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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:395,940
Favorites:984
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Old 09-20-08, 12:46 PM  
dyerseve
A Kobold Labourer

Forum posts: 0
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Hey Maul. Thanks for the great mod and all the work you put into it.

As a long time Trinity user (I can't even play without it) do you have any plans to allow keybinds right from the spellbook? That's one of the thing I enjoy on my Warrior, as I can bind a spell (which works from any stance) and doesn't have to take up a slot on a spellbar.
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Old 09-20-08, 11:10 AM  
Maul
Ion Engines, Engage!
 
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Alright, I am now experiencing the "dead keybinds" on one character. Just to let you know, I am on it

It is most likely just an initialization issue.
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Old 09-20-08, 06:54 AM  
H0PE
A Deviate Faerie Dragon
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Ohh bummer.

Then I present you some ptr bug.

Or not... couse the PTR login server is down. Be back later then.

/Dance to Tiesto


Originally posted by Maul
Macaroon is a WotLK beta and 3.0 PTR only addon All those errors are because of changes Blizz made in the UI code.

And thanks for the kind words
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Old 09-20-08, 06:01 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by H0PE
You gonna make the best addon... yet again. I can't wait for the final, bugless version. Until then, bugs!
Macaroon is a WotLK beta and 3.0 PTR only addon All those errors are because of changes Blizz made in the UI code.

And thanks for the kind words
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Old 09-20-08, 05:57 AM  
H0PE
A Deviate Faerie Dragon
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You gonna make the best addon... yet again. I can't wait for the final, bugless version. Until then, bugs!

normal server:

Error: attempt to call global 'GetNumCompanions' (a nil value)
File: Interface\AddOns\Macaroon\Macaroon.lua
Line: 288
Count: 1
--------------------------------------------------
Error: CreateFrame(): Couldn't find inherited node "SecureHandlerStateTemplate"
--------------------------------------------------
Error: attempt to call global 'MainMenuBar_OnLoad' (a nil value)
File: Interface\AddOns\Macaroon\Macaroon.lua
Line: 349
--------------------------------------------------
Error: attempt to call upvalue 'UnitAura' (a nil value)
AddOn: Macaroon
File: Macaroon_Buttons.lua
Line: 302
--------------------------------------------------
Error: attempt to call global 'InterfaceOptionsFrame_OpenToCategory' (a nil value)
File: Interface\AddOns\Macaroon\Macaroon.lua
Line: 439
Last edited by H0PE : 09-20-08 at 05:58 AM.
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Old 09-20-08, 03:17 AM  
Jalandar
A Cliff Giant
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Forum posts: 70
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Very nice job

I have to admit, as a long time Trinity user, I was a bit skeptical about your new mod and what leaving Trinity behind was going to do to the UI I've come to know and love so much.

I've been using it on the beta off and on, more off than on at the start, more on than off lately as it has matured. And I have to say the latest builds have won me over to what you are doing.

The addition of the -extras sub-mod is a very good thing, I hope you stick with that. It was the final thing I saw myself needing to go to another bar mod to get.

I look forward to seeing where you take this, and to using it on live soon.

And I'd also like to make sure you know that there are a lot of us out here who deeply appreciate the time and commitment you have made to make this available to us.
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Old 09-20-08, 12:08 AM  
saltorio
A Murloc Raider
 
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Re: Re: Icons on Macros

Originally posted by Maul
To change the desired icon, simply click on the icon in the upper left. You will get a new window where you can select the icon you want.
This isn't working for me (in 30000.14). I can now scroll the list of icons (which I couldn't in .13), and when I select the icon it displays in the button edit dialog. However, it doesn't appear on the button itself, and instead I get the default questionmark icon.
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Old 09-19-08, 07:55 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Clavicle
Ahh, forgot to put in when I had to re-post due to a posting failure.

