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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-12-14 02:23 PM
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Downloads:398,721
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6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-11
by: Maul, Jrosk, SLOKnightfall


Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-14-10, 07:43 PM  
scarez
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Originally posted by Jolls
I have three bars
1) vehicle
2) reaction
3) possess

Blood Queen's "Frenzied Blood Thirst" still doesn't pop up when it is time to bite someone on one of those bars.

Any suggestions?
I am having this exact same issue. I am not sure when I stopped getting the "Bite" button, but my bar is not switching now. I even tried to macro the ability and drop it on a regular bar, that didn't work either. If I go into the Bar Edit mode and switch the bar manually to Vehicle I see the Bite Button, but as soon as I leave Bar Edit mode it switches back to Normal. My guild had to remove me from the Bite order, so I wouldn't wipe the raid.
Last edited by scarez : 11-14-10 at 07:44 PM.
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Unread 11-14-10, 03:02 PM  
Ehalsema
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Re: Re: Various small issues with Macaroon

Originally posted by Dwargh
The Drak'Tharon event is a possess and not a vehicle, so you'd have to set up a possess bar.
It's probably the same with the elemental quests.

Why the vehicle bar stays up and still have the bindings after you've exited the vehicle is another matter though. Do you have the error reports on and are you getting any errors when this happens?
Thanks for the tip, up until a few posts ago I did not even know there was a possess bar, will try to figure it out. As it happens I got the Drak event today on my druid and the cat stance bar went away for an empty space when I turned skellie.

And no I do not get any errors when the vehicle bar does not disappear completely. I have swatter running from the Auctioneer suite and do not see anything being reported on screen. I will try and see if I can find something when it happens again next time.

Cheers.
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Unread 11-14-10, 02:35 PM  
TyBudd
A Deviate Faerie Dragon

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Re: Re: Spell Activation and Countdowns

Originally posted by Dwargh

Have you perhaps accidentally turned the activation glow off? it's in the gui.



Have you turned on the aura text counter and cooldown text in the general tab in button editor?


No, not at all, I rechecked just in case, I went to Bar Edit>Edit Buttons>General Tab - and everything checkbox to the right of that menu is checked on.

Originally posted by Dwargh Also it the spell has a CD of less than 5 seconds it will not display unless you go:
/mac timerlimit #
Where #is the minimum number of seconds a CD needs to be to be displayed.
This doesn't apply, it doesn't have a CD per say, its more on the verge of a proc.

Originally posted by Dwargh So the retargeting issue is resolved?
I would say its hit and miss, it at times will catch it and continue on retargeting, and sometimes it doesn't.


Additional Find!!
With this macro made in Macaroon:
#showtooltip
/cast [pet:turtle] Shell Shield; [pet:bear] Demoralizing Roar; [pet:wolf] Furious Howl; [pet:tallstrider] Dust Cloud;[pet:cat] Roar of Courage; [@mouseover,noharm,exists][@target,noharm,exists][@pet,exists]Spirit Mend

It isn't showing me the tooltip, it does the abilities as they are supposed to, but no toolip, but when I copy that macro from macaroon onto blizz's macros and then drag the button to macaroon actionbars its shows the tooltip and all. Also on the button that is dragged down form blizz shows the CD and the 1 build in macaroon doesn't, hopefully this helps to understand the issue above.
Last edited by TyBudd : 11-14-10 at 04:25 PM.
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Unread 11-14-10, 07:13 AM  
Dwargh
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Re: Various small issues with Macaroon

Originally posted by Ehalsema
Hi,

I have seen some of the problems I encounter with the latest version of Macaroon being mentioned before. I am only writing this to make sure it is not only one but probably many people having these problems.

I also lost my whole bar setup on my priest when I tried to log on and got disconnected during the process. On the character screen the priest was shown in limbo and when I successfully managed to log on all my buttons were gone. :-(

I have the same problem, with Macaroon not detecting the change of the first bar when doing the elemental quest. But this is not the only spot where this happens, while leveling my druid I ran into a quest where the bar also got changed and Macaroon missing that. It happens when fighting Tharon'ja in Drak'Tharon when you get changed into the skeleton. The bar should change but nothing happens. The only way I found around it so far was to use Addon Control Panel to disable Macaroon and fall back to the original Blizz bar for the duration of the fight or quest.

I have the option to use the Blizzard vehicle bar enabled. One annoying thing that happens quite frequently is when getting out of a vehicle the vehicle bar should disappear. But remnants of it stay on my screen and some of the keys stay remapped to the buttons on the vehicle bar that have not disappeared. To get rid of that I have to do a reload UI.

