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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,621
Favorites:983
MD5:
6.0.2
Ion  Updated this week!  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 01-20-09, 02:20 PM  
Craker
A Defias Bandit

Forum posts: 3
File comments: 52
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WoW amazing stuff thanks Maul's friend for the update.

I hope Maul is ok and would like to wish him all the best and please pass on my thanks.
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Unread 01-20-09, 02:14 PM  
Spinhalf
A Defias Bandit

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Thank you, Maul's friend!
Last edited by Spinhalf : 01-20-09 at 03:01 PM.
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Unread 01-20-09, 02:01 PM  
Nuu
A Murloc Raider

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Thanks for updating, Maul. Was wondering where you had gone off to. ^_^
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Unread 01-20-09, 01:53 PM  
Lightbright
A Defias Bandit
AddOn Author - Click to view AddOns

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The sky is not falling. It's been updated today in time for the 3.0.8 patch on live.

EDIT: BTW, thanks Maul!
Last edited by Lightbright : 01-20-09 at 01:54 PM.
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Unread 01-20-09, 12:20 PM  
sodd
A Kobold Labourer

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Originally posted by Spinhalf
I guess Bartender4 is the next best choice.
surely not bt4 (or dominos btw)
with those addons you can have only 10 bars, and they are reusing those bars to page/stance/shapeshift form.
that means if you are using 3 stances/forms, you can have only 3 bars (+1 with no pages)
that certainly is not enough (at least for me it is not)

suggestions for a real alternative are welcome
Maul returning (possibly with an update) is even more welcome
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Unread 01-20-09, 08:41 AM  
Spinhalf
A Defias Bandit

Forum posts: 2
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Patch today. Goodbye Macaroon. It was good while it lasted, but fan updates just weren't enough to keep you afloat. (no fix for my menu bar). Moul hasn't been on wowint in over 2 weeks. I suspect Mc'roon is dead in the water.

I guess Bartender4 is the next best choice.

Cheers!
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Unread 01-20-09, 12:40 AM  
Chräcker
A Kobold Labourer

Forum posts: 0
File comments: 32
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Hallo,

Originally posted by blastermaster
We're doomed. If the patch drops tomorrow, we're doomed!!! SOS
perhaps, for this time, whe have a chance. Look here, digmouse has patch macaroon for the test-server, so we can hope, that this patch-macaroon will work at the normal server.

http://www.wowinterface.com/forums/s...ad.php?t=18454

I hope, Maul will come back or simple say "good by". No addon author must work for his hole life at an addon, but I think, that everyone can say "I will stop the work" when tehy will left and not only go away without a word.

Like everytime: sorry for my english,

Chräcker from Germany
Last edited by Chräcker : 01-20-09 at 12:41 AM.
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Unread 01-19-09, 08:33 PM  
blastermaster
A Defias Bandit

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We're doomed. If the patch drops tomorrow, we're doomed!!! SOS
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Unread 01-18-09, 02:12 AM  
Poisednoise
A Kobold Labourer

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Originally posted by Dvd3000
Hello, can anyone help me with this addon. I have the problem that i never get a Pet Bar or when i step into a Vehicle i never get the bar to use the Vehicles abilitys. I always have to go into the menu and Enable Blizzard Main Bar before i get a Pet or step/use a Vehicle.
Thanks
]

Are you a druid? I've found that if I'm in anything other than caster form when I mount a vehicle etc I don't get a possession bar. So long as I remember to be in caster form before I mount the dragon/tank/bomber whatever then it's fine.
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Unread 01-17-09, 06:01 AM  
shdwphnx
A Deviate Faerie Dragon

Forum posts: 12
File comments: 23
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Re: Re: Stances/Vehicles?

Originally posted by Phanx
That's false, actually. I have several macros that make use of "[nomod:shift]" and work just fine. [/b]

I stand corrected then.
The few times I tried it, "[nomod:shift]" resulted in a non-functional macro, while "[nomod]" by itself worked fine. However, I am still relatively new to WoW macro creation and may well have been doing something else wrong.
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Unread 01-17-09, 01:01 AM  
Phanx
A Pyroguard Emberseer
 
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Re: Stances/Vehicles?

