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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:401,568
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MD5:
6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-25-08, 04:33 PM  
Feles
A Kobold Labourer

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'feature' suggestion

would it be possible to change the icon for the game menu to the computer icon in the new blizzard bar rather than from old ping time status icon

I keep looking for the computer to log out and don't find it

I am a bear of little brain some days
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Unread 10-25-08, 03:21 PM  
JAVO
A Kobold Labourer

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I'm having a problem with my warrior.. Just started happening last night.. I've been updaing as the releases come out..

When I am in Battle Stance all my buttons are there.. If I shift to Berserker Sance or Defensive Stance all my buttons are there, but if I go back to Battle Stance all my buttons are gone.

If I edit the bar there are no buttons in the Battle Stance bar, so I will left click to cycle through the stances, when I make a full round, all my battle stance buttons are there.. I will get out of the bar edit mode and everything will work fine till I switch stances and try to come back to Battle Stance.

Any ideas?
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Unread 10-25-08, 02:39 PM  
MartinL
A Deviate Faerie Dragon

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Deleted found out it wasent a bug, only me that should read the FAQ
Last edited by MartinL : 10-25-08 at 02:40 PM.
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Unread 10-25-08, 02:11 PM  
Maul
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Re: reaction button mapping issues

Originally posted by coal
Hi there.. I have a druid with an action bar setup for the states:

Stance
Prowl
Reaction

I want the ability to target a friendly person and show my healing spells, but (regardless of form) when I target a hostile unit, the buttons map to offensive spells. In general this works, however there is an issues changing between forms, and what buttons get mapped.

For the example below, assume I have one bar/button with the states above. When I target friendly, the button is lifebloom, when I target hostile, the button is moonfire.

Assuming I'm in Treeform (but this occurs for all forms), I target a hostile unit and cast moonfire.

What I expect is that I shapeshift out and case the spell. The button continues to display moonfire because the hostile unit is still targeted. However, the button is remapped to lifebloom UNTIL I deselect the target and reselect the target.

It appears shifting between forms loses the target reaction, and defaults to normal reaction.

Playing around with this though, I had edit mode on (so I can hover over the bar and see Current State: and Active States:

With hostile target selected
Current State: Hostile
Active States: Reaction, Stance

When I shift out of form and still have the same hostile target selected I'd expect to see the same states, but I get this:

With hostile target selected
Current State: Normal
Active States: Reaction, Stance

I've not dug into each form/state change, but there does appear to be some shapeshifting issues.

Sorry for the long post and hopefully it makes sense. I've grown accustom to having buttons remap on reaction, and I'd love to see Macaroon support this well. Once this is supported well, it will be my action bar mod of choice.

Thanks for all the great work.
I will look into this. However, make a bug report on my author portal so I can have a reminder. Keybindings should be re-mapping and are coded to do so...unless there is a bug
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Unread 10-25-08, 02:04 PM  
coal
A Kobold Labourer

Forum posts: 1
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reaction button mapping issues

Hi there.. I have a druid with an action bar setup for the states:

Stance
Prowl
Reaction

I want the ability to target a friendly person and show my healing spells, but (regardless of form) when I target a hostile unit, the buttons map to offensive spells. In general this works, however there is an issues changing between forms, and what buttons get mapped.

For the example below, assume I have one bar/button with the states above. When I target friendly, the button is lifebloom, when I target hostile, the button is moonfire.

Assuming I'm in Treeform (but this occurs for all forms), I target a hostile unit and cast moonfire.

What I expect is that I shapeshift out and case the spell. The button continues to display moonfire because the hostile unit is still targeted. However, the button is remapped to lifebloom UNTIL I deselect the target and reselect the target.

It appears shifting between forms loses the target reaction, and defaults to normal reaction.

Playing around with this though, I had edit mode on (so I can hover over the bar and see Current State: and Active States:

With hostile target selected
Current State: Hostile
Active States: Reaction, Stance

When I shift out of form and still have the same hostile target selected I'd expect to see the same states, but I get this:

With hostile target selected
Current State: Normal
Active States: Reaction, Stance

I've not dug into each form/state change, but there does appear to be some shapeshifting issues.

