows the main page of the options fine (except the bottom two checkboxes are fine). Clicking the "+" to expand to the subcategories of Macaroon results in another error. (Actually, this is the case for my other addons as well).

I think Blizzard broke something. :/
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Unread 09-17-08, 04:15 PM  
Lightbright
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Re: Nice!

Originally posted by saltorio
1. When I login to a toon, the key bindings don't always seem to work. I haven't been able to track down more details yet, but the keybindings are displayed on the buttons, but pressing the keys does nothing (though clicking them with the mouse works fine). Rebinding the keys seems to fix the issue (I seem to remember a similar issue with TB a while back).
It is possible this is a Macaroon problem, but I have found that the basic Blizz keybindings automatically reset every time I log or /reloadui. When I unbind the basic Blizz keybindings for my action bars (including the shift- and ctrl- keybindings for actionbars), then it works until I log or /reloadui. I'm guessing this is a problem with the beta client not saving keybindings you set, rather than Macaroon. I found a post about it on the beta bugs forum, but I forget the link. I will look for it and post a link for you.

EDIT: Here's the link to a post in the Technical Support section detailing the keybinding issues, including blue responses. Unfortunately, it's not resolved for everyone, but maybe it will help you.

EDIT AGAIN: It looks like the unbinding issue I was referring to has been solved in the last build. Check to see if you are still having the issue.
Last edited by Lightbright : 09-18-08 at 01:54 PM.
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Unread 09-17-08, 03:54 PM  
Maul
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Custom states made prior to the current version might need to be reset. Simply open up the custom states editor click on the text area then click out of it, that should save it to the adjusted parameters needed to cycle customs states.

I am still working on the pet/possess stuff.

I do plan on expanding the button editor to use the mousewheel functionality that is on bars. Trinity Bars is able to scale individual buttons, define independent x/y axis, etc. Adding in a means to do that with action ID's should not be a problem, considering the framework for the concept is already in the works

Ah yes, the clone bar feature will make a comeback Not that it ever went away
Last edited by Maul : 09-17-08 at 03:54 PM.
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Unread 09-17-08, 02:41 PM  
dewin
A Murloc Raider
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Re: Re: Nice!

Updated to the new version, with new minor bugs (and fixed major ones, hurrah!. I can start remaking my hunter setup now)

1. Propogate seems to work a little better... but only a little. Trying to propogate action 1 thru my main bar propogates actions 1-12 to that bar... but also propogates actions 1-12 to my shift bar. The reverse is also true when I try to set shift to actions 13-24

2. Clicking a bar to change states now handles custom states properly. However, if there's an empty line at the bottom of the custom states (i.e. you hit enter after specifying the second state) you get an error when paging through them. Also, clicking the bar to shift through states didn't seem to recognize the changes until after I left edit mode and then re-started it, but it may have been because I set it up originally with the earlier version so the config was screwy.

3, You CAN mix button action types (like I had asked before) just fine. I set my bar to the 'I have a pet' state and made the buttons be pet actions. Then I changed it to the 'no pet' state and made the buttons regular action IDs. Works fine

This also means people who would prefer the 'possess' bar functionality to be in the main bar can do it with the appropriate trickery, though IMHO pet and possess actions should be separate anyways.

[edited, again] A few feature requests:

1. Can we make mousewheel in button-edit mode scroll through the IDs of the currently mouseovered button?

2. Can we have some sort of way to duplicate a bar?
Last edited by dewin : 09-17-08 at 03:12 PM.
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Unread 09-17-08, 04:16 AM  
Maul
Ion Engines, Engage!
 
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Re: Nice!

1. Hmm, I will have to check it out. As always, copies of saved var files are much appreciated so I can see the specific conditions this is happen in.

2. This is just a fine-tune detail. I want to make sure the major mechanics work

3. For some reason I made the hotkey fontstring unbounded. I can't remember why lol. However, I will confine it to the width of the button again.

4. Well, if I add a class bar (stance/form bar) it will be in Macaroon Xtras. Since one can be contructed very easilly with normal buttons, I have not tackled it yet.

