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Updated: 06-22-18 10:19 PM
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Shadows of Argus (7.3.0)
Updated:06-22-18 10:19 PM
Created:10-20-17 09:37 PM
Downloads:421,524
Favorites:1,013
MD5:
7.3.0

Neuron  Updated Today!  Popular! (More than 5000 hits)

Version: 0.9.26f
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron.

Neuron is in active development, and as such there is the possibility of bugs, quirks, and rough edges. Please bear with me as I do my best to make Neuron as stable and full featured as it can be; however, as my time is limited, help and support is always appreciated.

Want to contribute?





Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (18)
File Name
Version
Size
Author
Date
0.9.26e
451kB
Maul
06-22-18 12:34 AM
0.9.26d
451kB
Maul
06-17-18 12:01 AM
0.9.26b
452kB
Maul
06-09-18 10:17 AM
0.9.26a
451kB
Maul
06-05-18 11:23 AM
0.9.26
452kB
Maul
06-05-18 02:11 AM
0.9.25
451kB
Maul
06-03-18 05:07 PM
0.9.24f
464kB
Maul
06-01-18 07:01 PM
0.9.24e
464kB
Maul
05-28-18 11:27 PM
0.9.24d
465kB
Maul
05-24-18 11:54 AM
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


Post A Reply Comment Options
Unread 02-10-18, 12:36 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Re: Re: Big Release!

Originally Posted by teh_fixerer
Originally Posted by Soyier
I'm releasing a big updating tonight! There will be a couple of minor bumps along the way, mainly being a couple of the peripheral bars had to have their settings reset.

The good news is that all bar and bar types are now being saved/stored through Ace3-DB. This was a tremendous amount of work, and I had to rewrite the entire Neuron profiling system. What his means for all of you though is that saving and loading profiles will now be much easier and more stable going forward, and now a profile loads and saves ALL bars, not just the main types.

More work for this is coming in the future, this is just a first step on a long road ahead. Wrangling the settings, and how things are being saved/stored/and loaded WAS a complete dumpster fire, and is now actually starting to look pretty good. :-)

Please report bugs!
Curious if we have to reset any of our old profiles. Some of my characters seem to work ok in the latest release and some I have to move the status and bag bars every time i load them. The one that seem to be affected had profiles set up in the old version, I'll try to verify this though and post the results on github.
I recently rebuilt all my bars from scratch and I'm having the same problem with menu/bag bars resetting their position.
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Unread 01-30-18, 11:02 PM  
teh_fixerer
A Kobold Labourer

Forum posts: 0
File comments: 12
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Re: Big Release!

Originally Posted by Soyier
I'm releasing a big updating tonight! There will be a couple of minor bumps along the way, mainly being a couple of the peripheral bars had to have their settings reset.

The good news is that all bar and bar types are now being saved/stored through Ace3-DB. This was a tremendous amount of work, and I had to rewrite the entire Neuron profiling system. What his means for all of you though is that saving and loading profiles will now be much easier and more stable going forward, and now a profile loads and saves ALL bars, not just the main types.

More work for this is coming in the future, this is just a first step on a long road ahead. Wrangling the settings, and how things are being saved/stored/and loaded WAS a complete dumpster fire, and is now actually starting to look pretty good. :-)

Please report bugs!
Curious if we have to reset any of our old profiles. Some of my characters seem to work ok in the latest release and some I have to move the status and bag bars every time i load them. The one that seem to be affected had profiles set up in the old version, I'll try to verify this though and post the results on github.
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Unread 01-26-18, 04:36 AM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 118
Uploads: 1
Big Release!

I'm releasing a big updating tonight! There will be a couple of minor bumps along the way, mainly being a couple of the peripheral bars had to have their settings reset.

The good news is that all bar and bar types are now being saved/stored through Ace3-DB. This was a tremendous amount of work, and I had to rewrite the entire Neuron profiling system. What his means for all of you though is that saving and loading profiles will now be much easier and more stable going forward, and now a profile loads and saves ALL bars, not just the main types.

More work for this is coming in the future, this is just a first step on a long road ahead. Wrangling the settings, and how things are being saved/stored/and loaded WAS a complete dumpster fire, and is now actually starting to look pretty good. :-)

Please report bugs!
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Unread 01-22-18, 07:05 PM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 32
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Originally Posted by Soyier
The xp bars and rep bars are actually treated as buttons. So it's in the button edit mode that you will find that setting. Just activate the button editor (by right clicking the minimap button) and then right clicking on the status bar you want to edit
Yup, brain cramp it was. Thanks much.
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Unread 01-22-18, 06:28 PM  
Soyier
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Originally Posted by raysmith
I may just be having a massive brain cramp, but... um...

How does one resize the XP and Rep bars now? I used to have them resized and now I can't figure out what key combination is necessary to enable that particular mode (resize, remapping what shows up where on the bar, hover text, etc). I'm thinking it is/was Alt-Left-Click but that isn't doing anything.
The xp bars and rep bars are actually treated as buttons. So it's in the button edit mode that you will find that setting. Just activate the button editor (by right clicking the minimap button) and then right clicking on the status bar you want to edit
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Unread 01-22-18, 05:42 PM  
raysmith
A Kobold Labourer

Forum posts: 1
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I may just be having a massive brain cramp, but... um...

