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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,978
Favorites:987
MD5:
7.3.0

Ion Action Bars  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-15-17, 06:46 PM  
SLOKnightfall
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Originally Posted by TruthNZ
I would rather see you guys work together, if possible.

I'm a bit confused as to what the issue is here. Patch 7.3 hit, no update, or news of an update, with the last post by you was almost 2 months prior.
Soyier started patching it up for 7.3, fixing bugs, and adding new functionality.
You were afk, and hadn't responded to his pull requests, any messages on here, or messages via curse (even if was just one).
Maul did respond, and set him up so he could push it out via curse. Soyier got on with making this available to the rest of us so we could use it.

Yeah, he took over a bit - but you were afk.

Why do you have a problem with this?
Let me say this again: I have zero problem with him pushing the fix while I was away.

My main issue was his not bothering to communicate and lack of respect. I only ever received one message from him on Curse[/url], none via pm on WoWInterface or via email. The one message I did receive was was to inform me of his fix branch on github and asking about getting added to the project. The reason I didn't respond to his message right away was because I was camping with friends at the time and didn't have any internet access. By the time I did receive it, I did't feel the need to respond because A) the matter of the update and his being added had been handled and B) I was a bit pissed about everything & needed some time to cool off enough to be civil.

He emailed Maul who added him to the project and started making changes right away. He never waited for a response to his initial message to me, or even bothered to message me A) letting me know that he was added to the project, B) seeing what the status of things were, or even C) finding out if I was still actively working on the project still. I called him out on his lack of courtesy & respect. I never said that I didn't want his help or kick him from the project. If you look back to my post on 10/2, I even said that I would be reaching out to him about the rewrite. The next thing I knew he quit from the project, took the code and started his own version. Once again with out showing any courtesy & respect by giving me a heads up or asking permission at the time to do so. And while he does have Maul's permission 'now' to use the code, he didn't receive it until after I reported it and it was initially taken down. I'm considering the matter done with and am responding to this so my personal view/feelings is in one spot & to hopefully clarify any confusion people may have.

The reason that there haven't been any updates is because Ion was in a mostly stable state and Ive been working on a rewrite of it. Ion is a massive chunk of code that was only ever released in an alpha state. I've tried to add features and improve it over the years, but its not been easy. It got the point where I decided that it would be easier to rewrite things from the ground up to make it easier to maintain and add to. It is a slow process that try to work on when I can in my free time, which is also taken up by things not WoW related. I do apologize once again about not being around to fix things when the patch dropped and the drama that followed. It just seems that it was a perfect storm of events that just spun out of control.
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Unread 10-15-17, 05:14 PM  
TruthNZ
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I would rather see you guys work together, if possible.

I'm a bit confused as to what the issue is here. Patch 7.3 hit, no update, or news of an update, with the last post by you was almost 2 months prior.
Soyier started patching it up for 7.3, fixing bugs, and adding new functionality.
You were afk, and hadn't responded to his pull requests, any messages on here, or messages via curse (even if was just one).
Maul did respond, and set him up so he could push it out via curse. Soyier got on with making this available to the rest of us so we could use it.

Yeah, he took over a bit - but you were afk.

Why do you have a problem with this?
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Unread 10-13-17, 07:43 PM  
SLOKnightfall
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Forking is making a branch of the project and making changes to it. Taking the code base with out permission, renaming it an releasing it as a separate addon is a bit more that a fork. I reported it to curse because it was basically a clone of ION and per thier TOS about things not allowe is "Uploaded another Author's work: This means you uploaded something that might allow cloning but you didn't make any significant changes. You won't be banned but it is highly frowned upon. Continuing to attempt to upload cloned projects with no changes will get you upgraded to Plagiarism."

You keep bring up how you got Mauls' permission but honestly he has not been an active in the development of Ion for years, so that carries little weight with me. I also see that your "permission" came today, after it had been reported and not before you decided to make your "fork". Your fork is also based on my branch and development of maul's initial code and permission was never asked nor given.

In regards to your claim of "contacted you SO many times." As of now I've only received one message. It was from you telling me about your fix pull requests and asking to be added to the project. It never got a response because by the time I had got it you had been added to the project and deleted the pull requests on github. There was nothing to respond to. All our communications since have been on the board.

