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Updated: | 11-22-10 03:43 AM |
Created: | unknown |
Downloads: | 39,976 |
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3.03 is a major update. See the Change Log tab for more details.
LootLink is a browseable, searchable database of every item that you come across in game. The database is initially empty, but as you encounter and interact with item links, drops, quest items, vendors, the auction house, and other players' items, they are added to the database. In practice, I find that it doesn't take very long to build up a large collection of items.
It's then easy to search for interesting things in game. Want to find non-combat pets? Search for All text:summon and dismiss. How about epic leather armor with plus healing? Try: All text:healing, Rarity:Epic, Type:Armor, Armor subtype:Leather.
For users familiar with Lua's regular expression syntax, you can use a regular expression for the All text field if you hold ctrl while clicking Okay in the search box. If you want to find epic leather armor with at least +100 healing, you can modify the above example by using All text:healing done by up to 1.. and and holding ctrl while choosing Okay.
From the browser, you can shift-click items to add a link to that item into your chat edit box or ctrl-click them to try them on in the dressing room.
Display the browser by binding a key to it -- look for the LootLink Buttons keybinding section, which contains the Toggle LootLink binding -- or by typing /lootlink or /ll in a chat edit box. There are various other options accessible via chat commands; use /ll help for a list.
New in 3.03.3, LootLink supports chat auto completion of links. Just start typing [ and any part of an item name to get a popup window with completion matches. Cycle through the matches with Tab and use ] to select your choice, which will replace the fragment that you've typed with the link to the selected item. See the Change Log tab for more details, if interested.
If you'd prefer to turn this functionality off, use /ll autocomplete to toggle it off or on.
Feel free to provide feedback via this thread. Thanks!
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05-23-10, 02:52 PM | |
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/cry
Love you man, glad you see your back. |
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Ketua |
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Telo |
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Zidomo |
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05-19-10, 08:08 PM | ||
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Telo |
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05-19-10, 09:01 AM | |
A Kobold Labourer
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An update! zomg
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zanoc |
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12-14-09, 01:46 PM | ||
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Whether or not you do that to work around the logon bug, LootLink can no longer save items out of the quest (reward) window in WoW 3.3. For those that need more detail: 1) head to line #2521: Code:
hooksecurefunc("QuestFrameItems_Update", LootLink_ScanQuest); Code:
-- hooksecurefunc("QuestFrameItems_Update", LootLink_ScanQuest); |
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Zidomo |
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12-10-09, 06:34 AM | |
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After over a year of no issues, LootLink v3.02.1 is bugged in WoW 3.3.0 live.
USEnglish client/server, loot database (saved variables file) carried over from last logon in 3.2, the following error is thrown up at logon: Code:
["message"] = { "LootLink-350\\LootLink.lua:2521: hooksecurefunc(): QuestFrameItems_Update is not a function\nLootLink-350\\LootLink.lua:2521: in function `LootLink_OnLoad'\n<string>:\"*:OnLoad\":1: in function <[string \"*:OnLoad\"]:1>\n\nLocals:|r\nself = LootLinkFrame {\n 0 = <userdata>\n}\nindex = nil\nvalue = nil\nremainingSetFunctions = <table> {\n 1 = \"SetBuybackItem\"\n 2 = \"SetCraftItem\"\n 3 = \"SetHyperlink\"\n 4 = \"SetInboxItem\"\n 5 = \"SetMerchantCostItem\"\n 6 = \"SetMerchantItem\"\n 7 = \"SetSendMailItem\"\n 8 = \"SetTradeSkillItem\"\n}\nChatMessageTypes = <table> {\n 1 = \"CHAT_MSG_SYSTEM\"\n 2 = \"CHAT_MSG_SAY\"\n 3 = \"CHAT_MSG_TEXT_EMOTE\"\n 4 = \"CHAT_MSG_YELL\"\n 5 = \"CHAT_MSG_WHISPER\"\n 6 = \"CHAT_MSG_PARTY\"\n 7 = \"CHAT_MSG_GUILD\"\n 8 = \"CHAT_MSG_OFFICER\"\n 9 = \"CHAT_MSG_CHANNEL\"\n 10 = \"CHAT_MSG_RAID\"\n 11 = \"CHAT_MSG_LOOT\"\n}\nINVENTORY_SLOT_LIST = <table> {\n 1 = <table> {\n }\n 2 = <table> {\n }\n 3 = <table> {\n }\n 4 = <table> {\n }\n 5 = <table> {\n }\n 6 = <table> {\n }\n 7 = <table> {\n }\n 8 = <table> {\n }\n 9 = <table> {\n }\n", -- [1] " 10 = <table> {\n }\n 11 = <table> {\n }\n 12 = <table> {\n }\n 13 = <table> {\n }\n 14 = <table> {\n }\n 15 = <table> {\n }\n 16 = <table> {\n }\n 17 = <table> {\n }\n 18 = <table> {\n }\n 19 = <table> {\n }\n 20 = <table> {\n }\n 21 = <table> {\n }\n 22 = <table> {\n }\n 23 = <table> {\n }\n}\nLootLink_ScanQuest = <function> defined @Interface\\AddOns\\LootLink\\LootLink.lua:2129\n\n ---", -- [2] }, ["type"] = "error", ["session"] = 16, ["counter"] = 1, }, -- [4] |
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Zidomo |
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11-16-09, 11:11 PM | ||
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I'll direct those people who want far more valuable responses than those of a flyby flamer to this forum subject: WoWInterface and Curse working together to help protect authors and other site-users. Again: WoWInterface downloader (new link) or Curse downloader. 5 minutes a day, tops, no matter how many mods you run. |
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Zidomo |
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09-10-09, 02:26 PM | ||
A Kobold Labourer
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Re: Re: nope, not going to happen
First, wowmatix extended an offer to pay their bandwidth costs, and/or host the files on their own server (which they now do with a crap load of mods)... to which wowinterface refused to comment and curse got into a public argument about it, making threats. Mod creators have the option to allow wowmatrix to host the files as well, simply making life easier for their users. Disagreeing to is either ignorance of the system, or worries about some form of income on the mod. (Edit: Or, a missing mod developer) Second, I'm not about to spend an hour a day checking these addons. I have over 60 myself, and even saying a single minute to check them means an hour of my playtime... versus a program that checks it for me and ensures they are up to date. Even every week, hell every MONTH that's unnessisary wasted time. If I had one or two addons, sure... but 60+? And I know this is an old post, was looking up an addon and saw this stupidity, had to say something.