Sorry for the long post and hopefully it makes sense. I've grown accustom to having buttons remap on reaction, and I'd love to see Macaroon support this well. Once this is supported well, it will be my action bar mod of choice.

Thanks for all the great work.
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Unread 10-25-08, 01:40 PM  
Maul
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Originally posted by Jzar
Woot! Now that the bug with remapping states is finally squashed, I get to try it out! Alas, it doesn't do anything that I can identify. So, I assume I'm misunderstanding what it does / how it works.

I thought I gleaned from some comment past that you could make Macaroon switch to your Caster Bar when you go into Swift Flight Form, without creating a whole duplicate of the Caster Bar on your Flight Bar. I thought that would be as simple as selecting Bar State: Swift Flight Form and Remap To: Caster. But it still shows absolutely nothing on this stance bar when I go to bird form. Can you shed some light on this please? Thanks!

P.S. You deserve a LOT of gold stars for all your hard work on this, Maul. This is much better than Trinity was, and by far the best actionbar mod for WoW!
The bug wasn't doing anything other than throwing an error. Nothing was getting messed up But yeah, to remap your flight form, select flight form from the top drop down and caster from the second. It should work...you may have to re-make the bar, though. The remapping required some added data to the bar and it may not be set up correctly from older versions.
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Last edited by Maul : 10-25-08 at 01:41 PM.
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Unread 10-25-08, 01:39 PM  
Maul
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Re: Warlock Metamorphasis

Originally posted by felix2000
Just wondering if there is any way to trigger bars based on buff/debuffs etc.
Eg Warlock Metamorphasis isn't actually a state change, but I don't want he Demon buttons hanging around until I use it. Any way to do something like this?

Oh and for the recent events like the Zombie, or things like Chess is Kara the possession bar doesn't show any keys. What is supposed to be done for that?

Thanks
Felix2000
Nope, no way to use buffs to change bars, but Metamorphosis is actually a stance change. Enable stance for a bar, then left-click it to cycle the states to set the bar up.

Make sure you read over the FAQ on possession bars and make sure you have the latest updates. So far on my side everything is working as it should with the zombie event.
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Unread 10-25-08, 01:37 PM  
Maul
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Originally posted by Aecursis
Every time I open the main menu, it resets all of my buttons to how they were when I initially installed the mod. Any idea why this happens?
I haven't seen this happen. Which version were you using? Make a bug report on my portal with details so I can look into it.
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Unread 10-25-08, 01:21 PM  
Jzar
A Chromatic Dragonspawn
 
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Woot! Now that the bug with remapping states is finally squashed, I get to try it out! Alas, it doesn't do anything that I can identify. So, I assume I'm misunderstanding what it does / how it works.

I thought I gleaned from some comment past that you could make Macaroon switch to your Caster Bar when you go into Swift Flight Form, without creating a whole duplicate of the Caster Bar on your Flight Bar. I thought that would be as simple as selecting Bar State: Swift Flight Form and Remap To: Caster. But it still shows absolutely nothing on this stance bar when I go to bird form. Can you shed some light on this please? Thanks!

P.S. You deserve a LOT of gold stars for all your hard work on this, Maul. This is much better than Trinity was, and by far the best actionbar mod for WoW!
Last edited by Jzar : 10-25-08 at 01:22 PM.
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Unread 10-25-08, 01:19 PM  
felix2000
A Kobold Labourer

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Warlock Metamorphasis

Just wondering if there is any way to trigger bars based on buff/debuffs etc.
Eg Warlock Metamorphasis isn't actually a state change, but I don't want he Demon buttons hanging around until I use it. Any way to do something like this?

Oh and for the recent events like the Zombie, or things like Chess is Kara the possession bar doesn't show any keys. What is supposed to be done for that?