And for the record I never had any issue with your fixes. My issue was due to you getting added and not bothering to see what the status of things were. I was more than willing to work with you, but you decided to quit the project and make your own version. Bickering about this is a waste of time. If you want to say this is all my fault, go ahead. Im tired going over the same points as we seem to be on a different page on the matter.


Originally Posted by Soyier
Originally Posted by SLOKnightfall
Lol. How's that for lack of respect. Instead of bothering to contact me and work together on ION, Soyier decided to take steal our code and create his own addon with a similar name to ION over on curse. :/
It's not stealing, it's called forking. Stealing is when you don't give proper credit to those who came before, and I clearly credited yourself and Maul. I never announced it here, as I didn't want to divide the Ion community. Also, why do you keep saying I never contacted you to work together. I have contacted you SO many times.

Can you cut this out please. You threw a fit that I pushed my changes without going through you first, and you clearly don't want to work with me, so I moved on so I can push the changes how I see fit without interfering with you. My fork has zero effect on the future of Ion and what you choose to do with it, it was just a place for me to hack at the code to see what I can make of it.


edit* Wow, you got my fork removed from curse... dude. Just leave me the hell alone.

edit** Ok, my fork is back alive and I have included all supporting documents to the legality of my fork and my express permission from Maul to run my fork. My fork is 100% officially sanctioned, and there is nothing nefarious at play. I have claimed no code that I did not write myself as my own, and Maul and SLO have been given full credits for the hard work they have done.

Again, I would just like to reiterate that YOU did this. I had no intention to do any of this, but you made it so.
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Unread 10-13-17, 05:15 PM  
Soyier
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Originally Posted by SLOKnightfall
Lol. How's that for lack of respect. Instead of bothering to contact me and work together on ION, Soyier decided to take steal our code and create his own addon with a similar name to ION over on curse. :/
It's not stealing, it's called forking. Stealing is when you don't give proper credit to those who came before, and I clearly credited yourself and Maul. I never announced it here, as I didn't want to divide the Ion community. Also, why do you keep saying I never contacted you to work together. I have contacted you SO many times.

Can you cut this out please. You threw a fit that I pushed my changes without going through you first, and you clearly don't want to work with me, so I moved on so I can push the changes how I see fit without interfering with you. My fork has zero effect on the future of Ion and what you choose to do with it, it was just a place for me to hack at the code to see what I can make of it.


edit* Wow, you got my fork removed from curse... dude. Just leave me the hell alone.

edit** Ok, my fork is back alive and I have included all supporting documents to the legality of my fork and my express permission from Maul to run my fork. My fork is 100% officially sanctioned, and there is nothing nefarious at play. I have claimed no code that I did not write myself as my own, and Maul and SLO have been given full credits for the hard work they have done.

Again, I would just like to reiterate that YOU did this. I had no intention to do any of this, but you made it so.
Last edited by Soyier : 10-13-17 at 06:28 PM.
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Unread 10-13-17, 11:07 AM  
SLOKnightfall
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Lol. How's that for lack of respect. Instead of bothering to contact me and work together on ION, Soyier decided to take steal our code and create his own addon with a similar name to ION over on curse. :/
Last edited by SLOKnightfall : 10-13-17 at 11:07 AM.
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Unread 10-07-17, 01:00 PM  
Apollumi
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Yep yep, understood. I mostly wanted a way to track how long I had before a proc fell off. Wasn't meaning to be pushy. It's just really handy.

I've found that weak auras supplements some of Ion's capabilities quite well. I've also replaced the addon "need to know" that I mostly used for procs and things like heroism. Weak Auras is pretty powerful and I only kept from using it previously because I thought it would be a pita to learn. But it has plenty of templates to make the job easy.

I had just thought that proc durations on the buttons themselves would be really nice. Easier than making a WA text or icon counter to position over the button is all.

And don't feel bad about the addon drama. You probably kept the addon on life support, kept if from dying. If you had not done the work you did many would have moved and and not looked back. I was about to do this and you stepped in. Thanks so much man.

Originally Posted by Soyier
Originally Posted by raysmith
So a timer for the proc duration rather than the buff/debuff duration... got it. With a 3rd "cooldown" to track there'd probably have to be a priority system implemented (right now I think it just prioritizes duration over CD) but I could see that being useful. I basically do that already with TellMeWhen with meta icons where each state has a priority and the highest priority is the one that displays.
Patches are welcome!