When I click on this icon and scroll up and down, the icons on the window don't change. So I am limited to the ones of the first page.
That bug is fixed with 30000.14
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Old 09-19-08, 07:23 PM  
Clavicle
A Kobold Labourer

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To change the desired icon, simply click on the icon in the upper left. You will get a new window where you can select the icon you want.
Ahh, forgot to put in when I had to re-post due to a posting failure.

When I click on this icon and scroll up and down, the icons on the window don't change. So I am limited to the ones of the first page.
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Old 09-19-08, 06:31 PM  
Maul
Ion Engines, Engage!
 
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Re: Icons on Macros

Originally posted by Clavicle
When i drag an item or a spell to a button, it assigns the icon of that item/spell to the button. However when I create a Macro by just right clicking on a button, there is nothing I can do to change the icon. Button Edit, which I assume this is for, does nothing.

I assume this is being worked on. Just a reminder in case it was missed.
To change the desired icon, simply click on the icon in the upper left. You will get a new window where you can select the icon you want.
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Old 09-19-08, 06:30 PM  
Maul
Ion Engines, Engage!
 
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Re: On button text +

Originally posted by Trysor
On buttons that are white or close to white, my macro text and keybind text almost disappears. I would like if you added an outline to those texts, if possible.

I noticed that whenever I put an item on my bar, it automaticly changes the button type from "macro" to "action" (It also happens with my pets / mounts). This behavior is kinda annoying as I would still like to keep my action-id based buttons as they are for "non-macaroon" gameplay.
I will see if I can increase the shadow without it being over-powering.

As far as pets/mount auto-changing to action, currently this is necessary as dragging icons from the pet interface is not well supported. I am still trying to work out the mechanics (essentially, the API gives no info what is on the cursor when it is a pet/mount)
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Old 09-19-08, 05:27 PM  
Clavicle
A Kobold Labourer

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Icons on Macros

When i drag an item or a spell to a button, it assigns the icon of that item/spell to the button. However when I create a Macro by just right clicking on a button, there is nothing I can do to change the icon. Button Edit, which I assume this is for, does nothing.

I assume this is being worked on. Just a reminder in case it was missed.
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Old 09-19-08, 02:55 PM  
Trysor
A Kobold Labourer

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On button text + "bug" report

On buttons that are white or close to white, my macro text and keybind text almost disappears. I would like if you added an outline to those texts, if possible.

I noticed that whenever I put an item on my bar, it automaticly changes the button type from "macro" to "action" (It also happens with my pets / mounts). This behavior is kinda annoying as I would still like to keep my action-id based buttons as they are for "non-macaroon" gameplay.
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Old 09-19-08, 10:22 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Invertigo
So far I am really digging this mod. I have been a user of Trinity Bars for a while now. I have always been a macro maniac regardless of what bar mod I was using, so Macaroon fits perfectly.

Suggestion: It would be nice if the automagical macro creation did not include ranks when you drag and drop a spell. Currently downranking is dead with all spells costing a percentage of base mana regardless of rank.

The main reason to not include a spell rank in the macro is so the macro scales as you level. When you learn new ranks of spells in the current system you would need to edit the macro text or you could end up casting a lower rank than you want to. I realize it's not a big issue, but it would be a nice modification to what is already shaping up to be an incredible bar mod.
You have an excellent point.
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Old 09-19-08, 10:20 AM  
Invertigo
A Defias Bandit
 
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So far I am really digging this mod. I have been a user of Trinity Bars for a while now. I have always been a macro maniac regardless of what bar mod I was using, so Macaroon fits perfectly.

Suggestion: It would be nice if the automagical macro creation did not include ranks when you drag and drop a spell. Currently downranking is dead with all spells costing a percentage of base mana regardless of rank.

The main reason to not include a spell rank in the macro is so the macro scales as you level. When you learn new ranks of spells in the current system you would need to edit the macro text or you could end up casting a lower rank than you want to. I realize it's not a big issue, but it would be a nice modification to what is already shaping up to be an incredible bar mod.
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