5. There will be, just not in yet.

6. The distance is actaully a variable that, even in TB, was intended to be adjustable. For now, if you desire, you can edit your saved vars file and look for "snapToTol" and change it to which ever value you want.

7. Hmm, would have to look into this. The SnapTo code is actually ported "flypaper" code from the author of Bongos/Dominos. It is his system and I would have to see if I could adapt it to do what you want.

8. Weird. Again, saved var files and and steps of an example would help track the issue down.

9. Yup! So much time and so little to do...wait, reverse that...

10. See #9

Glad to hear macaroon is working out for you I myself am enjoying the GUI much more than TB2. Sometimes I spend a few moments just watching the panels grow and shrink...it's hypnotic!
Last edited by Maul : 09-17-08 at 04:17 AM.
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Unread 09-17-08, 04:02 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Warigar
Excellent ButtonFacade worked just like i wanted <3 Keep up the good work Maul, love your mod so far. Took awhile to figure out the pet thing but I like it, brownie points!
Mmmmmm, brownies.....

Thanks
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Unread 09-16-08, 11:11 PM  
saltorio
A Murloc Raider
 
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Nice!

Hey Maul,

I hopped onto the PTR today so I could rebuild my UI in preparation for Wrath. Been using TB for a looong time.

So far, I must say I really like Macaroon. It's even easier to setup than TB (which I didn't think was possible), and works fairly well. However, I'm going to inundate you with issues and suggestion :P

1. When I login to a toon, the key bindings don't always seem to work. I haven't been able to track down more details yet, but the keybindings are displayed on the buttons, but pressing the keys does nothing (though clicking them with the mouse works fine). Rebinding the keys seems to fix the issue (I seem to remember a similar issue with TB a while back).

2. I have a few bars that are setup to switch on Stance and on Stealth (but not Prowl). However, with my druid when I go into Prowl mode, the bar switches to "Stealth". It doesn't seem like this should happen, as there's a dedicated "Prowl" option. Also, when I go through the states of the bar, "Prowl" does come up as an option, despite the fact I don't have it selected.

3. Some key binding text ends up to long for the button and overflows across adjacent buttons. For example: I use CTRL+ALT+SHIFT+Down on one of my mouse buttons. In Macaroon this displays as "acsDOWN", which doesn't fit in the button, but instead of getting cropped, the text overlaps adjacent buttons, making their bindings hard to read as well.

4. Is there a way to create a Stance/Form/Aura bar, like there was in TB (one that automatically populates with your stances/forms/auras, and resizes itself accordingly)?

5. Is there a way (as there was in TB) to designate a form to use a different form's bar? For example: on my druid, I want it so when I go into Travel Form or Aquatic Form, my bar (which is designated to switch on stance) switches to my "Normal" bar?

6. Would it be possible to reduce the distance at which "Snap To" functions? Currently it seems to kick in at about one button length away. This can make it difficult to place snap-to bars near each other without having them snap to one another.

7. On the topic of Snap To, would it be possible to have the snap to functionality work at half-botton-width resolution? It'd be great if I could have a bar snap to the midpoint between two buttons on a different bar (rather than purely in-line with the buttons on the other bar).

8. I've run across an issue when trying to create a macro button in Macaroon. When I try to select the icon, the scroll bar in the icon selector doesn't work.

9. Can I assume you're working on/planning a profile feature in Macaroon? I would really love such functionality, as I use the same layout for all my characters, and having to copy the Macaroon saved variables is so much less intuitive (and more of a hassle).

10. I look forward to the ability to delete bars.

Despite all these comments, I'm really loving Macaroon. Please keep up the great work (but please don't burn yourself out in the process! )
Last edited by saltorio : 09-16-08 at 11:13 PM.
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Unread 09-16-08, 11:10 PM  
Warigar
A Kobold Labourer

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Excellent ButtonFacade worked just like i wanted <3 Keep up the good work Maul, love your mod so far. Took awhile to figure out the pet thing but I like it, brownie points!
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