How does one resize the XP and Rep bars now? I used to have them resized and now I can't figure out what key combination is necessary to enable that particular mode (resize, remapping what shows up where on the bar, hover text, etc). I'm thinking it is/was Alt-Left-Click but that isn't doing anything.
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Unread 01-21-18, 11:13 PM  
Soyier
A Murloc Raider
 
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New Release Out, important!

New Release out, this one with breakages that need manual intervention.

Due to the overwhelming amount of people asking for bag/pet/status/menu buttons to be saved per-character, I have done so! All settings pertaining to these four modules is not saved a character by character basis (though not yet roped into the Neuron profile system yet sadly).

The down side of this is that these bars no longer look for or listen to their original global settings as they did before, and are all now reading from a new set of variables. The net result is that all four of these bar types have had their data reset.

You will have to re-position them all manually, unfortunately.

Also, if you encounter any bugs with regards to doing so, please don't hesitate to let me know. I can push a fix out asap. Hopefully you won't though, and in my testing I found these new settings to be quite stable.

Sorry for the inconvenience.
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Unread 01-18-18, 01:56 AM  
Soyier
A Murloc Raider
 
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New release up

New release up, I think this should fix the most obvious 7.3.5 bugs that cropped up.

I feel like I fix 1 bug and add 3. Bleh.

Please report issues as per usual. You guys rock!
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Unread 01-17-18, 10:28 AM  
Soyier
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Originally Posted by veroku_chan
Getting a few LUA errors so far on a fresh install of the addon. Playing a Marksman Hunter, if that is relevant.

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
Time: 01/16/18 22:12:38
Count: 6
Stack: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
[C]: ?
Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: in function <Interface\AddOns\Neuron-Status\Neuron-Status.lua:415>

Locals:

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 21:45:33
Count: 5
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function `MACRO_OnEnter'
Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048: in function <Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048>

Locals:
Yep, it seems like blizzard changed something on hunters in this latest patch. I'll have to track it down
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Unread 01-16-18, 10:24 PM  
veroku_chan
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Getting a few LUA errors so far on a fresh install of the addon. Playing a Marksman Hunter, if that is relevant.

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
Time: 01/16/18 22:12:38
Count: 6
Stack: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
[C]: ?
Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: in function <Interface\AddOns\Neuron-Status\Neuron-Status.lua:415>

Locals:

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 21:45:33
Count: 5
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function `MACRO_OnEnter'
Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048: in function <Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048>

Locals:
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Unread 01-16-18, 08:25 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 118
Uploads: 1
Re: lua errors continue after installing update

Thanks for the report, mind opening it over on github? I'll look into it asap

Originally Posted by teh_fixerer
Hi,
Getting some lua errors even after recent update on a few characters, especially hunter. Call pet spell placed on the action bar seem to be the cause.

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 20:08:05
Count: 16
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:
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Unread 01-16-18, 08:18 PM  
teh_fixerer
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
lua errors continue after installing update

Hi,
Getting some lua errors even after recent update on a few characters, especially hunter. Call pet spell placed on the action bar seem to be the cause.

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 20:08:05
Count: 16
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:
Last edited by teh_fixerer : 01-16-18 at 09:18 PM.
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Unread 01-16-18, 04:57 PM  
aallkkaa
A Theradrim Guardian
 
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Forum posts: 63
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Originally Posted by Soyier
It supplements by not requiring you to get rid of the stock blizzard UI elements if you don't want to, i.e the main blizard(griffon) bar on the bottom. That being said, it doesn't "enhance" the default blizzard bars. Neuron won't change or alter the blizzard bar in any way, but you can add neuron bars wherever you like to add in whatever features you feel that you want
Thank you for your quick and clear answer.
Last edited by aallkkaa : 01-17-18 at 03:00 AM.
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Unread 01-15-18, 08:41 PM  
Soyier
A Murloc Raider
 
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Originally Posted by aallkkaa
From the Addon Info. page:How can Neuron supplement the Blizzard action bars?
Can it e.g. change the dispostion of the buttons, say have the 12-buttons main action bar split into two 6-buttons bars/rows? Or would that require me to create a Neuron bar? (I am guessing the second alternative would be the one, but... no harm in asking I guess )
It supplements by not requiring you to get rid of the stock blizzard UI elements if you don't want to, i.e the main blizard(griffon) bar on the bottom. That being said, it doesn't "enhance" the default blizzard bars. Neuron won't change or alter the blizzard bar in any way, but you can add neuron bars wherever you like to add in whatever features you feel that you want
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Unread 01-15-18, 08:39 PM  
Soyier
A Murloc Raider
 
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Forum posts: 9
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Originally Posted by kovik
I'm finding that the leavevehicle button on possess bars is not working. Any idea how I can fix this?
Fixed, will be in the latest version
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