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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-14-14 11:06 AM
Created:unknown
Downloads:64,898
Favorites:278
MD5:
Categories:Buff, Debuff, Spell, Warlock, DPS, Combat Mods, Warlords of Draenor Beta
6.0.2
NugRunning  Popular! (More than 5000 hits)
Version: 6.0.4
by: d87 [More]
Rotational timer addon for all classes.
- Timers are customizable for each spell
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Multitarget, works with combat log
- Works with cooldowns, totems, internal cooldowns, castbar timers.
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic
- Nameplate timers (supports TinyPlates, by default only for warlock and priest)
- Good default config for most classes.
WoD version brought up the quality for Paladins, Monks, Druids, Hunters, Mages. Previously they weren't especially good.
- Relatively easy to skin, still no ingame GUI


/nrun - list of slash commands

NugRunning on github

Default configuration stored in config.lua
For detailed customizatation of spell list/settings edit user config module.
NugRunningUserConfig wiki page

Since 5.1.0 you can also enable nameplate timers. Spells that appear on nameplates should be specifically marked for this in config with nameplates = true. Atm only shadow priest and warlock dots are marked.

Userconfig sample with some common procs:
(you can use /nrun listauras player to display get spell IDs of your current buffs and debuffs)
Code:
if class == "WARLOCK" then
    local name = UnitName("player")
    if name == "Нуга" then
        -- moving all temporary damage buffs to "procs" group from secondary anchor
        Spell( 105702 ,{ name = "Potion", group = "procs", color = colors.LGREEN, duration = 25 }) -- Intellect
        Spell( 137592 ,{ name = "Tempus Repit", affiliation = "any", color = colors.ORANGE, target= "player", group = "procs", duration = 10 })
        Spell( 104993 ,{ name = "Jade Spirit", affiliation = "any", target= "player",
                                    group = "procs", duration = 10 })
        --RPPM procs do not affiliate with player
        Spell( 96230 ,{ name = "Springs", group = "procs", duration = 10 })
        Spell( 127923 ,{ name = "Trinket1", group = "procs", duration = 10 })
        Spell( 126476 ,{ name = "Trinket2", group = "procs", duration = 30 })
        Spell( 104510 ,{ name = "WS: Mastery", group = "procs", duration = 10 })
        Spell( 104509 ,{ name = "WS: Crit", group = "procs", duration = 10 })
        Spell( 104423 ,{ name = "WS: Haste", group = "procs", duration = 10 })
        
        ModSpell( 60478, { color = colors.WOO, group = "procs" }) -- Doomguard
        ModSpell( 113860, { group = "procs" }) -- Dark Soul for each spec
        ModSpell( 113861, { group = "procs" })
        ModSpell( 113858, { group = "procs" })
        ModSpell( 2825, { group = "procs" }) -- Bloodlust
    end
end
5.2.3:
- Dot power persists through soul swap
- Hacks for 5.4 combat log mess with Agony

5.2.2:
- bugfixes

5.2.1:
- fixed corruption on live
- showid for all timer types

5.2.0:
- dot ticks

5.1.17:
- Rain of Fire timer
- Fire and Brimstone Immolate added

5.1.16:
- Update for warrior 5.2 overpower changes
- ToC updated to 50200

5.1.15:
- Immune timers no longer appear.

5.1.14:
- Miss notification timers, some warlocks now play without a hitcap, so that became important.
- TidyPlates alpha support
- Priest config update, mainly for discipline.
- shine animation bug fixed for real

5.1.11:
- multitarget timers duration bug fixed
- fixed strange bug with shine animation getting stuck

5.1.10:
- /nrun listauras <target|player> - command to display spell IDs of applied auras.
- /nrun lock command fixed
- scale timer option. Which is a vertical scaling of a timer for given spell.
- affilliation option. It can be "raid" or "any", replaces anySource, while it still works it is now equals to affiliation = "raid"
- Warriors now can see banner timers from other warriors.

5.1.9:
- Fix for 5.1 nameplates

5.1.8:
- ToC Updated to 50100
- Anchors and groups are now configurable, "/nrun separate" removed.
- Warrior fury config updates
- Haunt duration overlay for affliction dots
- Dot power value now ignores damage multipliers. I'm not really sure if it's right, but it shouldn't mess up indicators in demo anymore.