I hope this small annoyances can be solved quickly because I love the addon so much I even bought Maul a coke some time ago. :-)

Cheers!
The Drak'Tharon event is a possess and not a vehicle, so you'd have to set up a possess bar.
It's probably the same with the elemental quests.

Why the vehicle bar stays up and still have the bindings after you've exited the vehicle is another matter though. Do you have the error reports on and are you getting any errors when this happens?
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Unread 11-14-10, 07:07 AM  
Dwargh
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Re: Spell Activation and Countdowns

Originally posted by TyBudd
When using my hunter I'm noticing a buggy feeling:
  1. When I use my trap laucher, I don't get the spell activation glow on the traps that are to be used with the launcher?


Have you perhaps accidentally turned the activation glow off? it's in the gui.


I have a few of my pets abilities on my action bar in a macro: Example
  1. #showtooltip
    /cast [@mouseover,noharm,exists][@target,noharm,exists][@pet] Spirit Mend
    It shows, it works fine, but when the ability is used it doesn't show me a CD as to when it is usable again, but yet in still with it being on my pets bar as an Action ID it shows the CD with no problem. And it does show me the CD of the effect it made (the HoT).
Have you turned on the aura text counter and cooldown text in the general tab in button editor?
Also it the spell has a CD of less than 5 seconds it will not display unless you go:
/mac timerlimit #
Where #is the minimum number of seconds a CD needs to be to be displayed.


For some reason these situations to me seem like they can be worked around, am I right or wrong to assume that they are linked?


Another thing that I noticed, for example a HoT, if you target a person, heal them the button will show you the CD of that hot on the target, but if you target another and then retarget that person with that HoT again, even with the Hot still being applied, it loses track of the count, it doesn't pick it up again it seems.

P.S.
Just noticed the "Spell Counts" that you guys applied, sweetness!!
So the retargeting issue is resolved?
Last edited by Dwargh : 11-14-10 at 07:08 AM.
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Unread 11-14-10, 06:47 AM  
Ehalsema
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Various small issues with Macaroon

Hi,

I have seen some of the problems I encounter with the latest version of Macaroon being mentioned before. I am only writing this to make sure it is not only one but probably many people having these problems.

I also lost my whole bar setup on my priest when I tried to log on and got disconnected during the process. On the character screen the priest was shown in limbo and when I successfully managed to log on all my buttons were gone. :-(

I have the same problem, with Macaroon not detecting the change of the first bar when doing the elemental quest. But this is not the only spot where this happens, while leveling my druid I ran into a quest where the bar also got changed and Macaroon missing that. It happens when fighting Tharon'ja in Drak'Tharon when you get changed into the skeleton. The bar should change but nothing happens. The only way I found around it so far was to use Addon Control Panel to disable Macaroon and fall back to the original Blizz bar for the duration of the fight or quest.

I have the option to use the Blizzard vehicle bar enabled. One annoying thing that happens quite frequently is when getting out of a vehicle the vehicle bar should disappear. But remnants of it stay on my screen and some of the keys stay remapped to the buttons on the vehicle bar that have not disappeared. To get rid of that I have to do a reload UI.

I hope this small annoyances can be solved quickly because I love the addon so much I even bought Maul a coke some time ago. :-)

Cheers!
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Unread 11-14-10, 02:51 AM  
TyBudd
A Deviate Faerie Dragon

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Spell Activation and Countdowns

When using my hunter I'm noticing a buggy feeling:
  1. When I use my trap laucher, I don't get the spell activation glow on the traps that are to be used with the launcher?



I have a few of my pets abilities on my action bar in a macro: Example
  1. #showtooltip
    /cast [@mouseover,noharm,exists][@target,noharm,exists][@pet] Spirit Mend
    It shows, it works fine, but when the ability is used it doesn't show me a CD as to when it is usable again, but yet in still with it being on my pets bar as an Action ID it shows the CD with no problem. And it does show me the CD of the effect it made (the HoT).

For some reason these situations to me seem like they can be worked around, am I right or wrong to assume that they are linked?


Another thing that I noticed, for example a HoT, if you target a person, heal them the button will show you the CD of that hot on the target, but if you target another and then retarget that person with that HoT again, even with the Hot still being applied, it loses track of the count, it doesn't pick it up again it seems.

