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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,974
Favorites:987
MD5:
7.3.0

Ion Action Bars  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-16-08, 10:51 AM  
suzumebachi
A Kobold Labourer

Forum posts: 0
File comments: 1
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Pet Bar Woes

I've been using Trinity Bars since forever, and I'm happy to see that they still live on in some form, and I appreciate the work you've put into these bar mods over the years. However, I find the way pet skills are dealt with in Macaroon severely lacking. When taking into account the new pet talent trees and the subsequent numerous new pet abilities, limiting us to only 10 pet IDs and thus only 4 actual pet abilities on the bar is pretty annoying. At least allow us to drag pet abilities to the bars or auto-generate pet casting macros or something!
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Unread 10-16-08, 10:03 AM  
Nocturnal
A Kobold Labourer
 
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Well, good addon. I like it) But i will be happy if author will add support russian (cyrrilic) keyboard layout for binding on bars
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Unread 10-16-08, 09:59 AM  
falkerie
A Kobold Labourer

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Seems often when I log in, my stored button's keybindings don't work. I have to add buttons to a bar to make my stored buttons into normal buttons, and then I can hide them again and they work.

Anyone else having this issue?
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Unread 10-16-08, 09:58 AM  
JAVO
A Kobold Labourer

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Originally posted by Maul
/use <item>

/equip <item>

/use <slot#>

/use 13 - for top trinket

/use 14 - for bottom

Those macros will give you the same function as those buttons

Type /mac edit or alt-click the minimap button, right-click on the button you would like this on, change the macro text to one of the above, click "done"


How do you have it show the image of the trinket that's currently equipped in that slot?
Does this work?

#showtooltip 13
/use 13

and

#showtooltip 14
/use 14

Thanks
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Unread 10-16-08, 09:54 AM  
zarras
A Kobold Labourer
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BRILLIANT JOB


Now go make some skins
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Unread 10-16-08, 09:45 AM  
Nightedahs
A Kobold Labourer

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HI Maul,

at first i have to say that I really missed TrinityBars at the beginning. But now I begin to like Macaroon.
But there seem to be some problems: the self-cast modifier does not work for me. Could you please habe a look at it and maybe make a "right-click" modifier for self-cast as welllike in Trinity?

How far are you with implementing different button shapes?
or does Macaroon work along with CyCircled?

greetings
Last edited by Nightedahs : 10-16-08 at 10:40 AM.
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Unread 10-16-08, 08:15 AM  
brodiezafa
A Kobold Labourer

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File comments: 1
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Druid Faerie Fire

I am not sure what I am doing wrong but dragging Faerie Fire to the bar doesn't work. Just gives me a question mark box. Is this something on my end?

Thanks Maul this is the best addon yet...
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Unread 10-16-08, 08:01 AM  
tarloch
A Kobold Labourer

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hi Maul, loved trinity and am loving macaroon also thanks for making WoW a far better experiance to play i do have a little questions for you though

1] the amount of bandages etc can be seen on one of my action bars but not on any other bar, i checked all settings etc and they are the same. any ideas as to why this is?
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Unread 10-16-08, 06:09 AM  
markushe
An Aku'mai Servant
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Forum posts: 31
File comments: 5
Uploads: 5
Shif-Modifier Problem

I have a Problem using Shift-Modifiers.
It's either a bug or stupid me.

Can someone please check if this is correct?

This is my macro on my first bar.
The key is bound to 1 (not numpad)

/cast [target=target, nomodifier] Vampiric Touch
/cast [target=player,mod:SELFCAST] [target=target, mod:shift] Power Word: Shield

Casting Vampiric Touch works fine, also casting Power Word: Shield while holding down ALT works.
But I can't cast Power Word: Shield holding down shift. The button changes to the Power Word: Shield icon, but it does not cast. Neither if I have a valid target, nor if I don't. It should at least give me a "glowing hand" if I dont have a target.
But it just does nothing.
It works, when I click it, but doesn't work using the keybinding.

I also checked: there is no other keybinding using SHIFT + 1.