5.1.6:
- Warrior config updates
- Dot power level difference now displayed as text
- Calibri font included as default. Instead of

5.1.5:
- Rain of Fire and Backdraft timers
- SoC-Corruption now comes as a separate multitarget timer
- Shield Barrier and PW:S now display absorb value

5.1.4:
- Corruption from soc (that's a separate spell) removed, it was spammy. Nothing is probably better than 20 timer column. I'll try to do something with that and void ray sometime later
- Tiger Power and Serpent's Zeal
- Nameplates configuration (w,h,x,y) from config

5.1.3:
- dot power feature (warlock only for now): indicator of whether your dots on target are stronger or weaker than those you can apply at the moment. Thanks to pandemic you have the choice to wait for them to fully expire or refresh asap based on your current stats/buffs.
/nrun dotpower to turn it off
ligher = dot's power level on target is higher than yours
darker = dot's power level is lower than yours

5.1.2:
- overlay, which serves mostly the same purposes as the recast mark.

5.1.1a:
- added Rune of Power and Invoker's Energy
- bugfix for 5.1.1
- added/fixed Savage Defense, Survival Instincts, Bear Berserk, Nature's Vigil
- specmask, weakened blows now only shows up for tanking specs
- Enrage ant Tiger Power buffs

5.1.0:
- Nameplate timers (disabled by default, /nrun nameplates). They're not configurable yet, and positioned to fit default nameplates.
- leaveghost now disabled by default too, it may cause some hanging timers when switching rotation for some classes.

5.0.10:
- new feature: effect-cooldown timer pair (after effect timer fades cooldown timer activates). Only used on Bloodbath atm
- Fixed SW:Death timer, added Mind Flay for the sake of visualisation
- Second part of warlock Pandemic update

5.0.9:
- Warlock config changes to support Pandemic
- /nrun leaveghost - don't hide target/player ghost timers in combat (enabled by default)

5.0.8:
- Totems bugfix
- Mortal Strike now refreshing Overpower
- Fixed shockwave and piercing howl
- Added Storm Bolt, Bloodbath and banners
- A lot of color and priority changes

5.0.7:
- Several fixes for warrior

5.0.6:
- New "singletarget" timers (Weakened Armor/Blows, Curse of Elements, DK debuffs)
- Config tweaks for warlock, priest, warrior
- Where it wasn't before, spell count now updating on existing "unit targets".

5.0.5b:
- one more awesome bug that happens when i don't test anything
5.0.5a:
- hotfix
5.0.5:
- Fixed Weakened Armor/Blows refresh on non-player auras
- Small config tweaks for some classes

5.0.4:
- Updated remaining DK, paladin and shaman configs

5.0.3:
- Fixed bug that caused major performance issues
- Fixed Leg Sweep to be properly considered as multitarget

5.0.2:
- Fixes for Warrior

5.0:
Updated to WoW 5.0
Recharging cooldowns support.

4.4.4:
- 4.2 hack now scanning more more units
- Unlocked resize bug fixed
4.4.3:
NOTE: There was a mistake in 4.4.1 release of userconfig docs. texture and fonts customizations now should be NugRunningConfig.texture instead of NugRunning.texture
- NugRunningConfig.width and NugRunningConfig.height added to userconfig
- fontscale removed
- Negative priorities now possible
- Drain soul ticks accuracy improved, at least after first tick.
- Timer frame now completely separate from addon functionality, so it can be easily modified.
4.4:
- UserConfig module and several related small changes. See userconfig.lua for a guide
- lame custom spell slash commands removed
- Enrage timer bug probably fixed.
- EventTimers for internal cooldowns
4.3:
- Improved hack for 4.2 bug (they won't fix it for a looong time if ever):
updating info from target unit when switching targets
- TOC update
4.2:
- SnD, Rupture, MS, ShSlam, BT now use fixedlen option.
- Enrage timer & Raging blow fading for fury warriors, Revenge timer, resetable cooldowns improvements
- Warlock config fixes by DagonX, Hungering cold id changed
- fixedlen & 4.2 hack bug, combo points bug, rogue config tweaks
4.1.2:
- Update for WoW 4.2 combat log changes
4.1.1:
- /nrun swaptarget option
4.1.0:
- Update for WoW 4.1
4.0.9:
- drain soul bug fixed
4.0.8:
- fixedlen, glowtime config options (not really used)
- special shadow orbs timer for priests
- minor config changes
4.0.7:
- typo in paladin config
- set fontscale option
4.0.6:
- set width/height bug fixed
4.0.5:
(these features only configured for warlocks and priests atm)
- "Ghost timers"
- Priorities, that allow to make static timer order. Timers without them will be still sorted by time left.
4.0.1: shaman spells and totems now updated for cataclysm
4.0: stackcolor, small frame construcion fixes
4.0 beta1: rewritten. (while you may not notice)
Also updates for some classes. Drain soul plugin now merged into core addon.
Totems disabled.