P.S.
Just noticed the "Spell Counts" that you guys applied, sweetness!!
Last edited by TyBudd : 11-14-10 at 05:22 AM.
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Unread 11-13-10, 03:16 PM  
Dwargh
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Re: Re: Re: Re: Re: Dual spec still not quite working

Originally posted by swehba
When I switch specs, sure enough the action bars change, but they don't repaint. I have to /reloadui to get them to paint properly. And, even then, some buttons do not paint correctly but instead display a pattern that looks like static on an old TV.

Anyone else having problems with dual spec and Macaroon?
I have "Enable profile switching upon spec change" checked (i.e. enabled). Other than that, I'm not sure what you mean by the "bar dual spec option." I don't see anything on the bar edit screen/dialog box that has the words "dual" or "spec" in it.
Correct, seems If you have the profile swap on spec change enabled you are not able to see or set dual spec option on the bars.

So, I guess you have 2 profiles and set them up to load on different specs.
Are the 2 profiles set up correctly, ie, when manually loaded without swaping spec do they appear as they should?
Do you still have any old versions of Macaroon addons or Macaroon saved vars from Macaroon 3.x ?
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Unread 11-13-10, 02:43 PM  
swehba
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Re: Re: Re: Re: Dual spec still not quite working

Originally posted by Dwargh
Was ofc thinking of :
"even then, some buttons do not paint correctly but instead display a pattern that looks like static on an old TV."

and if the bars switch spec as you say they do then there should be something to see at least in bar edit mode.

Also are you using the profile swap or the bar dual spec option, or both?
I have "Enable profile switching upon spec change" checked (i.e. enabled). Other than that, I'm not sure what you mean by the "bar dual spec option." I don't see anything on the bar edit screen/dialog box that has the words "dual" or "spec" in it.
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Unread 11-13-10, 02:35 PM  
DaemonSambe
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Re: Disappearing Macros

Originally posted by DaemonSambe
Here is a strange problem i've run into a few times now. It happens under specific circumstances, having to do with the Network. There are times when the network is flaky, so logging into the world is sporadic. During these ocassions, WoW will login, then immediately logout the toon, before it even enters the world.

This action damages the Macaroon saved variables. For my dualspec bars, it will invariably delete all of the buttons on wheatever bar happens to be the current alt-spec. So if i try to login and i'm in spec:2, it will delete all of the buttons on spec:1. The bars and layout will remain, but all of the macros will be gone.

Again, this is only when i try to login, but am immediately kicked back out, due to network issues. But it's happened a few times in the last 2 weeks.
So i posted about this problem last week, and someone offered a suggestion to use the Profiles to reload the settings. At the time i thought this was a poor work around for an actual problem. Now, after having it happen a couple more times, i can say it's not even a valid work around at the moment. There is a bug in profiles, or something, because after loosing the bars for the secondary spec, and loading the profile, i still had no bars for that spec. As far as i can tell, the profiles didn't load at all, as the filesize of savedvariables remained the same truncated size, indicating all of the buttons for the secondary spec were gone.

So i'd like to re-iterate how much of a problem this is and can be. And i've got to say, i have no problems like this with any other mod. From my understanding of how saved variables work, it shouldn't actually be a problem, unless there's some funkyness being done to the loaded variables.

Anyway, please take a look at this. Hate loosing a thing that took hours to build.

Regards.
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Unread 11-13-10, 08:20 AM  
Immoschu
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Re: Re: Re: Re: Regarding Dual Spec.

Originally posted by Dwargh

Right 11 buttons in bear form everything else is the same.. except bindings and spells.

If you use the profile swap on spec change you can make a totally separate layout and what not.
If you want the same layout but different bindings and spells then the dual spec option for bars should be enough to my knowledge.
And it seems to me it does swap spec setup as the buttons get blank in caster state in spec 2 but are filled in spec 1.
So you should be able to add whatever spells to those blank buttons in spec 2 without it affecting spec 1.
As for the bindings, at least as long as your bindings are locked in any state and spec then there shouldn't be a problem with that either.

Edit: confirmed: bindings do swap on spec change. both back and forth.
Cheers the Profile swapping worked perfect. Just was bit confused because could do that without profiles in the previous release, but alls well now thanks again.
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Unread 11-13-10, 06:10 AM  
Dwargh
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Re: Re: Re: Regarding Dual Spec.