Sorry for the slow down in releases, I'm focusing on stability right now above all else. I'm also still learning my way through this code and trying to clean and refactor where I can safely. My end goal is to clean house and move more and more into the ace3 framework to reduce the overall complexity of the addon. The UI is the thing in my mind right now to move over to ace3, for which we could then get rid of a ton of texture assets and custom XML code.

I would also accept patches for modernizing the flyout bar functionality. The current functionality, requiring you to edit your options and then copy and paste the output is a bit low-tech. I'm envisioning something more integrated, perhaps where a flyoutbar can be edited and treated more akin to a normal bar, with drag and drop, keybindings, etc.

This is more than a one man job, especially for someone like myself.

Also, does anyone know how we can promote this addon? I'd love to get more people using it. With the popularity of addons like Bartender and Dominoes, I don't see why we can't get a cult following like we used to. Is there something more I can be doing?
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Unread 10-07-17, 12:48 PM  
Apollumi
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We all knew the patch was coming. If you would have said something at all none of us would have been in the panic we were about the addon dying and fading to black. Something like "Ima be out of town a few weeks, hold tight and I'll fix everything right up when I'm back. And btw I am working on a whole revamp for you guys". That would have been just fine. But, there was nothing but the sound of air and crickets.

Not trying to judge by any means. Life gets overwhelming and sucky sometimes which most of us understand. So Soyier jumped in, took action, and tried to keep it alive. Major Kudos for stepping up when the community of Ion users were resigning themselves to it might finally be over for us and this addon. And he did so very politely.

And, well, I know it's hard to do things for people for free. Needy bastards we all are. But I appreciate both you guys because when nobody else stepped up you guys did. I appreciate that very much.
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Unread 10-02-17, 11:26 PM  
BujuArena
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That's rich! Anyway, let's all get along and all that. The current situation is that we have a greatly improved code base and a fresh start to work with. Thank you both for your efforts!
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Unread 10-02-17, 10:52 PM  
SLOKnightfall
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Originally Posted by Soyier
Well the patch hit, 3-4 days went by with no updates/statements with the addon broken, so I sent a response to both you and maul, to which maul got back to me the following day and made me a maintainer. Further, I'd like to just point out that if I would have waited until I heard back from you, it would have been a full month post-patch that the addon would have been broken. However, that is neither here nor there, as my first priority was getting the addon working for the hundreds of users that depend on this addon. From the perspective of all of us here, the addon hadn't had an update in many months, there was no communication that you were stepping away, and then the addon fell into disrepair. For all we knew you abandoned the project.

Regardless, consider the addon stable. Feel free to keep my changes, or not. Good luck with the re-write.
Actually if you waited you would have gotten a response on the 5h when I returned and would have put out a patch asap. After being added, you could have eaisly manually uploaded the patch while waiting. As it stands I had to sort through a bunch of automated email from Github, Curse and WoWinterface trying to figure what was going on. From my point of view you got yourself added and took over, which rubbed me the wrong way. As update was already done, I decided to take a step back and cool off. There was not updates because until the last patch things were fairly stable, so I started doing a major update when I could. Regardless I try to answer things on the forums when I get alerts and would have posted if I was no longer working on it. You assumed that it was abandoned but never bothered to check either by posting or sending me a pm. Your help is appreciated in getting it fixed for 7.3 and I'll reach out if I need any assistance for the update.
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Unread 10-02-17, 06:50 PM  
Soyier
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Originally Posted by SLOKnightfall
Hmm. Looks like my initial response didn't get posted.
I have no issue with getting help and am glad that you were able to step in to deal with the 7.3 issues when I was away. My issue is how things were handled. As I said I was on vacation at the time the patch dropped and had no access to the internet, that is why your pull requests did not get responded too. You did reach out, but your message to me was letting me know about your github branch and inquiring about getting added to the project. It looks like the same day you were added and stated changing things with out even waiting for a response to your first message. It would have been nice if you had sent a message letting me know that you were added and asking about what the status of things are. As things stand I'm in the process of doing a major rewrite of ION, which is part of the reason that there have not been any real updates as of late. Untill 7.3 it was in a mostly stable state, which allowed me to start working on the new version.
Well the patch hit, 3-4 days went by with no updates/statements with the addon broken, so I sent a response to both you and maul, to which maul got back to me the following day and made me a maintainer. Further, I'd like to just point out that if I would have waited until I heard back from you, it would have been a full month post-patch that the addon would have been broken. However, that is neither here nor there, as my first priority was getting the addon working for the hundreds of users that depend on this addon. From the perspective of all of us here, the addon hadn't had an update in many months, there was no communication that you were stepping away, and then the addon fell into disrepair. For all we knew you abandoned the project.