Last edited by Digital : 09-10-09 at 02:27 PM.
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Digital |
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05-10-09, 08:25 AM | |
A Kobold Labourer
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LootLink (and Elkano's ItemDB) are definitely responsible for certain disconnects for me - if I disable them all is fine and dandy, if I enable either I get "retrieving item information" while mousing over empty bank slots, which leads to disconnects when I click the bank slot (eg. when I move an item there, but also just from left-clicking the slot for the sake of it)
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brunbär |
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04-28-09, 03:40 PM | ||
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Re: nope, not going to happen
BTW, LootLink hasn't been updated since October 2008; any particular reason you need to "update" it? So good luck getting addons if you can't handle the very simple task of downloading/installing mods manually. And/or keeping track of what's updated with your Favorites list. Or by using the (incredibly simple) WoWInterface downloader or Curse downloader. Its not hard, really . So "good luck to ya". ------------------ As to LootLink itself in WoW 3.1.x, one thing have noticed. Random disconnections from the server opening the character screen and/or during instance runs after the 3.1 patch hit. I don't use DeadlyBossMods (known to have had problems). Disconnections that are identical to what happens when you try to link an item in the LootLink database that has not been seen on the server yet. The disconnects happen without linking anything in chat. I have not narrowed it down to LootLink yet, but may be worth looking at. Chat filters & link processing has changed in WoW since the last version of this was released. Another problem: LootLink v3.02.1 (USEnglish client/server) + Auctioneer 5.4.4157 (latest release) using the standard AH window, not Auctioneer's option for a modified one. "/lootlink scan" and then open the AH window. Before the WoW 3.1 patch, it scanned without issue and let you know in the AH window via text what page it was scanning. Currently, that doesn't happen. It shows page upon page of items its scanning, but never lets you know its progress or when its done. |
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Zidomo |
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04-19-09, 07:10 PM | |
A Kobold Labourer
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nope, not going to happen
Ya, I liked this one as well. Unfortunantly I wont be able to use it anymore. wowmatrix tells me that they have been blocked from updating this addon. Well, since I have no intentions on changing updaters I guess this is where we part company. Good luck to ya. If you ever decide to allow matrix to once again update your add on for me atuomaticly, Ill add you back to my list of prefered add ons
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Rahule |
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03-23-09, 12:05 PM | |
A Cyclonian
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I haven't used LootLink in a while. I just never reinstalled it when I got my new computer. I am gonna add it back in today but I remember back in the pre BC days you had a premade database with many items already in it that we could download and add so that we would start off with a pretty good database of the bat. Any chance you can do something like that again. I am sure your database is pretty full at this point. Would it be too much to upload that and provide the download with install instructions for us? Either way thanks for your hard work on all this. Still a great addon after all these years.
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erogroth |
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12-31-08, 01:09 PM | ||
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Telo |
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12-30-08, 10:00 AM | |
A Kobold Labourer
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Still getting same error when trying to use right click to set a focus (on a Stormwind City Guard if that helps)
12/30 09:56:27.203 Global variable UIDROPDOWNMENU_INIT_MENU tainted by LootLink - Interface\FrameXML\UIDropDownMenu.lua:30 UIDropDownMenu_Initialize() 12/30 09:56:27.203 Interface\FrameXML\LFGFrame.lua:563 LFGFrame_Update() 12/30 09:56:27.203 Interface\FrameXML\LFGFrame.lua:514 LFGFrame_OnEvent() 12/30 09:56:27.203 LFGFrame:OnEvent() 12/30 09:56:27.203 Execution tainted by LootLink while reading UIDROPDOWNMENU_INIT_MENU - Interface\FrameXML\UnitPopup.lua:997 func() 12/30 09:56:27.203 Interface\FrameXML\UIDropDownMenu.lua:568 UIDropDownMenuButton_OnClick() 12/30 09:56:27.203 DropDownList1Button2:OnClick() 12/30 09:56:27.203 An action was blocked because of taint from LootLink - FocusUnit() 12/30 09:56:27.203 Interface\FrameXML\UnitPopup.lua:1181 func() 12/30 09:56:27.203 Interface\FrameXML\UIDropDownMenu.lua:568 UIDropDownMenuButton_OnClick() 12/30 09:56:27.203 DropDownList1Button2:OnClick() |
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user123456 |
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