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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:402,172
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MD5:
6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 05-17-15, 05:42 PM  
khurzog
A Frostmaul Preserver
 
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i don't know if its been brought up (the issue has always been there) but i am using bazooka for my data broker, and the icon will not cooperate with resizing and the fading features. i also made a ticket. thank you.
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Unread 05-13-15, 09:46 PM  
raysmith
A Kobold Labourer

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Re: Power Word: Solace issue

Originally Posted by daelysid
Does anyone know where this issue come from and how to fix it, please?
Best suggestion... sounds like you're trying to manually create the macro icon, try dragging the spell (with the talent taken) out of your spellbook onto an unused button on your bar and let Ion create the macro for you. I find sometimes there are conditionals (some text within the brackets after the spell name, usually a spec or a spell type or a form or similar) that Ion includes with some spells that impact whether tooltips show up or not. Hunter traps seem to be another example of this and I believe I've seen similar behaviour with mages and druids and probably other classes as well.

(and in a similar vein, if it has a conditional and doesn't show the tooltip, try removing the conditional)

I've had my priest talented into PW:Solace at times and I don't recall ever having an issue with the tooltip on that icon, including when I use multi-functional macros - my priest tends to have buttons that cast different spells when a hostile is selected, mostly from back in the Atonement days... habit more than useful these days.

Anyway, give that a try, see how it goes.
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Unread 04-21-15, 08:08 AM  
daelysid
A Kobold Labourer

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Power Word: Solace issue

Hello Maul & SLOKnightfall!

thanks for the work you have done so far!

It has been a while since I haven't used hydrogen's version. So I decided to get back into it and make it fresh by disabling all my previous add ons and deleting my WTF folder.

Playing mainly my priest, as discipline, I started doing really primary macros, such as "/cast Flash Heal" and testing them (paying attention to each single behaviour).

After my third macro: /cast Power Word: Solace
I have noticed an issue: there is no tooltip and no cooldown timer nor cooldown text regarding this spell.

First steps which came to my mind was to check:
- If the "Enable Tooltips" was activated: Yes, indeed.
- If the "Hide in combat" was deactivated: Yes, it is.
- If the "Cooldown text" was activated: Yes, it is.

Next steps, erased the current Action Bar and created a new one and tried the same.
Result: same issue.
Tried with another spell, no problem at all.

Information regarding this spell:
- Power Word: Solace is a talent lvl45
- It meant to replace Holy Fire.
- SpellID: 129250(PW Solace) & 14914(Holy Fire)
- As Discipline: GetSpellBookItemName(50, BOOKTYPE_SPELL): Power World: Solace Talent
- As Holy: GetSpellBookItemName(52, BOOKTYPE_SPELL): Power World: Solace Talent

Extra troubleshootings:
I tried the following macro with and without the talent: /cast Holy Fire
- With the Talent: the icon's spell appears correctly as PW: Solace but the issue remains.
- Without the Talent: the icon's spell is the one of Holy Fire and there is no issue anymore. Tooltip works and the CD timer shows up.

Does anyone know where this issue come from and how to fix it, please?
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Unread 04-11-15, 01:25 AM  
RhoiDath
A Kobold Labourer

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Just Sayin

Hey Maul,

Just wanted to say that ive been using a version of these bars since they first came out...I think It was trinity back then. Definitely was back during early Burning Crusade but maybe even before then because I remember fiddling round with the stance settings on my druid.

Ive come back to playing since May 2013 and Im so glad to see that these bars are still around.

You rock! Thanks so much for your work over the years!

Love from a loyal fan
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Unread 03-08-15, 02:47 PM  
Flaer
A Murloc Raider

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Also curious to know if custom icons is something that will be fixed any time soon.
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Unread 02-28-15, 12:17 PM  
raysmith
A Kobold Labourer

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Originally Posted by Flaer
Could we possibly get an option to not show cooldown text on buttons with charges unless both charges have been consumed? I'm finding the current method makes the cooldown text too obvious and the charge to small causing me to constantly thing the button is on cooldown and not using the second charge.
I'd be okay with this change and have one of my own to add, I'd like the cooldown alpha to only trigger when there aren't any charges left or at the very least only trigger full alpha with no charges available (there might be some value in decreasing the alpha for intermittent charge levels to show gradients), my at-a-glance radar doesn't work when that full alpha triggers and I still have charges left so I end up often not using them when I should. I've had to turn off alpha entirely at this point to make sure I use the ability when I can.
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Unread 02-25-15, 09:14 PM  
Flaer
A Murloc Raider