Regardless, consider the addon stable. Feel free to keep my changes, or not. Good luck with the re-write.
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Unread 10-02-17, 09:56 AM  
SLOKnightfall
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Originally Posted by Soyier
Originally Posted by SLOKnightfall
Originally Posted by brittyboi
Is this the correct github page for this project:
https://github.com/SLOKnightfall/Ion

Further, do you accept outside contributions from the community? I just don't want to see this project dwindle out
That is the correct page and feel free to make contributions.
Hi SLOKnightfall, <--this was also your reply to my initial offer to help back in May (my other Alias is brittyboi). I was under the impression that you had wanted outside help with the addon.

Now here's the thing, I get it. I'm a stranger, and to come back after a couple months just to see your project being edited and changed by some random guy has got to be a really shitty thing. But just know, I never wanted to take over maintainership from you, I just saw it as the only route forward. The patch landed, the addon was fully broken, there hadn't been any updates in multiple months. To everyone here it seemed like the project was abandoned. And as important as this project is to most of us here, I couldn't stand to see that happen.

That's when I fixed the issues breaking that addon for 7.3 and I put in the pull requests, but after days and days it seemed like I wasn't ever going to get a response. So I forked your branch and made the changes there, directing people that they could get a working copy at my github link. Then, after a while of that Maul got back to me, as I reached out to both him and you on the same day (September 1st), and he told me: "For many years I sought someone to assist with the addon. If you are up to the task, you have my full blessings to do what you think is best."

So, from my perspective, I was carrying forward with the addon, with Maul's blessing, and doing my best to continue the work that Maul and yourself had started.

Now, with that said, I have no desire to push you out, or take over. I've only ever wanted to help. If you want me to step away, so be it, however I am more than happy to continue in a packaging/maintainer role, and we can work together to develop this addon further. Please do whatever you think is in the best interests of the project.

Again, I am sorry that you came back with no context to see your project being taken control of by a stranger, but please believe that I only had good intentions. I hate to start out on a bad foot, so consider this an apology.
Hmm. Looks like my initial response didn't get posted.
I have no issue with getting help and am glad that you were able to step in to deal with the 7.3 issues when I was away. My issue is how things were handled. As I said I was on vacation at the time the patch dropped and had no access to the internet, that is why your pull requests did not get responded too. You did reach out, but your message to me was letting me know about your github branch and inquiring about getting added to the project. It looks like the same day you were added and stated changing things with out even waiting for a response to your first message. It would have been nice if you had sent a message letting me know that you were added and asking about what the status of things are. As things stand I'm in the process of doing a major rewrite of ION, which is part of the reason that there have not been any real updates as of late. Untill 7.3 it was in a mostly stable state, which allowed me to start working on the new version.
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Unread 09-24-17, 11:18 PM  
Soyier
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Originally Posted by SLOKnightfall
Originally Posted by brittyboi
Is this the correct github page for this project:
https://github.com/SLOKnightfall/Ion

Further, do you accept outside contributions from the community? I just don't want to see this project dwindle out
That is the correct page and feel free to make contributions.
Hi SLOKnightfall, <--this was also your reply to my initial offer to help back in May (my other Alias is brittyboi). I was under the impression that you had wanted outside help with the addon.

Now here's the thing, I get it. I'm a stranger, and to come back after a couple months just to see your project being edited and changed by some random guy has got to be a really shitty thing. But just know, I never wanted to take over maintainership from you, I just saw it as the only route forward. The patch landed, the addon was fully broken, there hadn't been any updates in multiple months. To everyone here it seemed like the project was abandoned. And as important as this project is to most of us here, I couldn't stand to see that happen.

