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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,981
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7.3.0

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by: Maul, Jrosk, SLOKnightfall

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Unread 09-28-08, 12:39 PM  
cpier
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Maul, I've been using Trinity from way back. I gotta hand it to you, Macaroon Rocks! I set up my druid in about 15 minutes, where with trinity bars2 it took considerably longer. Great job with this addon! Please keep it going.
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Unread 09-28-08, 12:22 PM  
Maul
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Originally posted by Invertigo
Seems like the icon problem was fixed. However, Macaroon is still not following the #showtooltip command.

#showtooltip Judgement of Wisdom
/startattack [nomod]
/cast [mod:shift] Judgement of Wisdom


It will only display the cooldown for Judgement of Wisdom if I hit SHIFT when it should be displaying the cooldown -all- the time due to #showtooltip being set for the judgement. Every macro I have a #showtooltip set to override the default display is not working correctly.

Hope that helps.
You are just going to make me log onto me paladin, aren't you?
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Unread 09-28-08, 11:44 AM  
Invertigo
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Seems like the icon problem was fixed. However, Macaroon is still not following the #showtooltip command.

#showtooltip Judgement of Wisdom
/startattack [nomod]
/cast [mod:shift] Judgement of Wisdom


It will only display the cooldown for Judgement of Wisdom if I hit SHIFT when it should be displaying the cooldown -all- the time due to #showtooltip being set for the judgement. Every macro I have a #showtooltip set to override the default display is not working correctly.

Hope that helps.
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Unread 09-28-08, 10:48 AM  
Maul
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Originally posted by H0PE
Ok the issue was that when I moved the macros onto the buff I didnt set the macro icon to "?" I assumed it will be like that and Macaroon noticed the macros. Macaroon set some random icon graph I guess and for some reason I thought they are new skill graphs but they aren't changing.

So now that I set all macro graph to "?" they working great. Thanks!
Okay, great It sounds like the issue you are having is an issue (similar and/or related) I am looking into that JM mentioned.
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Unread 09-28-08, 10:44 AM  
Maul
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Originally posted by potatoes
sorry I guess I didn't say it right.

I mean when I hit auto-hide option it hides the bar in any state, I was wondering if I could have it with my custom states it would hide for [harm] but show for [help]. Like so each state could choose auto-hide the same way it can have a different number of buttons?
Ah, okay, I see. You would like to be able to specify which state autohide works on. Currently, not possible, but I like the idea...I'm a pondering
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Unread 09-28-08, 10:29 AM  
potatoes
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sorry I guess I didn't say it right.

I mean when I hit auto-hide option it hides the bar in any state, I was wondering if I could have it with my custom states it would hide for [harm] but show for [help]. Like so each state could choose auto-hide the same way it can have a different number of buttons?
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Unread 09-28-08, 10:00 AM  
H0PE
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Originally posted by Maul
Hmm, I don't see why that macro should not be changing but thanks for the info and I will check it out.

Edit: Hmm, perhaps provide me another macro. The above seems to behave identical to a Blizzard macro on a Blizzard button in version 18.1 (which is how I check for Macaroon Icon/Tooltip behavior)
Ok the issue was that when I moved the macros onto the buff I didnt set the macro icon to "?" I assumed it will be like that and Macaroon noticed the macros. Macaroon set some random icon graph I guess and for some reason I thought they are new skill graphs but they aren't changing.

So now that I set all macro graph to "?" they working great. Thanks!
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Unread 09-28-08, 08:27 AM  
Maul
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Re: TOC File: Version Number

Originally posted by JMHammer
Maul: Please remember to change the version number in the TOC file as you upload each new build. It makes comparison testing (so I can load one version, then an older version, to see what the practical differences might be) much easier when I can directly identify the version number.


edit: Macaroon .18.1 seems to have resolved the macro icon issues!
I know! This is probably one of my worst habits I have been thinking about writing a perl script to make the zip files so I can prompt myself for a version and change it in the files.