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Could we possibly get an option to not show cooldown text on buttons with charges unless both charges have been consumed? I'm finding the current method makes the cooldown text too obvious and the charge to small causing me to constantly thing the button is on cooldown and not using the second charge.
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Unread 02-24-15, 03:09 PM  
TruthNZ
A Kobold Labourer

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[Edit] Scratch this: SLOKnightFall has already got it while I was editing this reply.

TogglePetJournal() has been replaced by ToggleCollectionsJournal()
And PetJournalParent is also invalid, can't find what it's been replaced by yet. [Edit] CollectionsJournal
- It was an undocumented change

Files that need updating:
Ion_Buttons Line 1978 and 1979
Ion_MenuBar Line 667

I'm getting an error loading up the Collections Journal (because of the PetJournalParent being no longer valid) - but at least it loads and otherwise runs.



Now if I could only get my Pet abilities timers to show up when I drop them onto other action bars.
Last edited by TruthNZ : 02-24-15 at 03:11 PM.
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Unread 02-24-15, 02:35 PM  
SLOKnightfall
A Kobold Labourer
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Re: saved

Originally Posted by Agrevail
go here

https://github.com/SLOKnightfall/Ion Thnx to SLOKnightfall!
That should be fixed on the GitHub version. I just want to do some more testing to see if anything else broke and will be pushing a official release later this evening.
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Unread 02-24-15, 02:28 PM  
Agrevail
A Defias Bandit

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saved

go here

https://github.com/SLOKnightfall/Ion Thnx to SLOKnightfall!
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Unread 02-24-15, 02:02 PM  
Agrevail
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halp!

need an update from someone somewhere as its died on us/ me! Doesnt even show the bars and no shortcuts work so its not just graphical.

2x Ion\Ion_Buttons.lua:1976: hooksecurefunc(): TogglePetJournal is not a function
[C]: in function `hooksecurefunc'
Ion\Ion_Buttons.lua:1976: in main chunk

