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Shadows of Argus (7.3.0)
Updated:12-03-17 03:26 PM
Created:10-20-17 09:37 PM
Downloads:415,378
Favorites:995
MD5:
7.3.0

Neuron (formerly Ion Action Bars)  Popular! (More than 5000 hits)

Version: 0.9.10
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

Want to contribute?


Modules:
Neuron comes bundled with four modules that can be used for a full featured action bar experience. These modules are optional and can be disabled, but it is highly recommended that they be used for the best experience.
  • Neuron: Menu
  • Neuron: Status
  • Neuron: Bag
  • Neuron: Pet

Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:
Neuron is a continuation of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years.

Archived Files (6)
File Name
Version
Size
Author
Date
0.9.9
602kB
Maul
11-19-17 04:00 PM
0.9.8c
601kB
Maul
11-16-17 01:40 PM
0.9.8b
601kB
Maul
11-16-17 01:14 PM
0.9.8a
602kB
Maul
11-16-17 03:45 AM
0.9.8
744kB
Maul
11-12-17 07:00 PM
0.9.7
744kB
Maul
10-22-17 03:30 PM


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Unread Yesterday, 01:14 AM  
leyrhao
A Defias Bandit
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Forum posts: 2
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Bar not updating abilities while Prowling

Hello there. First of all, thanks for this awesome addon, been using it since it was called Macaroon XD.

I've read a bit here about the issue with the stealth and druids, but haven't found the issue I'm having.

I've always played this way: when in any form, if I press and hold ALT the current bar switches to the spells and abilities that don't require a specific form. But now, with Neuron, when I press ALT while Prowl the bar doesn't change, well, it does change, but the abilities icons don't update. Example:

I use the keybind K for Shred. When I press Alt it changes to Regrowth, and if I press Alt+K it starts casting it. This works in bear form too. But, if I'm in Prowl and press Alt, it won't show Regrowth, but if I press Alt+K it will shapeshift to caster form, cast it, but the icon remains as Shred, and it won't change/update until I shapeshift into Bear or Cat Form without Prowl.

I've never needed a specific stealth bar, since druids historically had only had a couple abilities that required stealth and I prefered to macro those abilities instead of creating a whole stealth bar for them. But with this issue I've tried to created a stealth bar (with the stealth requirement activated) to see if that would fix it, and it doesn't.

What am I missing here? Thanks
Last edited by leyrhao : 12-16-17 at 01:30 AM.
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Unread 12-13-17, 12:14 PM  
raysmith
A Kobold Labourer

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Ok so interesting development. First, I made it so the GUI will show the stance option for shamans, the reason it wasn't is because there's a condition that GetNumShapeshiftForms() must be >=1 for the stance button to show, but at least for my shaman it comes back as 0. Secondly, I can't replicate your bug. Ghost wolf doesn't make my bar switch, even with the stance enabled. So this is sufficiently confusing.
That... is weird. For what it's worth I just realized I'm having the same issue with shadow form on my priest, when I'm out of shadow (ie. just rezzed, in today's case) my main action bar changes.

Outside chance that by making the stance option show you actually "fixed" it... it may have been the combination of stance being enabled in the settings while the option was disabled in the game causing my issue. If you have a build with the change you made I can test it with my priest (ie. I won't touch anything in the meantime).
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Unread 12-13-17, 12:35 AM  
Soyier
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Community Help!

I could use the communities help with this request:

Right now the language support for Neuron is woefully lacking, and I would love any multi-lingual persons help doing translations. Right now we have a working English Localization file, and a partial (very partial) german translation. I would love to see a spanish/french/or any other language translations though.

If you would like to help, please get in touch over on github, and start submitting patches/pull requests (or just send me the translation .lua files), and I'll make it happen. Please use the enUS file as your template.

Also note, the addon is in fluid development, meaning that translation strings are subject to change, so keeping up with the translations long term is a huge plus for not just me, but for the whole community.


Thanks!

-Soyier


Oh, and btw, I'm taking a week and a half off for a vacation in Canada on the 19th through the 29th. Just so you all know that I haven't abandoned you. :-) Merry Christmas!
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Unread 12-12-17, 11:48 PM  
Soyier
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Originally Posted by Soyier
Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Nice detective work. I can fix the UI sure to enable it for all classes. You can also use the /neuron state stance command (I think that's what it is) you toggle it once you have the bar selected in the bar edit mode. That might get you going until I can get a fix out.

But you're right, wolf form/travel form should not be stances
Ok so interesting development. First, I made it so the GUI will show the stance option for shamans, the reason it wasn't is because there's a condition that GetNumShapeshiftForms() must be >=1 for the stance button to show, but at least for my shaman it comes back as 0. Secondly, I can't replicate your bug. Ghost wolf doesn't make my bar switch, even with the stance enabled. So this is sufficiently confusing.
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Unread 12-09-17, 03:06 PM  
Soyier
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Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Nice detective work. I can fix the UI sure to enable it for all classes. You can also use the /neuron state stance command (I think that's what it is) you toggle it once you have the bar selected in the bar edit mode. That might get you going until I can get a fix out.

But you're right, wolf form/travel form should not be stances
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Unread 12-09-17, 12:52 PM  
raysmith
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Last edited by raysmith : 12-09-17 at 01:07 PM.
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Unread 12-05-17, 06:05 PM  
Soyier
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Originally Posted by wingsofscion
Originally Posted by Soyier
**update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Thanks for the fix, seems to work just fine, and apologies for not putting it up on github (have been away from computer for a few days thanks to work).