Also this happens on LIVE (3.0.2) and BETA

Me or is this a bug?
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Unread 10-16-08, 05:59 AM  
bandicut
A Kobold Labourer

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showtooltip / tooltip

using a macro similar like this

Code:
#showtooltip
/use [flyable] Schneller lila Greif; Schreckensross herbeirufen
/dismount [mounted]
but theres no symbol changing... always show me the questionmark.
but macro works and i can cast flymount in flyable areas, ans it cast groundmount anywhere else.

also i want to show the tooltip with an addon like cowtip not above the buttons, but anywhere else, i.e. on the top right of the sreen. this also doesn't work

MFG bandicut
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Unread 10-16-08, 05:25 AM  
Chräcker
A Kobold Labourer

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I found the bug and have the solution

Originally posted by Maul

@Chräcker - Do me a favor and type this into your chatbox -

/run print(UnitClass("player"))
that was the Problem. In an german client, you get:

Druidin DRUID

by the female Character. In Macaroon_Strings_deDE.lua we find this part:

Code:
-- Some languages Blizzard is now making a distinction on class names based on gender.
if (UnitSex("player") == 2) then

	MACAROON_STRINGS.DRUID = "Druide"
	MACAROON_STRINGS.WARRIOR = "Krieger"
	MACAROON_STRINGS.ROGUE = "Schurke"
	MACAROON_STRINGS.PRIEST = "Priester"
	MACAROON_STRINGS.HUNTER = "Jäger"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamane"
	MACAROON_STRINGS.MAGE = "Magier"
	MACAROON_STRINGS.WARLOCK = "Hexenmeister"
else

	MACAROON_STRINGS.DRUID = "Druide"
	MACAROON_STRINGS.WARRIOR = "Krieger"
	MACAROON_STRINGS.ROGUE = "Schurke"
	MACAROON_STRINGS.PRIEST = "Priester"
	MACAROON_STRINGS.HUNTER = "Jäger"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamane"
	MACAROON_STRINGS.MAGE = "Magier"
	MACAROON_STRINGS.WARLOCK = "Hexenmeister"
end
(with no different between the two parts) but it must be:

Code:
-- Some languages Blizzard is now making a distinction on class names based on gender.
if (UnitSex("player") == 2) then

	MACAROON_STRINGS.DRUID = "Druide"
	MACAROON_STRINGS.WARRIOR = "Krieger"
	MACAROON_STRINGS.ROGUE = "Schurke"
	MACAROON_STRINGS.PRIEST = "Priester"
	MACAROON_STRINGS.HUNTER = "Jäger"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamane"
	MACAROON_STRINGS.MAGE = "Magier"
	MACAROON_STRINGS.WARLOCK = "Hexenmeister"
else

	MACAROON_STRINGS.DRUID = "Druidin"
	MACAROON_STRINGS.WARRIOR = "Kriegerin"
	MACAROON_STRINGS.ROGUE = "Schurkin"
	MACAROON_STRINGS.PRIEST = "Priesterin"
	MACAROON_STRINGS.HUNTER = "Jägerin"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamanin"
	MACAROON_STRINGS.MAGE = "Magierin"
	MACAROON_STRINGS.WARLOCK = "Hexenmeisterin"
end
BUT PERHAPS it will be simpler, when you can use the second part of the UnitClass-output, for example

Druidin DRUID
Kriegerin WARRIOR

etc, I think, then you do not need these parts in the language-parts. It seems to be intenational enough ;-)

Thanks for listenin and I hope, you understand my english,

Chräcker from Germany
Last edited by Chräcker : 10-16-08 at 10:49 AM.
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Unread 10-16-08, 05:08 AM  
Rilynn
A Defias Bandit

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Thanks so much for keeping this wonderful mod updated Maul.

I scanned quickly for my question but I may have missed the answer, I want to create a bar for Combat only.
In Trinity it used to be hidden till combat occured. Now the bar just sits on the screen even after a reload UI.

Am I missing a simple step ?
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Unread 10-16-08, 04:49 AM  
Glowie
A Kobold Labourer

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priest pet

got macaroon working good so far apart from the pet bar for my priest

i did read the FAQ about pet bar and i believe i did it correct

i have a bar that is called pet and its
current binding none
active state says pet
current state is no pet ( as we all know priest pets live very short time )
i have changed all the buttons to say pet under button edit
but i still get no pet bar for my fiend

next to fix macaroon for is my mage but will hold doing her until i have a working pet bar for my priest

thx a lot for all your work , Glowie
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Unread 10-16-08, 04:32 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Anadale
Maul, can you please bring back item-slot buttons? I'm so fond of my trinket buttons in Trinity...
/use <item>

/equip <item>

/use <slot#>

/use 13 - for top trinket

/use 14 - for bottom

Those macros will give you the same function as those buttons

Type /mac edit or alt-click the minimap button, right-click on the button you would like this on, change the macro text to one of the above, click "done"
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Last edited by Maul : 10-16-08 at 04:32 AM.
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Unread 10-16-08, 04:30 AM  
Anadale
A Kobold Labourer
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Maul, can you please bring back item-slot buttons? I'm so fond of my trinket buttons in Trinity...
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