And woot! for things getting resolved!
Last edited by Maul : 09-28-08 at 08:28 AM.
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Unread 09-28-08, 07:58 AM  
JMHammer
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TOC File: Version Number

Maul: Please remember to change the version number in the TOC file as you upload each new build. It makes comparison testing (so I can load one version, then an older version, to see what the practical differences might be) much easier when I can directly identify the version number.


edit: Macaroon .18.1 seems to have resolved the macro icon issues!
Last edited by JMHammer : 09-28-08 at 08:04 AM.
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Unread 09-28-08, 07:43 AM  
Maul
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Originally posted by H0PE
Seems like icon graphics aren't changing based on the skill usable. Is this normal?

E.G. macro:
/cast [stance:1,harm,nocombat] Premeditation; Envenom

So icons on all my cast buttons with similar macros like the above one aren't changing icons at all.

Ohh yes, I use last version of Macaroon always.
Hmm, I don't see why that macro should not be changing but thanks for the info and I will check it out.

Edit: Hmm, perhaps provide me another macro. The above seems to behave identical to a Blizzard macro on a Blizzard button in version 18.1 (which is how I check for Macaroon Icon/Tooltip behavior)
Last edited by Maul : 09-28-08 at 08:30 AM.
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Unread 09-28-08, 07:43 AM  
Maul
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Originally posted by Crowfeather
It doesn´t seem to work for my macros using equipment slots as argument for the #showtooltip.

For example the following idol switching macro only shows the question mark icon:
Code:
#showtooltip 18
/castsequence Everbloom Idol, Idol of Terror, Idol of the Raven Goddess
doesn´t work anymore.
Thanks, checking it out.

Edit: Fixed for the next update.
Last edited by Maul : 09-28-08 at 08:27 AM.
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Unread 09-28-08, 07:43 AM  
Maul
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Originally posted by Phanx
Maul,

I haven't actually had time to play in the beta with .17 or .18, so this may have been added in one of those versions (or I may just have missed it!) but: since it's possible to have different numbers of buttons on a bar depending on the current state, would it be possible to add an anchor setting controlling how the buttons filled in? For example, in State A my bar has 6 buttons, but in State D it only has 1 button. No state has more than 6 buttons. In this case, let's say that State A (the bar's maximum width) takes up 180 units of screen space, while State D only takes up 30 units. Currently, those 30 units are anchored to the center of the 180-unit space. I'd like to anchor them instead to say, the left side of the 180-unit space.
Actually, I was thinking of doing something like this where you can left or right justify a bar.
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Unread 09-28-08, 06:14 AM  
H0PE
A Fallenroot Satyr
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Seems like icon graphics aren't changing based on the skill usable. Is this normal?

E.G. macro:
/cast [stance:1,harm,nocombat] Premeditation; Envenom

So icons on all my cast buttons with similar macros like the above one aren't changing icons at all.

Ohh yes, I use last version of Macaroon always.
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Unread 09-28-08, 04:15 AM  
Crowfeather
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Originally posted by Maul
@Invertigo, Galthron - hopefully the show/showtooltip issue is fixed in .18. Let me know
It doesn´t seem to work for my macros using equipment slots as argument for the #showtooltip.

For example the following idol switching macro only shows the question mark icon:
Code:
#showtooltip 18
/castsequence Everbloom Idol, Idol of Terror, Idol of the Raven Goddess
doesn´t work anymore.
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Unread 09-28-08, 02:37 AM  
Phanx
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Maul,

I haven't actually had time to play in the beta with .17 or .18, so this may have been added in one of those versions (or I may just have missed it!) but: since it's possible to have different numbers of buttons on a bar depending on the current state, would it be possible to add an anchor setting controlling how the buttons filled in? For example, in State A my bar has 6 buttons, but in State D it only has 1 button. No state has more than 6 buttons. In this case, let's say that State A (the bar's maximum width) takes up 180 units of screen space, while State D only takes up 30 units. Currently, those 30 units are anchored to the center of the 180-unit space. I'd like to anchor them instead to say, the left side of the 180-unit space.
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