As an aside, I think I figured out what I was doing wrong with the toybox thing. In the in-game FAQ, I believe it used to say to use "toy" as the delimiter, as well as in the examples. "fun" seems to fix that, but the FAQ does still show the examples using "toy" instead. But that does bring up another question: is there a way to put both favorite toys as well as in-bag items (e.g., savory deviate delights, exquisite costume sets) in the same flyout without putting in all the different item names from the toybox? Not that I mind the latter, just wondering if there's a shortcut.
I'm actually not very well versed with how the flyout functionality works atm unfortunately. This feature predates me, and I have yet to investigate it fully. You probably know more about it now than I do heh
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Unread 12-04-17, 08:10 PM  
Soyier
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Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
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Unread 12-04-17, 06:48 PM  
raysmith
A Kobold Labourer

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Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
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Unread 12-03-17, 08:36 PM  
wingsofscion
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Originally Posted by Soyier
**update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Thanks for the fix, seems to work just fine, and apologies for not putting it up on github (have been away from computer for a few days thanks to work).

As an aside, I think I figured out what I was doing wrong with the toybox thing. In the in-game FAQ, I believe it used to say to use "toy" as the delimiter, as well as in the examples. "fun" seems to fix that, but the FAQ does still show the examples using "toy" instead. But that does bring up another question: is there a way to put both favorite toys as well as in-bag items (e.g., savory deviate delights, exquisite costume sets) in the same flyout without putting in all the different item names from the toybox? Not that I mind the latter, just wondering if there's a shortcut.
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Last edited by wingsofscion : 12-03-17 at 09:47 PM.
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Unread 12-03-17, 04:28 AM  
Soyier
A Murloc Raider
 
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Originally Posted by wingsofscion
Originally Posted by Soyier
Its probably something I need to fix on my end. You do have the stealth state enabled on the bar correct?
Yes, I do. Haven't had any issues with any other characters that might use stealth (even in previous iterations like Ion this had been an issue), but without any lua knowledge, the only thing I can see is that it requires going into cat form in order to use prowl. Since it does this, as far as I am aware, all but simultaneously, I wonder if that's causing the issue?
Ugh this bug is a pain in the ass to fix. Blizzard in their infinite wisdom has it coded such that the shapeshift aura fires AFTER the stealth aura. Thus why the stealth bar gets immediately overwritten. It nearly instantly gets superceded by the shapeshift aura which set the stance bar.

I have a 70% fix testing right now that adds some conditionals (which are hella ugly) to the code to query if you are /aren't stealthed, but the problem is that sometimes the query happens before the bar switch (which is good) but sometimes the bar switch beats it (~20% of the time) and the bars pop away from the stealth bars.


**update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Last edited by Soyier : 12-03-17 at 03:17 PM.
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Unread 12-01-17, 03:33 PM  
Soyier
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Originally Posted by wingsofscion
Originally Posted by Soyier
Its probably something I need to fix on my end. You do have the stealth state enabled on the bar correct?
Yes, I do. Haven't had any issues with any other characters that might use stealth (even in previous iterations like Ion this had been an issue), but without any lua knowledge, the only thing I can see is that it requires going into cat form in order to use prowl. Since it does this, as far as I am aware, all but simultaneously, I wonder if that's causing the issue?
Ditto to the below requests to file the bug on github, thanks!
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Unread 12-01-17, 03:32 PM  
Soyier
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Originally Posted by raysmith
Minor niche issue... I recently revamped my "Default" bar set and am starting to revamp my toon bars based on that, in doing that I copy over the Default set to the toon's set, then I add back buttons and such. As part of that I generally edit a few buttons to macro additional abilities to buttons...

That seems to be the issue, I can see the additional spells on the button but it doesn't actually happen. If I move the button to another button slot it loses the changes, it seems like in this specific scenario the button edit doesn't fully stick/activate until relogging.

Easy enough to work around, of course, so mostly just an FYI if it's a quick/easy fix or if anyone else runs into this.
Can you file this bug on Github and include any relevant info to help me track it down and fix it, thanks!
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Unread 12-01-17, 03:31 PM  
Soyier
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Originally Posted by Coralin
Originally Posted by Soyier
Originally Posted by Coralin
Having trouble at first glance finding a method of having the "rep bar" show my artifact weapon XP - how is this done?
The rep bar cannot show artifact weapon power, the XP bar can. Just right click on the XP bar and select artifact power from the list.
Any way to force XP bars to stay one or the other? I have two status bars, one for XP and one for Artifact power; but when I gain XP, the artifact power bar changes to XP occasionally, and vice-versa - I keep ending up with two redundant bars showing either player OR artifact XP, but not both.
Weird, I thought I had it coded such that it should stay put once you set it. If this really is the case, this is a bug for sure. I can fix it pretty quick though in the next release.

Can you please file a bug report for this, and any other issues you find on the github, it's getting hard for me to track the bugs in all these comments and threads. It'd be much easier and more consolidated to deal with it there :-)
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Unread 12-01-17, 02:53 PM  
Coralin
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by Coralin
Having trouble at first glance finding a method of having the "rep bar" show my artifact weapon XP - how is this done?
The rep bar cannot show artifact weapon power, the XP bar can. Just right click on the XP bar and select artifact power from the list.
Any way to force XP bars to stay one or the other? I have two status bars, one for XP and one for Artifact power; but when I gain XP, the artifact power bar changes to XP occasionally, and vice-versa - I keep ending up with two redundant bars showing either player OR artifact XP, but not both.
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