Originally posted by Immoschu
Yes the lack of spells aint the issue. Problem is if I add spells to those empty bars it effects the bars I have set up for my other spec (one I use for switching between resto and balance). As seen from screen shots the bar setup is the same for all parts except stance bar in feral has 12 buttons while resto/balance only has 10. Also obviously the main point my keybinds for resto/balance are different than those for feral. Sure I could put spells for ferals and match them up to the keybinds from resto but then cooldowns etc get put in awkward spots and makes things harder to track etc.

Basically the addons works fine for my Resto/Balance (Spec 1) but when I change into my second spec from dual spec I want to be able to set up a brand new set of action bars that are completely seperate from the ones I use in spec 1. I was able to do this before latest change as shown in the screenshots from original post and want to know how to manage doing this again. Enabling/Disabling Dual Spec on the bars doesnt make any difference when changing between my dual specs for some reason.

Right 11 buttons in bear form everything else is the same.. except bindings and spells.

If you use the profile swap on spec change you can make a totally separate layout and what not.
If you want the same layout but different bindings and spells then the dual spec option for bars should be enough to my knowledge.
And it seems to me it does swap spec setup as the buttons get blank in caster state in spec 2 but are filled in spec 1.
So you should be able to add whatever spells to those blank buttons in spec 2 without it affecting spec 1.
As for the bindings, at least as long as your bindings are locked in any state and spec then there shouldn't be a problem with that either.

Edit: confirmed: bindings do swap on spec change. both back and forth.
Last edited by Dwargh : 11-13-10 at 06:55 AM.
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Unread 11-12-10, 05:10 PM  
Immoschu
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Re: Re: Regarding Dual Spec.

Originally posted by Dwargh
Seems to me you just have to add spells to the caster state in feral spec. Other than that.. change into a feral form and have those bars set up with feral actions.
Yes the lack of spells aint the issue. Problem is if I add spells to those empty bars it effects the bars I have set up for my other spec (one I use for switching between resto and balance). As seen from screen shots the bar setup is the same for all parts except stance bar in feral has 12 buttons while resto/balance only has 10. Also obviously the main point my keybinds for resto/balance are different than those for feral. Sure I could put spells for ferals and match them up to the keybinds from resto but then cooldowns etc get put in awkward spots and makes things harder to track etc.

Basically the addons works fine for my Resto/Balance (Spec 1) but when I change into my second spec from dual spec I want to be able to set up a brand new set of action bars that are completely seperate from the ones I use in spec 1. I was able to do this before latest change as shown in the screenshots from original post and want to know how to manage doing this again. Enabling/Disabling Dual Spec on the bars doesnt make any difference when changing between my dual specs for some reason.
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Unread 11-12-10, 02:43 PM  
Dwargh
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Re: Regarding Dual Spec.

Originally posted by Immoschu
Hey being using Macaroon for some time now and love it. However, been having an issue with that latest change to it. Since then have had a problem with the bar setup for my off spec. Currently running a bar setup for my first spec (Balance or Resto) that shares same bar layout and keybinds. But now changing into no dual spec (feral) is keeping the same bars as my Balance/Resto one and keybinds also. Before I used to be able set up a whole new seperate bar layout when changing between dual specs and wondering if this is still possible as I can't figure it out atm.

Here's Resto/Balance same before/after patch

http://b.imagehost.org/view/0892/WoW..._111210_200953

Now Feral After:

http://d.imagehost.org/view/0637/WoW..._111210_201034

And Finally Feral Before (What I want to get back to):

http://d.imagehost.org/view/0007/WoW..._091510_203607

Any help resolving the issue would be appreciated
Seems to me you just have to add spells to the caster state in feral spec. Other than that.. change into a feral form and have those bars set up with feral actions.
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Unread 11-12-10, 02:30 PM  
Immoschu
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Regarding Dual Spec.

Hey being using Macaroon for some time now and love it. However, been having an issue with that latest change to it. Since then have had a problem with the bar setup for my off spec. Currently running a bar setup for my first spec (Balance or Resto) that shares same bar layout and keybinds. But now changing into no dual spec (feral) is keeping the same bars as my Balance/Resto one and keybinds also. Before I used to be able set up a whole new seperate bar layout when changing between dual specs and wondering if this is still possible as I can't figure it out atm.

Here's Resto/Balance same before/after patch

http://b.imagehost.org/view/0892/WoW..._111210_200953

Now Feral After:

http://d.imagehost.org/view/0637/WoW..._111210_201034

And Finally Feral Before (What I want to get back to):

http://d.imagehost.org/view/0007/WoW..._091510_203607

Any help resolving the issue would be appreciated
Last edited by Immoschu : 11-12-10 at 02:33 PM.
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