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Compatible with Retail, Classic & TBC
Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:452,800
Favorites:1,028
MD5:

Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




Want to contribute?



Example:


Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (12)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM
1.4.8a
469kB
Soyier
05-28-21 07:14 PM
1.4.8
468kB
Soyier
05-28-21 07:47 AM
1.4.7a
468kB
Soyier
05-19-21 09:24 AM
1.4.7
468kB
Soyier
05-16-21 01:04 PM
1.4.5
493kB
Soyier
03-09-21 01:53 PM
1.4.4
493kB
Maul
01-14-21 02:43 AM


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Unread 11-10-18, 12:29 PM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 16
Uploads: 0
feature request - keybinds

I was almost certain that in previous versions that keybinds worked when the "ALT-Z" hide buttons was used? can this be made functional (again?) This is handy when doing the tortolan mazes/macthing daily quests.
Last edited by teh_fixerer : 11-10-18 at 12:29 PM.
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Unread 11-10-18, 10:31 AM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 16
Uploads: 0
Originally Posted by Apollumi
It seems to be working fine. Looking forward to the updates. Would also like to see some screenshots of the work to date of what it will look like if that is ok.

Have you ever given any thought to allowing pre-defined templates? One of the big restrictions of getting into an addon like Neuron is the learning curve. Maybe have people post their button layouts (screenshots) here and include a few that the masses could digest easily. Providing that the user wants to share it.

I also think having a template load on the first startup isn't a bad idea. Providing you have "zero" existing button layouts so somebody's hard work doesn't get overwritten.

With the above in mind having the ability to export and import button templates would be helpful. I know how to copy a few files over to a machine to get this done (my wife thanks me) but the average person is averse to these things.

Thank you for keeping the addon alive.
If Soyier allows it, perhaps we can share our Neuron templates on his github along with a screenshot? I have multiple class/spec ones that I have shared with some of my guildies.
Last edited by teh_fixerer : 11-10-18 at 10:31 AM.
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Unread 11-10-18, 10:06 AM  
Apollumi
A Kobold Labourer

Forum posts: 0
File comments: 50
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It seems to be working fine. Looking forward to the updates. Would also like to see some screenshots of the work to date of what it will look like if that is ok.

Have you ever given any thought to allowing pre-defined templates? One of the big restrictions of getting into an addon like Neuron is the learning curve. Maybe have people post their button layouts (screenshots) here and include a few that the masses could digest easily. Providing that the user wants to share it.

I also think having a template load on the first startup isn't a bad idea. Providing you have "zero" existing button layouts so somebody's hard work doesn't get overwritten.

With the above in mind having the ability to export and import button templates would be helpful. I know how to copy a few files over to a machine to get this done (my wife thanks me) but the average person is averse to these things.

Thank you for keeping the addon alive.
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Unread 11-09-18, 11:22 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Originally Posted by Fizgig1973
Originally Posted by Soyier
Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI

So far everything has been working great. Tested on 24 characters and no bugs popping up at all.

24 characters! Holy shit

With all my work on this addon I have exactly 1 max level character lol
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Unread 11-09-18, 02:36 PM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 61
Uploads: 0
Originally Posted by Soyier
Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI

So far everything has been working great. Tested on 24 characters and no bugs popping up at all.
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Unread 11-07-18, 05:37 AM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 16
Uploads: 0
Originally Posted by Soyier
Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI
Looking good so far. Thanks for the updates.
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Unread 11-04-18, 06:26 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Ok things have cooled off a good bit after our big database upgrade. Are people happier with the state of things now? I fixed a number of longstanding issues like keybinding the zone ability and extra buttons, and crashes won't purge your saved profiles anymore (thank god). There were also a number of big performance improvements in 0.9.37 that hopefully you guys are feeling. Your framerates should be more steady now.

I updated my work on the GUI-refresh branch to match our latest codebase. I'd like to get back to work rebuilding the GUI
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Unread 11-03-18, 01:33 AM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Originally Posted by dreaderus
So updated just now and suddenly i have no keybind mapping anymore for any character.

anyone have this issue?
In the update message the very first line is "Your keybindings have been reset!" lol. Unfortunately, during our database migration the keybindings couldn't be saved. Though you can rebind them and these bindings will be properly stored in our new database system
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Unread 11-02-18, 09:24 PM  
dreaderus
A Murloc Raider

Forum posts: 6
File comments: 6
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So updated just now and suddenly i have no keybind mapping anymore for any character.

anyone have this issue?
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Unread 10-31-18, 08:38 AM  
Soyier
A Deviate Faerie Dragon
 
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Re: latest update bug with editing butons

Originally Posted by headcase111
After the latest update whenever I right click in a button to edit it I get a never ending lua error and have to reload ui.
Fixed. New release being pushed as I type this. Give it a few min and check Curse
Last edited by Soyier : 10-31-18 at 08:50 AM.
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Unread 10-31-18, 07:10 AM  
headcase111
A Kobold Labourer

Forum posts: 0
File comments: 7
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latest update bug with editing butons

After the latest update whenever I right click in a button to edit it I get a never ending lua error and have to reload ui.
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Unread 10-30-18, 10:52 PM  
Soyier
A Deviate Faerie Dragon
 
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New Release Out!

New Release is out. Most changes are under the hood, but to go along with the full database rewrite I went ahead and rewrote all the database data loading code. What we have now is SO MUCH BETTER and more stable. As a consequence, things like Neuron crashing and losing all your bar data shouldn't happen anymore (knock on wood). The database is much more hardened to such things.

Also in this release is the long awaited feature of being able to keybind the zone ability bar and the extra bar. (And the keybind actually works each time the game loads!). That should give you guys some quality of life
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Unread 10-30-18, 08:41 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
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Re: Shaman pet bar

Originally Posted by headcase111
First off .. love the addon!

I have the Primal Elementalist talent on my Elemental Shaman, when I summon my Fire Elemental I don't have a pet bar show up.

I've tried making a new pet bar but still no luck.

Any help would be much appreciated
Is this a recent development, i.e did it work before and now it doesn't?
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Unread 10-30-18, 07:52 PM  
headcase111
A Kobold Labourer

Forum posts: 0
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Shaman pet bar

First off .. love the addon!

I have the Primal Elementalist talent on my Elemental Shaman, when I summon my Fire Elemental I don't have a pet bar show up.

I've tried making a new pet bar but still no luck.

Any help would be much appreciated
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Unread 10-30-18, 12:25 AM  
Soyier
A Deviate Faerie Dragon
 
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Fixed! New version coming at you with the fix.

It was a stupid mistake on my part misunderstanding how Ace3DB works. If you put a value in a table like (name = "") that is treated as a nil and gets removed from the table, rather than being treated as an empty (but existing) string. So even though I had declarations for all these variables in the default table, they all disappeared at run-time, hence the error.
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