2.9.5: mages, hunters, deathknights updated
2.9.2: Animations, Infinite Timers, Spell Activation timers

2.5.6: little fixes for paladins, hunters, warlocks. + localized spell names option

2.5.5: anySource and target options added. anySource = true means that spell appliacation/refresh from other players is tracked too, and target = "target" (any unit id) means that spell will only start a timer if you're targeting it. => Warrior's sunder armor, thunder clap, demoshout now updated correctly from other tanks.
Eradication, 4pc warlock t10 setbonus, crippling poison added.

2.5.4: nontargetopacity option + mb something else

2.5.3: update for dks. blood plague and frost fever timers now updating for current target

2.5.2: holy vengeance, tiger's fury added. bug with cooldown and buff timers with same ids (thanks to yaroot)

2.5.1: cot, cow, coex added, selfbuff/cooldown arrangement fixed

2.5: optimizations, cooldown improvements

2.4: Cooldown revisited, now correctly disables timer when cooldown is reset
removed corruption supporting code, now with refresh on filler spell it's not that important
config file design changed, now for dynamic durations there's special function field "init". typos possible

2.3.2: haste function improvements, horn of winter added

2.3.1: Added Dismantle and Envenom, removed Vampiric Embrace
Also some 3.3 enchancements for Affliction Warlock Corruption

2.3: Totems, minor stuff and bugfixes

2.2: Sync between UNIT AURA and CLEU
Commanding Shout added

2.1:
Shaman spells

2.0.9:
Hunter spells
Expose Armor

2.0.8:
S'n'D probably not yet
Position reseting fixed

2.0.5:
Drain Soul ticks plugin
Warlock pet spells
Mage spells
Paladin spells

2.0.2:
bugfixes
Warrior spells
Core DK spells
maxtimers option to prevent spam from pestilence.
Archived Files (60)
File Name
Version
Size
Author
Date
5.2.3a
169kB
d87
09-13-13 03:57 AM
5.2.2
169kB
d87
07-12-13 08:44 AM
5.2.0
459kB
d87
06-30-13 08:14 AM
5.1.17
166kB
d87
03-19-13 08:57 PM
5.1.14
166kB
d87
01-02-13 01:07 PM
5.1.11
165kB
d87
12-13-12 06:52 PM
5.1.11
165kB
d87
12-11-12 03:55 PM
5.1.9
165kB
d87
11-28-12 08:08 AM
5.1.8
164kB
d87
11-27-12 12:36 PM
5.1.6
164kB
d87
11-19-12 04:06 AM
5.1.5
40kB
d87
11-03-12 05:17 AM
5.1.4
39kB
d87
10-23-12 01:59 AM
5.1.3
39kB
d87
10-19-12 02:38 PM
5.1.1a
29kB
d87
10-15-12 03:15 AM
5.1.0
28kB
d87
10-11-12 02:14 AM
5.0.10
26kB
d87
10-05-12 05:53 AM
5.0.9
26kB
d87
10-02-12 09:13 PM
5.0.8
26kB
d87
09-29-12 07:08 PM
5.0.7
26kB
d87
09-26-12 01:07 PM
5.0.6
26kB
d87
09-23-12 11:41 AM
5.0.5b
26kB
d87
09-17-12 04:38 AM
5.0.4
26kB
d87
08-28-12 08:15 AM
4.4.4
27kB
d87
01-05-12 11:08 AM
4.4.3
26kB
d87
12-29-11 01:28 AM
4.4.1
26kB
d87
12-26-11 12:01 PM
4.3
23kB
d87
11-30-11 08:34 PM
4.2
23kB
d87
09-22-11 09:40 AM
4.1.3
22kB
d87
06-28-11 06:37 PM
4.1.2
21kB
d87
06-28-11 06:23 AM
4.1.1
21kB
d87
05-07-11 11:42 PM
4.1.0
21kB
d87
04-26-11 06:56 AM
4.0.9
21kB
d87
04-19-11 09:34 PM
4.0.8
21kB
d87
03-22-11 09:48 PM
4.0.7
21kB
d87
03-15-11 02:07 AM
4.0.6
21kB
d87
02-07-11 11:54 AM
4.0.1
21kB
d87
11-05-10 11:52 AM
4.0
21kB
d87
11-02-10 02:58 PM
4.0 beta1
21kB
d87
10-31-10 09:00 AM
2.9.5
20kB
d87
10-27-10 04:19 AM
2.9.2
19kB
d87
10-11-10 08:18 PM
2.5.6
19kB
d87
03-04-10 06:33 AM
2.5.5
19kB
d87
02-12-10 02:52 AM
2.5.4
19kB
d87
01-19-10 01:58 AM
2.5.3
19kB
d87
01-02-10 11:52 PM
2.5.2
18kB
d87
01-01-10 11:32 AM
2.5.1
18kB
d87
12-30-09 07:40 AM
2.5
18kB
d87
12-29-09 12:39 PM
2.4 RC
18kB
d87
12-18-09 03:16 PM
2.3.2
18kB
d87
12-14-09 06:16 AM
2.3.1
19kB
d87
12-11-09 02:14 PM
2.3
18kB
d87
11-22-09 10:46 PM
2.2
18kB
d87
10-03-09 02:44 AM
2.1
17kB
d87
09-23-09 12:47 AM
2.0.9
17kB
d87
08-29-09 11:24 PM
2.0.8
16kB
d87
08-26-09 09:01 AM
2.0.7
17kB
d87
08-07-09 11:10 PM
2.0.5
16kB
d87
07-16-09 07:23 AM
2.0.2
12kB
d87
07-13-09 02:14 AM
2.0
11kB
d87
07-06-09 04:33 AM
1.0.3
16kB
d87
10-22-08 09:55 AM