Originally posted by Rearre11
My main bar is my stance bar for my warrior, but on all my characters they're also the vehicle bar. However, the vehicle bar uses the "pet" option, which contradicts directly with the "stance" option (for those who don't know, clicking one unclicks the other.)
Use the "custom states" option. If you want a vehicle bar and one page per stance, use:

[bonusbar:5]
[stance:1]
[stance:2]
[stance:3]


If you want 3 pages per stance, use:

[bonusbar:5]
[stance:1, actionbar:1] [stance:1, actionbar:4]
[stance:1, actionbar:2] [stance:1, actionbar:5]
[stance:1, actionbar:3] [stance:1, actionbar:6]
[stance:2, actionbar:1] [stance:2, actionbar:4]
[stance:2, actionbar:2] [stance:2, actionbar:5]
[stance:2, actionbar:3] [stance:2, actionbar:6]
[stance:3, actionbar:1] [stance:3, actionbar:4]
[stance:3, actionbar:2] [stance:3, actionbar:5]
[stance:3, actionbar:3] [stance:3, actionbar:6]

If you want all 6 pages per stance, use:

[bonusbar:5]
[stance:1, actionbar:1]
[stance:1, actionbar:2]
[stance:1, actionbar:3]
[stance:1, actionbar:4]
[stance:1, actionbar:5]
[stance:1, actionbar:6]
[stance:2, actionbar:1]
[stance:2, actionbar:2]
[stance:2, actionbar:3]
[stance:2, actionbar:4]
[stance:2, actionbar:5]
[stance:2, actionbar:6]
[stance:3, actionbar:1]
[stance:3, actionbar:2]
[stance:3, actionbar:3]
[stance:3, actionbar:4]
[stance:3, actionbar:5]
[stance:3, actionbar:6]


If you want additional pages, such as shift pages or alt pages, just add them in on their own lines as needed. Then follow the instructions in the FAQ (link is in the addon description) to set up the possession page ("[bonusbar:5]") while using custom states.

Originally posted by shdwphnx
The problem here is that "[nomodifier:shift]" is not a valid macro conditional (you cannot combine ":shift" with "nomodifier").
That's false, actually. I have several macros that make use of "[nomod:shift]" and work just fine.
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Unread 01-17-09, 12:10 AM  
Rearre11
A Kobold Labourer

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Stances/Vehicles?

My main bar is my stance bar for my warrior, but on all my characters they're also the vehicle bar. However, the vehicle bar uses the "pet" option, which contradicts directly with the "stance" option (for those who don't know, clicking one unclicks the other.)

So far, I've jerry-rigged my bars to be conducive to clicking, but not to keybindings (which I usually use). Is there any way to make both of them work with identical key bindings or simply work on the same bar?
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Unread 01-16-09, 09:23 PM  
shdwphnx
A Deviate Faerie Dragon

Forum posts: 12
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Originally posted by Salizar
Consider the following macro
Code:
/cast [modifier:shift]Arcane Shot
/cast [nomodifier:shift]Multi-Shot
This is on a bar which does not have the shift option ticked, so there is only one "state" for the bar.

I have keybinded shift + 3 and 3 to this macro button.

When I press shift, the icon changes to Arcane Shot, when I release it changes to Multi-Shot however no matter what I do, it always fires Multi-Shot whether the shift key is down or not.

What can I do to make the shift modifier work like the default bars?

I realise I can setup the "shift" state bar, however that means I have to duplicate a lot of buttons on the bar so they don't disappear when shift is down.

The problem here is that "[nomodifier:shift]" is not a valid macro conditional (you cannot combine ":shift" with "nomodifier"). Try changing your macro to...
Code:
/cast [modifier:shift] Arcane Shot
/cast [nomodifier] Multi-Shot
Or if you want the condensed, fewer character version, try...
Code:
/cast [mod:shift]Arcane Shot;Multi-Shot
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Unread 01-16-09, 12:59 PM  
Salizar
A Kobold Labourer

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Consider the following macro

Code:
/cast [modifier:shift]Arcane Shot
/cast [nomodifier:shift]Multi-Shot
This is on a bar which does not have the shift option ticked, so there is only one "state" for the bar.

I have keybinded shift + 3 and 3 to this macro button.

When I press shift, the icon changes to Arcane Shot, when I release it changes to Multi-Shot however no matter what I do, it always fires Multi-Shot whether the shift key is down or not.

What can I do to make the shift modifier work like the default bars?

I realise I can setup the "shift" state bar, however that means I have to duplicate a lot of buttons on the bar so they don't disappear when shift is down.
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Unread 01-12-09, 04:45 PM  
Lightor
A Murloc Raider

Forum posts: 4
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Re: Re: Bars

Originally posted by namuh1
Just change the button type from Pet to what ever you want, but you have to change it explicitly or it remembers what it was last set as.

Just like Bars have a type so do Buttons.

Oooohh, okies, thanks a lot
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