That's when I fixed the issues breaking that addon for 7.3 and I put in the pull requests, but after days and days it seemed like I wasn't ever going to get a response. So I forked your branch and made the changes there, directing people that they could get a working copy at my github link. Then, after a while of that Maul got back to me, as I reached out to both him and you on the same day (September 1st), and he told me: "For many years I sought someone to assist with the addon. If you are up to the task, you have my full blessings to do what you think is best."

So, from my perspective, I was carrying forward with the addon, with Maul's blessing, and doing my best to continue the work that Maul and yourself had started.

Now, with that said, I have no desire to push you out, or take over. I've only ever wanted to help. If you want me to step away, so be it, however I am more than happy to continue in a packaging/maintainer role, and we can work together to develop this addon further. Please do whatever you think is in the best interests of the project.

Again, I am sorry that you came back with no context to see your project being taken control of by a stranger, but please believe that I only had good intentions. I hate to start out on a bad foot, so consider this an apology.
Last edited by Soyier : 09-24-17 at 11:20 PM.
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Unread 09-24-17, 09:29 PM  
Ravager337
A Kobold Labourer
 
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[quote=SLOKnightfall]
Originally Posted by Ravager337
Originally Posted by Soyier
Originally Posted by raysmith
so, does anyone know how we can promote this addon? I'd love to get more people using it. With the popularity of addons like Bartender and Dominoes, I don't see why we can't get a cult following like we used to. Is there something more I can be doing?
The best way I can think of would be to keep pushing out updates. Keep Ion near the top of the New Releases section of Curse to show that it's active and improving. I know that I (unless I am very desperate for a specific piece of functionality) won't touch an addon that hasn't been updated in a while, especially if there is a newer one available. It seems to be a common way of thinking.

Thank you for stepping up. I hope we can keep you for a long time.
I'm still here and working too. The last patch dropped when I was on vacation and when I got back I had to deal with a dead computer, finding Soyier getting added to the project & him deciding to take charge of the addon without bothering to introduce himself or even checking to see if I was still working on the project.
That wasn't a dig at you or anyone else. I was merely answering the question. Perhaps I should have been clearer. I meant loads of little updates, rather than a few big ones, even if the updates don't actually change much of anything. Deadly Boss Mods pushes at least an alpha update nearly every day, which keeps them at the top of the list. Top of the list means more eyes, which means more potential users. Short of paying for ads, I can't think of a better way to get more visibility.

It's good to see that you're still alive, SLO. Don't think for a second that we don't appreciate your work and dedication over the years. If it hadn't been for you, this mod would have died ages ago. Doesn't mean we can't be happy to have someone else to help, too. It's a ton of work and it would be downright rude to expect you to do it all on your own. Hopefully next time you take a vacation, you have a chance to give us a heads up before you disappear so panic doesn't ensue.
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Unread 09-24-17, 05:09 PM  
BujuArena
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This is all good for the addon. I'm glad Soyier was added while you were on vacation, SLOKnightfall. Many things were broken. I'm sure you two can work together well via github.
Last edited by BujuArena : 09-24-17 at 05:10 PM.
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Unread 09-24-17, 03:43 PM  
Soyier
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[quote=SLOKnightfall]
Originally Posted by Ravager337
Originally Posted by Soyier
Originally Posted by raysmith
so, does anyone know how we can promote this addon? I'd love to get more people using it. With the popularity of addons like Bartender and Dominoes, I don't see why we can't get a cult following like we used to. Is there something more I can be doing?
The best way I can think of would be to keep pushing out updates. Keep Ion near the top of the New Releases section of Curse to show that it's active and improving. I know that I (unless I am very desperate for a specific piece of functionality) won't touch an addon that hasn't been updated in a while, especially if there is a newer one available. It seems to be a common way of thinking.

Thank you for stepping up. I hope we can keep you for a long time.
I'm still here and working too. The last patch dropped when I was on vacation and when I got back I had to deal with a dead computer, finding Soyier getting added to the project & him deciding to take charge of the addon without bothering to introduce himself or even checking to see if I was still working on the project.
Did I do something wrong? I put in multiple pull requests on github with no response, I sent you messages on curse with no response, I posted here with no response. And after a long time had passed with no response I reached out to Maul to ask his opinion/permission and he said he was glad for me to help out.

And I did introduce myself and check to see if you were working on the project, through the curse messaging service, to which you never responded.
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