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CooldownWatch  Popular! (More than 5000 hits)

Version: 3.2
by: SDPhantom [More]

This is a very simple, very small AddOn, that displays a numerical value on cooldowns and the Buff/DeBuff display on the target frame.

Durations are color-coded by units of time.
White for Seconds
Yellow for Minutes
Orange for Hours



Version 3.0 has been rewritten with a much smaller codebase that hooks into the global metatable all Cooldown frames use.
This makes the AddOn more robust and able to run with virtually all UI configurations.

v3.2 (2011-12-01)
WoW 4.3.0 Support
-Updated to work with WoW 4.3.0

v3.1 (2010-10-13)
Optimization
-Optimized lookup table and memory usage.

v3.0 (2009-02-15)
Rewrite
-Rewritten with much smaller and more efficient code.

v2.1 (2008-08-16)
Minor Fix
-Added back in code for Blizzard's default UI. (No clue why it bypasses my rewritten detection code.)

v2.0 (2008-08-16)
Complete Rewrite
-Recoded the entire hooking system. (Should work on all UI AddOns now.)

v1.0 (2008-04-18)
Initial Version
-Hooks into the UI function that sets values on "Cooldown" frames.
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Unread 02-15-09, 12:18 AM  
Jeania
An Aku'mai Servant
 
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So let's say I just used a potion (which I keep in my normal bars on the side) it'll show me a countdown number over it?

Oh geez, if that's true this would be a miracle! lol seriously, I love the idea Is it updated/still working?
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Unread 02-15-09, 03:17 AM  
SDPhantom
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Originally posted by Jeania
So let's say I just used a potion (which I keep in my normal bars on the side) it'll show me a countdown number over it?

Oh geez, if that's true this would be a miracle! lol seriously, I love the idea Is it updated/still working?
I still use it and it seems to work fine.
The game doesn't start the cooldown on potions until you're out of combat.
Blizzard's change didn't seem to affect this addon at all.
The timer will appear and count down as normal when the cooldown starts.
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Last edited by SDPhantom : 11-13-12 at 06:32 PM.
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Unread 02-15-09, 05:19 AM  
Jeania
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That's part of the cooldown that I need is knowing how long until my potions cooldowns are over (so I can use another type (say health to mana for example) in combat...This will or won't show? (lol confused, that's why I'm asking)
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Unread 02-18-09, 09:30 PM  
SDPhantom
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Originally posted by Jeania
That's part of the cooldown that I need is knowing how long until my potions cooldowns are over (so I can use another type (say health to mana for example) in combat...This will or won't show? (lol confused, that's why I'm asking)
This addon will show the text for any cooldown timer when the timer starts, even on potions.
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Unread 03-08-13, 05:03 AM  
hoslam1
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hi :)

Is there a way to increase the counter number size?
I tried replacing the "NumberFontNormalLarge", I want more big size
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Unread 03-08-13, 11:28 AM  
SDPhantom
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Re: hi :)

Originally Posted by hoslam1
Is there a way to increase the counter number size?
I tried replacing the "NumberFontNormalLarge", I want more big size
I suppose you can add ptr:SetTextHeight(24); after ptr:SetPoint("TOP");
As a reference to the number used for the font height, NumberFontNormalSmall is 12, NumberFontNormal is 14, NumberFontNormalLarge is 16, and NumberFontNormalHuge is 30.
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Unread 03-08-13, 04:19 PM  
hoslam1
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hi :)

Thank you for answering my questions very kindly.
I have one more question to ask
The global cooltime and specific skill cool time are displayed at once.
Is there any way to change this so that I see only the skill cooltime?
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Unread 03-13-13, 01:43 AM  
SDPhantom
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Re: hi :)

Originally Posted by hoslam1
Thank you for answering my questions very kindly.
I have one more question to ask
The global cooltime and specific skill cool time are displayed at once.
Is there any way to change this so that I see only the skill cooltime?
The only way I can think of is to check the duration of a cooldown and only act if it's greater than the length of the GCD. If I remember right, the GCD is 1.5 seconds, so if you find the following line and add the condition as noted, this should apply the desired effect.

Target line: (around line 52)
Code:
if start~=nil and duration~=nil then
	ptr[1]=start;
	ptr[2]=duration;
end
Change to the following:
Code:
if start~=nil and duration~=nil and duration>1.5 then
	ptr[1]=start;
	ptr[2]=duration;
end
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Last edited by SDPhantom : 03-13-13 at 01:52 AM.
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Unread 11-23-13, 02:13 PM  
reehay
A Murloc Raider

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any way to exclude the text on target's buffs? i dont care about those numbers, just my own.
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Unread 01-09-14, 04:04 PM  
SDPhantom
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Originally Posted by reehay
any way to exclude the text on target's buffs? i dont care about those numbers, just my own.
The method used to make sure this addon works with all custom UIs makes it difficult if not impossible for it to tell the difference between one CoolDown frame and another.
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Unread 09-29-14, 01:35 PM  
SDPhantom
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I'm sitting at a crossroads now regarding the future of this addon. Starting with WoD, cooldown frames will start to display their own countdown text by default. Right now, this is only enabled on the actionbars.

My choices are to either expand on this feature by enabling it for all other cooldown frames and resizing the text to fit in the target buff frames or retire the addon completely. Suggestions are welcome.
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Unread 11-16-14, 01:05 AM  
ramzax
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Originally Posted by SDPhantom
I'm sitting at a crossroads now regarding the future of this addon. Starting with WoD, cooldown frames will start to display their own countdown text by default. Right now, this is only enabled on the actionbars.

My choices are to either expand on this feature by enabling it for all other cooldown frames and resizing the text to fit in the target buff frames or retire the addon completely. Suggestions are welcome.
personally I love the idea of expanding blizz's cooldown option to other frames like target & focus buffs/debuffs
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