Post A Reply Comment Options
Unread 09-07-11, 09:13 PM  
d87
A Warpwood Thunder Caller
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not possible
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Unread 09-07-11, 04:20 PM  
Arxae
A Cyclonian
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Is it possible to show only the timers of the currently selected target?
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Unread 08-01-11, 03:50 AM  
Valcry
A Deviate Faerie Dragon

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Thumbs up Re: Re: Target Names in Bar / Separator

Originally posted by d87
In SpellTextUpdate there's this line

So you can specify custom text format for particular spell from config. (See Prayer of Mending)

But if you want global setting then just add there something like self.spellText:SetText(string.format("%s - %s",self.dstName,self.opts.name))

edit config.lua, if you already did then check for if it's correct, should be "color = colors.XXXXX"
Thank you very much indeed. I can test it these afternoon, but while looking at the LUA-File your advice seems clear for me. Although I'm a programmer, the function-mechanic of the lua-language is still not easy to understand for me. Otherwise I would have seen this solution Great solution, especially the global setting.
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Unread 07-31-11, 08:09 AM  
d87
A Warpwood Thunder Caller
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Re: Target Names in Bar / Separator

Originally posted by Valcry
Would it be possible to show the TargetName together with the Spelltext or maybe to add some kind of Separators with the TargetName (say GroupText or something else)?

Tried to manage this by myselfe but without success. Within "StackTextUpdate" there is no access to the Targetname and you are binding this function in "NugRunning.BarFrame". So for the time being I have no clue to add the Targetname without rewriting a lot of parts, which is not trivial for me.

Would be great if you could add this feature. Especially in Fights as Shannox it would be helpful if you could distinguish between the three mobs.
In SpellTextUpdate there's this line
if self.opts.textfunc and type(self.opts.textfunc) == "function" then self.spellText:SetText(self.opts.textfunc(self)) end
So you can specify custom text format for particular spell from config. (See Prayer of Mending)

But if you want global setting then just add there something like self.spellText:SetText(string.format("%s - %s",self.dstName,self.opts.name))


How i can change the color of CD? For example, then i pop up Avenging Wrath, the bar is orange and clearly visible. But then i set same color to inqusition, nothing happens.
edit config.lua, if you already did then check for if it's correct, should be "color = colors.XXXXX"
Last edited by d87 : 07-31-11 at 08:20 AM.
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Unread 07-30-11, 10:25 AM  
Valcry
A Deviate Faerie Dragon

Forum posts: 13
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Target Names in Bar / Separator

Would it be possible to show the TargetName together with the Spelltext or maybe to add some kind of Separators with the TargetName (say GroupText or something else)?

Tried to manage this by myselfe but without success. Within "StackTextUpdate" there is no access to the Targetname and you are binding this function in "NugRunning.BarFrame". So for the time being I have no clue to add the Targetname without rewriting a lot of parts, which is not trivial for me.

Would be great if you could add this feature. Especially in Fights as Shannox it would be helpful if you could distinguish between the three mobs.
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Unread 07-03-11, 09:40 AM  
mtsupkin
A Kobold Labourer

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Color of bar

How i can change the color of CD? For example, then i pop up Avenging Wrath, the bar is orange and clearly visible. But then i set same color to inqusition, nothing happens.
Thanks in advance.
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Unread 07-01-11, 06:07 PM  
Valcry
A Deviate Faerie Dragon

Forum posts: 13
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Sorting

First of all, really good Dotimer. I like it.
Used Event Horzion over several months, but maybe I will switch to NugRunning.