Thanks
Felix2000
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Unread 10-25-08, 01:01 PM  
Aecursis
A Kobold Labourer

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Every time I open the main menu, it resets all of my buttons to how they were when I initially installed the mod. Any idea why this happens?
Last edited by Aecursis : 10-25-08 at 01:08 PM.
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Unread 10-25-08, 12:51 PM  
Altaran
A Defias Bandit

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Re: Re: Zombie Event

For those of you who already set your Main bar to show 12 "Possession" buttons and are still not seeing the Zombie buttons, all you need to do, is make the bar's current state: "Possession," then remove the buttons that you have there via Button Count (take it all the way down to 0), then readd the buttons back up to 12 or whatever.

If you do this while Posessed by a zombie, you'll see your zombie action buttons/skills appear when you add the buttons back.

Make sure you have the latest release of Macaroon.

PS: Maul, I <3 you. *approves of Macaroon*
Last edited by Altaran : 10-25-08 at 12:52 PM.
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Unread 10-25-08, 12:51 PM  
Maul
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Re: Trinity is dead !!! Long live Trinity, eeuh, uhuh, Macaroon !!

Originally posted by oromasdes
Simply stated : Trinity is the best UI mod I have used so far (Auctioneer gets close though). I loved it ! I need(ed) it ! Thanks, thanks thanks, we are not worthy...
I'm now using Macaroon, failed to import my old Trinity settings, but maybe that was good... By now I have set up two characters, and after the usual cold-water fear, I now start to like Macaroon just as good as Trinity.
- - - still think that Trinity is a much nicer name though...note to myself: see if I can find out why it was named trinity - - -
Alas, alas, just one thing I cannot seem to find in Macaroon. Where are my round buttons !!!!??? Man, I loved the round buttons in Trinity.
Just downloaded the latest version again, hope to see my round buttons there... Or maybe I'm overlooking them ? Nah, hope not.
But many, many thanks for all your effort. Trinity has added and macaroon will add significantly to my wow playing experience !

=============================================
Update 10 minutes later...
=============================================
Maul, just found your note in the FAQ on the >>>fancy<<< round buttons, trying it with BF now... thanks !
Oro
Check out the main page for the FAQ on skinned buttons and at the bottom for why the change
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Unread 10-25-08, 12:41 PM  
oromasdes
A Kobold Labourer

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Trinity is dead !!! Long live Trinity, eeuh, uhuh, Macaroon !!

Simply stated : Trinity is the best UI mod I have used so far (Auctioneer gets close though). I loved it ! I need(ed) it ! Thanks, thanks thanks, we are not worthy...
I'm now using Macaroon, failed to import my old Trinity settings, but maybe that was good... By now I have set up two characters, and after the usual cold-water fear, I now start to like Macaroon just as good as Trinity.
- - - still think that Trinity is a much nicer name though...note to myself: see if I can find out why it was named trinity - - -
Alas, alas, just one thing I cannot seem to find in Macaroon. Where are my round buttons !!!!??? Man, I loved the round buttons in Trinity.
Just downloaded the latest version again, hope to see my round buttons there... Or maybe I'm overlooking them ? Nah, hope not.
But many, many thanks for all your effort. Trinity has added and macaroon will add significantly to my wow playing experience !

=============================================
Update 10 minutes later...
=============================================
Maul, just found your note in the FAQ on the >>>fancy<<< round buttons, trying it with BF now... thanks !
Oro

=============================================
Update 30 minutes later...
=============================================
Thanks for your reply Maul. It works like a dream, yes I have my round buttons again (how come I get so much joy out of a simple thing ? I hope that never changes). Cheers !
PS : dunno if you look to or have already made translations of this UI... if you would, I could help if needed (French and Dutch, can probably also handle German if needed)
Oro
Last edited by oromasdes : 10-25-08 at 01:18 PM.
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Unread 10-25-08, 12:16 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Jzar
I don't use the profiles often, but I really really like(d) them. Well, I just updated to v26, so I can't say when this crept in, but I used to load a profile, and all my buttons were instantly set up properly. Now, when I load a profile, EVERY button disappears, and I have to reload the UI to get the newly loaded profile to show up.
Oops, I know why this happening...thanks for the report, fix in next update
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