Locals:
ION = <table> {
MinimapButton_OnHide = <function> defined @Ion\Ion__Core.lua:1626
BARIndex = <table> {
}
SubFrameHoneycombBackdrop_OnLoad = <function> defined @Ion\Ion__Core.lua:1731
MinimapButton_OnEnter = <function> defined @Ion\Ion__Core.lua:1632
STATES = <table> {
}
BTNIndex = <table> {
}
UpdateSpellIndex = <function> defined @Ion\Ion__Core.lua:384
RegisterBarClass = <function> defined @Ion\Ion__Core.lua:2323
CreateNewBar = <function> defined @Ion\Ion__Core.lua:2076
StanceIndex = <table> {
}
UpdateCompanionData = <function> defined @Ion\Ion__Core.lua:1021
sIndex = <table> {
}
MinimapButton_OnDragStart = <function> defined @Ion\Ion__Core.lua:1597
ChangeBar = <function> defined @Ion\Ion__Core.lua:2147
iIndex = <table> {
}
DragFrame_OnUpdate = <function> defined @Ion\Ion__Core.lua:1520
BINDIndex = <table> {
}
ToggleBars = <function> defined @Ion\Ion__Core.lua:2206
Points = <table> {
}
HideGrids = <table> {
}
PopUp_Update = <function> defined @Ion\Ion__Core.lua:1354
MinimapButton_OnLeave = <function> defined @Ion\Ion__Core.lua:1645
SubFrameBlankBackdrop_OnLoad = <function> defined @Ion\Ion__Core.lua:1717
PrintBarTypes = <function> defined @Ion\Ion__Core.lua:2292
maxActionID = 132
BlizzBar = <function> defined @Ion\Ion__Core.lua:1919
BARNameIndex = <table> {
}
SpecialActions = <table> {
}
maxPetID = 10
GetParentKeys = <function> defined @Ion\Ion__Core.lua:286
UpdateIconIndex = <function> defined @Ion\Ion__Core.lua:1143
SLASHHELP = <table> {
}
EditBox_PopUpInitialize = <function> defined @Ion\Ion__Core.lua:1346
MinimapMenuClose = <function> defined @Ion\Ion__Core.lua:1667
GameDate = "Feb 23 2015"
ModuleIndex = 0
MinimapButton_OnClick = <function> defined @Ion\Ion__Core.lua:1650
EDITIndex = <table> {
}
IonAdjustOption_SubOnUpdate = <function> defined @Ion\Ion__Core.lua:1789
SetTimerLimit = <function> defined @Ion\Ion__Core.lua:2359
SubFrameBlackBackdrop_OnLoad = <function> defined @Ion\Ion__Core.lua:1694
PetActions = <table> {
}
MANAGED_ACTION_STATES = <table> {
}
MANAGED_BAR_STATES = <table> {
}
BUTTON = <table> {
}
PrintStateList = <function> defined @Ion\Ion__Core.lua:2270
CreateNewObject = <function> defined @Ion\Ion__Core.lua:2102
ToggleMainMenu = <function> defined @Ion\Ion__Core.lua:2254
ShowGrids = <table> {
}
ToggleButtonGrid = <function> defined @Ion\Ion__Core.lua:2247
RegisterGUIOptions = <function> defined @Ion\Ion__Core.lua:2350
OpDep = false
ToggleDraenorBar = <function> defined @Ion\Ion__Core.lua:1932
cIndex = <table> {
}
UpdatePetSpellIndex = <function> defined @Ion\Ion__Core.lua:837
MacroDrag = <table> {
}
MinimapButton_OnEvent = <function> defined @Ion\Ion__Core.lua:1585
TOCVersion = 60100
SLASHCMDS = <table> {
}
STATEINDEX = <table> {
}
RegisteredBarData = <table> {
}
Animate = <function> defined @Ion\Ion__Core.lua:1969
Stratas = <table> {
}
DraenorBar = <function> defined @Ion\Ion__Core.lua:1958
MinimapButton_OnShow = <function> defined @Ion\Ion__Core.lua:1619
IonAdjustOption_AddOnClick = <function> defined @Ion\Ion__Core.lua:1753
ToggleBlizzBar = <function> defined @Ion\Ion__Core.lua:1838
CreateBar = <function> defined @Ion\Ion__Core.lua:1979
UpdateData = <function> defined @Ion\Ion__Core.lua:1801
MinimapButton_OnLoad = <function> defined @Ion\Ion__Core.lua:1569
IonAdjustOption_SubOnClick = <function> defined @Ion\Ion__Core.l

Other errors also but didnt want to spam too much >.>
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Unread 02-10-15, 01:53 AM  
leobolin
A Defias Bandit
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What's up with profiles?

Edit - nevermind, I just found the now functioning main menu! Profiles, yay! Keep up the good work.
Last edited by leobolin : 02-10-15 at 02:07 AM.
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Unread 01-30-15, 09:20 PM  
Vilyx
A Kobold Labourer

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Command Demon

Hey, just wondering if anyone has tried using command demon with this addon. It's not displaying the cooldown but the icon and tooltip do display correctly.
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Unread 01-30-15, 12:46 PM  
SLOKnightfall
A Kobold Labourer
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Originally Posted by Koskun
Appreciate the info SLOKnightfall.

Sadly it didn't fix my ailment. I've started leveling some 90's that I have and went to try and use the Outpost ability and that was when I noticed the extra action button wasn't there showing it. Double checked on my 100's, and they don't have it either. Best I can pin down is this happened with the latest update.
So you are talking about the garrison ability button that appears in the middle of the screen? That is a different item and not the extra action button. The latest version does have an issue where it hides it regardless of what a player had set in the options. Its been on my list of things to fix, but I've unfortunately not had much free time to work on the addon as of late. I'll try to see if I can get at least that issue fixed and an update released sometime this weekend.

Edit: You can also manually create a macro to use the button with /cast Garrison Ability
Last edited by SLOKnightfall : 01-30-15 at 12:48 PM.
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Unread 01-30-15, 12:27 PM  
Koskun
A Kobold Labourer

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Appreciate the info SLOKnightfall.

Sadly it didn't fix my ailment. I've started leveling some 90's that I have and went to try and use the Outpost ability and that was when I noticed the extra action button wasn't there showing it. Double checked on my 100's, and they don't have it either. Best I can pin down is this happened with the latest update.
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