Just one simple Question: Is it possible to reorder the spells?
I thought I just have to reorder them within the config.lua but after relogging they are remaining at the same places. For example Unstable Affliction, Corruption and Haunt. And I really would like to sort them in a special way.

Didn't found something in the lua, but I guess there is a possibility to do this manually.

Keep up the good work.
Val


Edit: Ahhhh, "Priority" is the Key. My fault
Great. Totally satisfied. Thanks a lot.
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Last edited by Valcry : 07-01-11 at 06:16 PM.
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Unread 06-28-11, 06:33 PM  
d87
A Warpwood Thunder Caller
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Suddenly all unconventionally refreshing spells stopped generating SPELL_AURA_REFRESH event for combat log.

Uploading hacky workaround...
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Unread 06-28-11, 04:10 PM  
soulreapor
A Kobold Labourer

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Dot Issue

Same issue as user said below but for warlock where corruption is not being properly shown as refreshed when casting haunt with the talent everlasting affliction.
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Unread 06-28-11, 03:47 PM  
Elixie
A Kobold Labourer

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Just wanted to report an issue I'm having, for Shadow Word: Pain, when refreshed by Mind Flay, NugRunning isn't picking it up in it's timers, anyway to fix this?
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Unread 06-11-11, 12:41 AM  
gunhound45
A Kobold Labourer
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Is there a way to set this up to monitor internal cooldowns and procs?

Can you 'split' the tower of bars? e.g. have the cooldown tracking on one part of the screen, and debuff tracking on another.
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Unread 05-30-11, 12:25 PM  
DagonX
A Kobold Labourer

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Hi, first of all, great AddOn, it really helps me since WotLK!

now, I found some minor issues on my warlock, and fixed them myself, but thought you should probably know about them:

First of all, Demon Soul:
Code:
AddSpell( 79462 ,{ name = "Demon Soul: Voidwalker",duration = 15, short = "Misdirect", color = colors.CURSE })
The spell-id is wrong. 79462 is the ID for felguard, the correct ID for Voidwalker would be 79464
This currently makes Demon Soul, when used with a Felguard, display "Misdirection" as text.

Next, though I don't know if you want to add this, the ID for the Warlock 4-Piece proc is 89937, so i added this line:
Code:
AddSpell( 89937 ,{ name = "Fel Flame!",duration = 15, shine = true, color = colors.LGREEN })
Third, the following line has the wrong SpellID:
Code:
--AddCooldown( 59164, { name = "HAUNT",  color = colors.LRED })
The correct ID would be 48181

Finally, the Cooldown on Shadowflame isn't displayed by default, and since it is longer than the dot, I added it to my CDs, as it increases your dps when constantly using it. Maybe you'll just add it as a comment, so that people who use it can easily add it.
Code:
AddCooldown( 47897, { name = "Shadowflame", color = colors.PURPLE })
hope that helps
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Unread 05-17-11, 12:31 PM  
d87
A Warpwood Thunder Caller
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I just don't want to "waste" cool-downs by overlapping them . Also I have no healer unit frames on my tank Thanks for that!

Another small nuisance is that if you refresh a buff with stacks (Bone Shield for Death Knights for example) when the buff is not on full stacks (i.e. less than 4 stacks for Death Knights) the timer doesn't refresh. Is there a way of fixing this too?

Nalvasa
Damn, for some reason i decided you're playing healer...
well in that case you should use target = 'player'

I can't do anything regarding Bone Shield, it's blizzard bug. Just checked it on PTR and SPELL_AURA_REFRESH really is missing when you refresh it with less than 4, same deal with SPELL_AURA_REMOVED_DOSE
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Unread 05-17-11, 09:03 AM  
Nalvasa
A Kobold Labourer

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Thanks!

I just don't want to "waste" cool-downs by overlapping them . Also I have no healer unit frames on my tank Thanks for that!

Another small nuisance is that if you refresh a buff with stacks (Bone Shield for Death Knights for example) when the buff is not on full stacks (i.e. less than 4 stacks for Death Knights) the timer doesn't refresh. Is there a way of fixing this too?

Nalvasa
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Unread 05-17-11, 06:55 AM  
d87
A Warpwood Thunder Caller
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To track spells from other players add anySource = true
and also add target = "target" (or focus) if you want to accept only spells being cast on your target/focus.

So, it would be
AddSpell( 33206 ,{ name = "Pain Suppression",duration = 8, color = colors.WHITE, anySource = true, target = "target" })
Place it under your class section or globally.

Tho i think raid frames should take care of those things for healers.
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